
Screenshots

Watch trailer on Steam ↗Paradise Lost: FPS Cosmic Horror Game
Juan Pedraza · Published by Juan Pedraza · Official site ↗
8 user reviews — 63% positive (8 reviews) · Metacritic 58
Last updated 27 Sept 2026
An Spec Ops team was sent to a planet to investigate a disappearance of a research team. What lies beneath this god-forsaken planet?
£2.09
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Price history
Indie, Early Access · 2018 · More under £5 games
Explore Paradise Lost, where a Spec Ops team faces violent, gory threats on an alien world. Dive into the cosmic horror experience from indie developer Juan Pedraza.
About this game
30% of the revenue from sales will go to a charity every 2 months
In the last couple years many things happened in my life, my dad had a heart attack which he survived, and my mom had two surgeries, one of which was for cancer, thankfully she overcame it.
We overcame all of that together but all of that changed me and made me more thankful with life.
SO, MAKING THINGS SHORT, every two months I'm gonna donate 30% of the game's revenue to charity for cancer research, you can also vote and choose for another charity where I can donate.
That's all, thank you.
About the Game
This is the Pre-Alpha release of the game and does NOT represent the finished product. It's at a very early development stage so that means I'm open for suggestions for the next Alpha releases leading to the beta and final game.Remember, YOU, the player, are the most important part of this project, your review/feedback will determine where this game will go.
I'm always active on forums and social media so I always listen to everyone's feedback, don't be shy to message me addressing any bug or stuff that should be changed/improved.
The game revolves around a very peculiar kind of horror called Cosmic Horror, making the player feel the fear of the unknown and unfathomable and struggling to survive in situations you may call hopeless. The player will be able to make use of guns, however, that will not be the main focus, guns won't be enough to deal with the enemies I have in store. You have to use your wits and take decisions in order to make it through.
This first Pre-Alpha demo will have the key feature of the game but with some of them still unpolished, you will have access to one long demo level with a beautiful immersive environment but watch out, you don't know what might lurking behind this landscape.
You will have access to weapons, 3 to be precise, but the ammunition will be scarce, you will need to be careful with how you use your resources.
The enemies right now will be demo-exclusive, meaning that they won't appear in the final version of the game, those will be much more frightening, but that doesn't mean you will be able to underestimate them.
The game will also have one level for it's survival mode, where you will face countless waves of enemies charging at you, with very small time for you to refill in between.
More content will come in following updates.
The story
The story takes place on a planet which name is still classified, a week prior to the events of the game a scientific research team went missing on that planet, they were studying the flora, fauna and vestiges of an ancient civilization that disappeared thousands of years ago without leaving a trace. Although the planet looks lush and full of life, it's pretty much devoid of sentient beings and animals. After many other mysterious events, it was decided that military intervention was necessary. An Spec Ops team was sent to the planet to unravel this mystery.
What will their fate be, what will they encounter, what lies beneath that God-forsaken rock?
System Requirements
Will my PC run this? →Minimum
- OS: indows 7 64bit
- Processor: 2 ghz
- Memory: 4 GB RAM
- DirectX: Version 10
- Storage: 5 GB available space
Recommended
- OS: Windows 10 64bit
- Processor: 3 ghz
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960
- DirectX: Version 12
- Storage: 7 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
UPCOMING UPDATE
Hello everyone, after many setbacks (both technical and personal), the new update is just around the corner, with its release hopefully this month! There are quite a few changes, here's a list of most of them: - New level - Main menu redesign - Improvement in performance - New graphic and performance settings in the pause menu - Small improvements to AI - New enemies - New weapon - Removed static from in-game sections There are few more changes here and there but these are the main, unfortunately there are some changes that won't make it to the upcoming update due to technical issues but they will be in the following update. Among these changes are: - Saving system. - Key binding Now, here are a few pictures! {STEAM_CLAN_IMAGE}/31192486/e9c0c0781206b7859fb895be7f232c1556fd5e40.png {STEAM_CLAN_IMAGE}/31192486/9cce258fc64b65167d99ed299df2eee43bbe49d5.png {STEAM_CLAN_IMAGE}/31192486/9a8822e510bfdc00e052661eda701a10286446b8.png {STEAM_CLAN_IMAGE}/31192486/be2263f9ad131f525c5af641d4f76eaf1d66d5a5.jpg {STEAM_CLAN_IMAGE}/31192486/f44fe3e2ddfeb97e5557f8ddcee65fa64c01da79.jpg {STEAM_CLAN_IMAGE}/31192486/625d3df5565f15f9a82522946defbf8dd8372667.jpg {STEAM_CLAN_IMAGE}/31192486/c0d4377a4e4b90cf3f37cb69e8eda1a27e423a81.jpg {STEAM_CLAN_IMAGE}/31192486/0ea02a98bca2b0dbb09bd19b9e9adaa063b5cf4a.jpg {STEAM_CLAN_IMAGE}/31192486/e89fe8aa9683cfc7a6e029897c31d990e43d95db.jpg {STEAM_CLAN_IMAGE}/31192486/7f339612abeb9ccd03655c0a84ae1da040b14757.png {STEAM_CLAN_IMAGE}/31192486/578200a737d6b89eb18023f1911af1dfea64d5ea.png {STEAM_CLAN_IMAGE}/31192486/4c3ddcfe0ac60020c2b6958d896d8e0f274defbc.png {STEAM_CLAN_IMAGE}/31192486/16080405c1f7232e2ed46cccff28883eecef1d04.png {STEAM_CLAN_IMAGE}/31192486/f1e7d778fdd9f103f58c4acd9a98c570d7ac8d14.pngRead full article on Community Announcements (jeprdev)Patch NotesOfficial
NEW UPDATE THIS MONTH
Hello there! Well, as you may already know, It's been a little over a month since my last update which was mostly bug fixes and addition of new features to the already existing content. Well, I'm proud to say that I've been working on the next update which will hopefully arrive this month. It will feature a new level: Footage #2! This new level is a follow up from the previous level, however, new content will appear as well as new features... among few other things :-) It will also include fixes and polishing of already existing stuff. I won't share too many details just yet, that's something I will first discuss with my kickstarter backers, which are the reason this game is here in the first place (I hope you did open the credits, the top right button on the main menu, dew it!), once I get their feedback I will give you details regarding the campaign and the upcoming update. Oh, and I'm also laying out on paper every single detail of the actual campaign for the Final release of the game, scenes layout, script, events, etc, once every detail of it is ready I will work on parallel with the footage on the campaign and give you details of it (of course, once I talk to my backers first) If there's anything else you wanna know about this game please let me know by leaving a comment here or opening a thread, I sometimes take long to reply because of lack of time but I do read them, so don't be shy and post your opinions and suggestions on what is already in-game. Well guys, that's it for now, this update is mostly to not keep you in the shadows, I don't want you to think I'm not working on this, I'm here and I'm watching you from above like the ceiling cat. Have a great day everyone! Expect the update anytime soon this month!Read full article on Community Announcements (jeprdev)Patch NotesOfficial
Update #1 just released - Changelog
Hey guys, I just released the first update a few minutes ago, here's the list of changes: - Added settings to the pause menu, now you can change volume, change quality and toggle the static and noise if you find it distracting - Fixed lag when you approach the tunnel - Fixed the level's ending - Added the settings to the main menu - Added the credits section mentioning the kickstarter backers - Kinda fixed sounds from enemies, some of them work now but I just realized some files are corrupted so I still have to fix some audio files More content is on its way, I will add more features to the settings are well as to the existing content, not to mention I'm gonna add a new level. So yeah, that's it for now, I hope you like those small changes, expect more updates. NOTE: The updates will be kinda slow, I have a full time job (I need the money) so it's really difficult to find free time to work on updates... but I'm still here and I will be until this game goes from early access to full release! Stay tuned guys!Read full article on Community Announcements (ChBgt909)Patch NotesOfficial
Update #1 just released - Changelog
Hey guys, I just released the first update a few minutes ago, here's the list of changes: - Added settings to the pause menu, now you can change volume, change quality and toggle the static and noise if you find it distracting - Fixed lag when you approach the tunnel - Fixed the level's ending - Added the settings to the main menu - Added the credits section mentioning the kickstarter backers - Kinda fixed sounds from enemies, some of them work now but I just realized some files are corrupted so I still have to fix some audio files More content is on its way, I will add more features to the settings are well as to the existing content, not to mention I'm gonna add a new level. So yeah, that's it for now, I hope you like those small changes, expect more updates. NOTE: The updates will be kinda slow, I have a full time job (I need the money) so it's really difficult to find free time to work on updates... but I'm still here and I will be until this game goes from early access to full release! Stay tuned guys!Read full article on Community Announcements (jeprdev)AnnouncementsOfficial
[READ ME] GAME IN EARLY ACCESS, GAME ON PRE-ALPHA STAGE
Why Early Access? “This game is still in Pre-Alpha stage, the current build is just to show off some story elements and basic mechanics the game is going to have but everything still needs polishing. The game will improve in every aspect but for now I want to show my story and make people aware of it” Approximately how long will this game be in Early Access? “The game will be in Early Access for at least one more year.” How is the full version planned to differ from the Early Access version? “The finished product will be much longer, with many more levels, each being longer than the demo itself. The story will be longer, more detailed and engaging.” What is the current state of the Early Access version? “The game is currently in Pre-Alpha stage, where the game only shows one level telling in a very short way the story. It only consists of a Main Menu and 1 long level, this level features some of the design features the main game is going to have but in a less polished way.” Will the game be priced differently during and after Early Access? “The game will have the same price for as long as it is in Alpha stage. The price will change ONLY when the game is FINISHED, the price will rise by 30%, no more, maybe less.” How are you planning on involving the Community in your development process? “The community will have a HUGE roll on the development process, I have many ideas I consider good, but I might be wrong. That's why I need people to tell me what's good and what's bad, I'm gonna make polls in a regular basis to know what to do, what to improve and what to change. Every opinion counts.”Read full article on Community Announcements (jeprdev)






