
Screenshots

Watch trailer on Steam ↗Sealer Assist
Miro (Dane) Amato, James Sabatier, Chris (Chveer) · Published by Miro (Dane) Amato
Content notice: This game deals with a fantasy apocalypses, and includes context like suicide, drugs, smoking, blood and vulgar comments. it is not be intended for children.
8 achievements
Last updated 27 Sept 2026
Sealer Assist is a Turn based RPG Deck-building game with a lot of different builds. The power of a Sealer is an earned weapon set that not everyone can use, take out on journey of one of said Sealers, beginning first in the Moon Elf Village.
£7.19
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, RPG, Strategy, Early Access, Casual · 2020 · More £5 - £15 games
Embark on a unique journey as one of several Sealers in Sealer Assist, an Indie RPG where your weapon set is earned and varied. Explore the Moon Elf Village and beyond with strategic deck-building in this turn-based adventure.
About this game
ABOUT THIS GAME
Sealer Assist is a Turn based RPG Deck-building game with a lot of different builds.
The power of a Sealer is an earned weapon set that not everyone can use, take out on
journey of one of said Sealers, beginning first in the Moon Elf Village. Set thousands
of years after ""Something"" happens on earth causing an apocalypse.
KEY RELEASE GAME FEATURES
- Over 150 Cards
- Interesting enemies
- Pixel art
- Skill & Turn based Combat
- Developed by a Community of Dedicated fans
- Enriched Story
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP SP3, Vista (SP2), Windows 7 (SP1), Windows 8
- Processor: Intel Pentium Dual-Core E2180 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz
- Memory: 2 GB RAM
- Graphics: 512 MB Direct X 9.0 compliant with shader model 3.0 or higher (NVIDIA GeForce 8800 GT / AMD Radeon HD 2900)
- Storage: 500 MB available space
Recommended
- OS *: Windows XP SP3, Vista (SP2), Windows 7 (SP1), Windows 8
- Processor: Intel Pentium Dual-Core E2180 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 512 MB Direct X 9.0 compliant with shader model 3.0 or higher (NVIDIA GeForce 8800 GT / AMD Radeon HD 2900)
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
0.8.0B
CHANGELOG: New: -Star Sctyhe equip -Default attack Enhancers will now use your current equip weapon attack animations -New main Menu Fixes and Changes: -Luck now rolls a D100 with a Chance of 15, Luck caps out at 50, making max possible -Bonus chance 65% stacks with Spirit buff -HP now Scales with your level -HP now heals on level -Buffed Enemies To reflect the level 1-15 area, insted of being just level 1. -ONE save. -ONE Music_system -Game will no longer crash if your deck is Bugged, instead it will send you to the Options- -menu to fix your save. -Fixed Enemy Spawning Stutter -Fixed Walk Cycle Choppyness -Experience will now Abreiviate once it hits 1,000,000 Exp to 1M, then 1B, Then 1T and finally 1Q, not that I think anyone will actually get to 1 Quintilion Exp Music: -New Remastered Music from the oringal Score Known Issue: -Invisible Blade/ Combo Blade still have no attack Reasons For Changes: -Buffed Enemies: At level 1, with your first 3 buffs applies you are easily able to one hit any of the enemies in the forest, so i have given them a little more hp. -One_save: Eventually i want to add this game to the console libraries, Ini's are a strict PC only save system, and a little messy, so we have moved to Json saving -One_Music: This is just... backend, how the music spawned before was a seperate object, now there is one Persistant object that manages music. -Default attack Enhancers will now use your current equip weapon attack animations: i always found it weird that default attack cards swapped back to your unequippted Moon Knife, so now it just uses whatever Melee weapon you have equip. (only for melee weapons) -Blue Helm: I felt that at lower Hp, the shield is kind of useless. so i made it Max health insted of currentRead full article on Community Announcements (Miro Fox)Patch NotesOfficial
Quick hotfix
- Fixed a Bug in the new Json Save System that Forgot to write Cards Aquired.Read full article on Community Announcements (Miro Fox)Patch NotesOfficial
Update 0.8.0
CHANGELOG: New: Forest Dungeon Replaces Random Battles. New Sprites, You can catch them! but they will activally avoid you! New Chests New Item "Spirit" Which gives you 2x exp for one battle Settings Menu Added a button in options to fix corrupted saves from previous versions Json Save Files Fixes and Changes: Z now appears on the Textbox Saving is more optimised Neru has Returned. If the Menu has somehow despawned, it will now respawn itself seemlessly. No more missing menus! The deck menu will no longer let you go with fewer than 5 cards. The deck menu will warn you audiably if you try to leave with fewer than 5 cards. Known Issue: Invisible Blade/ Combo Blade still have no attackRead full article on Community Announcements (Miro Fox)AnnouncementsOfficial
Dev Stream #1
EST 4PM Thursday the 20th, Miro will be streaming Development of the game, and will be answering any questions one may have about the future of the game and features! Come join then!Read full article on Community Announcements (Miro Fox)Patch NotesOfficial
0.4.9 hotfix
Fixed Cards not being able to form royals Fixed Gaitos being Casey Fixed Shop giving you Polearm & Xbow for free when you exit. Minor bugs fixedRead full article on Community Announcements (Miro Fox)






