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Keplerth

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Keplerth screenshot 1
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Keplerth

TARO · Published by Gamirror Games

Very Positive — 84% positive (4,170 reviews) · 59 achievements

Last updated 27 Sept 2026

Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!

DJCTQ lCo-opSteam Workshop

£11.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.39 · Highest: £11.399 Oct 2026

Adventure, Indie, RPG, Simulation, Casual · 2022 · More £5 - £15 games

Explore Keplerth, an adventurous 2D sandbox RPG from 2022. Build your survival skills alone or team up with friends in multiplayer, choosing to live or fight on this challenging alien world.

About this game

Since its inception in September 2016, through the release of the Early Access version in April 2018 and the official version in May 2022, we have remained dedicated to the game, demonstrating our unwavering commitment and determination. While we have faced numerous challenges and farewells during this time, we firmly believe that the trust of our players is our guiding principle and motivation to keep progressing. Therefore, we have never chosen to retreat; as long as there are players supporting us, we will continue to persevere and strive for their satisfaction. In the future, we will continue to provide even better gaming experiences for our players, just as we always have.

Next, you are about to awaken and find yourself lying in a hibernation pod. You have no food, no clothes, nothing at all. You can gather resources, craft useful items, build your own shelter, tame wild animals, and fight strange creatures to survive in this dangerous alien world and unravel the mystery of your origin.





In Keplerth, your fate is in your hands. With randomly generated maps and dungeons, players can experience something new every time they play.

Discover a rich biosphere, unlimited resources and all sorts of hidden crises just waiting to arise... Build an elaborate home on the surface, or explore the dangers that lay beneath the surface. Fight against enemies from different factions, explore dungeons with your friends, and make your mark on this mysterious world. Grab your weapons, treasure awaits you in the ruins!





Push the limits with genetic modification! New gene editing and skill systems give players more complex character creation options. Put an end to the same old generic character builds by choosing from hundreds of possible weapon combinations, letting you create your own unique fighting styles!





Farming enthusiasts, this one's for you! Pick up tools, reclaim wasteland, manage your farm and reap the fruits of your labor. Become a breeding expert to make your farm the greatest this planet has ever seen!





This planet is mine now! Capture alien creatures and train them to be your reliable battle mounts. Saddle up and enter dungeons in style!



  1. Improve and supplement the support for workshop.

  2. Add more types and gameplay of dungeons, such as rare beast dens, ruins and lost treasures, boss challenges or infinite dungeons, etc.

  3. More new events and rewards.

  4. Add weapons with new combat mode, interesting toys, and amazing pets.

  5. Functional NPCs and traveling merchants will visit player's shelter.

  6. Add more management content of shelters and farms.

  7. The remaining plans in the schedule will also be updated one by one.

We greatly appreciate all your support!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Memory: 2 GB RAM
  • Storage: 1500 MB available space

Recommended

Recommended:
  • OS *: Windows 7/10
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Supported Languages

Simplified Chinese, English*, Traditional Chinese, French, German, Spanish - Spain, Russian, Japanese, Polish, Portuguese - Brazil, Korean
*languages with full audio support

Latest news

  • Patch NotesOfficial

    V1.3+ Adjustments & Fixes (V1.3.2, updated 08/04/2025)

    Communication: Steam Discussion Email: simonchain@vip.qq.com ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.3+ Game & MOD Editor- Bug report and comment Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support! ———————————————————————————————————— Version 1.3.1 (2025/7/28): Fixed an issue where wood could not be placed in certain situations. Fixed a bug that prevented pet collars from being used under certain conditions. Fixed an issue where some unreleased Jaru accessories were mistakenly shown in the Item Archives. (These are still under development and not yet officially added to the game.) Fixed incorrect description texts for certain items in the Item Archives. Version 1.3.2 (2025/8/4): Fixed a bug where, in multiplayer mode, placing a pickaxe in the first hotbar slot could cause most placeable objects to become unattackable. Fixed an issue where explosive attacks failed to trigger the “1~3 hits” or “always 2 hits, with a chance for 3” weapon special effects. Fixed an issue where the Hibernation Pod sound cue for new characters didn’t respect the system’s volume settings. NPC portraits during dialogue will now scale based on screen height to prevent overflow on certain resolutions. - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
    Read full article on Community Announcements (Taro Studio)
  • Patch NotesOfficial

    Version 1.3.0 Update

    Communication: Steam Discussion Email: simonchain@vip.qq.com * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.3+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * We will continue addressing issues encountered by players. To help everyone stay informed on the latest fixes, all patch notes will be compiled in this post: V1.3+ Adjustments & Fixes. Please stay tuned as we work to improve the game based on your feedback. Thank you for your support and understanding! ———————————————————————————————————— Dear players, hello! Thank you for your continued support and patience. Here are all the details of this update: New Features: Added support for additional languages: Russian, German, Spanish (Spain), Portuguese (Brazil), Korean, French, Japanese, and Polish. In MOD Editor mode, a “Change Character” button has been added under the “Developer Tools” tab. You can now switch characters directly within the editor to test your custom player characters more easily. Adjustments: Fixed a bug where the killing blow would not trigger “On Hit” effects from equipment. Adjusted insect spawning mechanics on the surface—small insects are now easier to find. Fixed a bug where Ground Soldiers could incorrectly spawn in Ancient Ruins. The Flux Beetle’s projectiles no longer auto-target livestock. Fixed an issue where the Goblin Rider had incorrect attack damage. Fixed a bug where newly joining players in multiplayer could cause some triggered effects to stop working for existing players. Slightly increased durability for all Dagger-type weapons. Fixed a bug where Drill-type weapons could remain stuck in an attacking state. Fixed incorrect visual layering for some ground-deployed skills. Adjusted hitboxes for Infusion Furnace and Reforging Furnace to match their visual size. Fixed an issue where lighting colors stretched ...
    Read full article on Community Announcements (Taro Studio)
  • Patch NotesOfficial

    V1.2+ Adjustments & Fixes (V1.2.2, updated 04/01/2025)

    Communication: Steam Discussion Email: simonchain@vip.qq.com ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.2+ Game & MOD Editor- Bug report and comment Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support! ———————————————————————————————————— Version 1.2.2 (April 1, 2025) : Fixed an issue where non-host players might enter an empty scene when accessing a Mystery Entrance in multiplayer mode. Version 1.2.1 (February 28, 2025) : Fixed an issue where players may be unable to control their character after entering or leaving the Uninhabited Island / Schip's Lab. Fixed a bug in the Fireball skill where the explosion damage triggered upon impact mistakenly triggered weapon skills. - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
    Read full article on Community Announcements (Taro Studio)
  • Patch NotesOfficial

    Version 1.2.0 Update

    Communication: Steam Discussion Email: simonchain@vip.qq.com * If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.2+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback. * To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding! * In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be adding a character swap feature to make it easier for players to quickly test their custom-created characters during the editing process. These new features will greatly enhance the creative freedom for players, so stay tuned for more updates! ———————————————————————————————————— Dear players, hello! We apologize for the wait. Here are all the details of this update: New Features: Added “Item Archives” and “Creature Archives” features in the game. Players can find these two tabs in the “Clues & Achievements” page, where they can learn about item acquisition methods, monster spawn locations, and pet stat ranges. Introduced the initial framework for the Adventure Script (quest system). The MOD editor now allows players to try creating quests in the game. Added a new energy weapon – Flux Beetle, which can be obtained through “Insect Catching” (this bug spawns on the surface, and when caught, drops this weapon). Additionally, both the “Sawblade Whale” from fishing and the “Flux Beetle” from catching insects can now have weapon affixes. Now, when making a Replica in Schip's Lab, players c...
    Read full article on Community Announcements (Taro Studio)
  • Patch NotesOfficial

    V1.1+ Adjustments & Fixes (V1.1.10, updated 10/25/2024)

    Communication: Steam Discussion Email: simonchain@vip.qq.com * After this update, you may experience a brief white screen or unresponsiveness when launching the game for the first time. Please wait a moment, and the game will automatically resume and load normally. We apologize for any inconvenience this may cause, and we are actively investigating and working to resolve the issue as soon as possible. ———————————————————————————————————— Hello, players! As we continue to refine and improve the MOD Editor (Beta), we understand that frequent updates can sometimes be overwhelming. To make it easier for everyone, we've decided to compile all adjustments and fixes into this single announcement, which will be updated regularly as we release new patches. We appreciate your ongoing support and patience as we work to address issues and improve the experience. If you encounter any bugs or have feedback, please don't hesitate to share them with us here: V1.1+ Game & MOD Editor- Bug report and comment Your feedback is invaluable, and we are committed to making timely updates to enhance your gameplay experience. Thank you for your understanding and continued support! ———————————————————————————————————— Version 1.1.10 - Additional Fixes (October 25, 2024) : Added a new option in the MOD Editor main menu: "Biome Monster Configuration," allowing users to edit monster spawning in different biomes. Added missing texts and translations. To avoid confusion, "Prison Capsule" has been renamed to "Creature Capsule." The description has been changed from "Caution! An extremely dangerous creature is being held in this capsule. DO NOT OPEN IT!" to "Through the capsule, you catch a glimpse of the creature inside, quietly curled up, as if awaiting some kind of arrangement." A new hint has also been added: "Unleash it to become its master!" Version 1.1.10 (October 24, 2024) : Added a "Borderless Window" option in the settings. Selecting files while creating mods will no longer force you back t...
    Read full article on Community Announcements (Taro Studio)

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