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Spoxel

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Spoxel

Epaga Games · Published by Epaga Games, Riveted Games · Official site ↗

Mixed — 62% positive (26 reviews) · 17 achievements

Last updated 27 Sept 2026

Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!

Co-opPvP

£11.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.39 · Highest: £11.399 Oct 2026

Action, Adventure, Indie, RPG · 2019 · More £5 - £15 games

Embark on a journey of exploration and construction as you face otherworldly threats. Craft powerful weapons and armor with rare resources in this action-packed, indie RPG from 2019.

About this game

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!



Combine different materials and items to create different weapons and armor with unique traits and abilities. With the ability to move, rotate, scale and dye items that are added when crafting you can truly create unique armor and weapons that fit your character.



Create spells using a scratch based interface to create completely custom spells! Research and find new spell runes combinations to do everything from automining your resources to teleporting enemies into pits of lava.



Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 and Later
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolution
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Release 1.1.0.1

    {STEAM_CLAN_IMAGE}/31251370/75dd7ce8ba22d636e598cae77d0e14d63071503c.png The next update for Spoxel is now live! There are a lot of new features including invasions, placeable NPC's, and AI Changes. I'm starting to gather ideas for the next major patch so be sure to leave some feedback on discord! Patch Notes • Changed which glass block you get from smelting • Added trait "Runic Shield" • Added item "Runic Shield Rune"…. Which probably does what you'd expect ;) • Added a sort button for the main inventory • Added missing ammo type tooltip • Added team buttons within the character screen gui so you can switch "teams" • Added Chicken Cult armor • Added Refreshing Charge trait which gives a boost to mana regen at low levels • Added Charging Crystal item which can be used in armor crafting • Bug: Fixed an issue where the cursor wouldn't line up with when the screen is zoomed in or out • Added the mending stream trait which heals you whenever you cast a spell • The loop type now takes slightly more mana • The loop shape now checks and spends mana for it's children runes for every loop • The persistent aoe shape now checks / spends mana for it's children runes for every tick • The help ctrl now shows ingredient counts for crafted items • Bug: Fixed some issues with correct weapon size with advanced crafting • Added Revan's Mending Staff • Added a new model for potions so it can be used in advanced crafting • You can no longer have multiple damage types at the same spell level • Added error message for the spell system when you add mutators to a targeting rune that doesn't accept them • Added new background for the crystal expanse biome • Crystaline Grass can now be replaced by placing blocks • Added Crystaline Wood block • Added Crystaline Plank block • Fixed tooltip for Alchemy set • Added feather model • Fixed a symmetry bug in advanced crafting with opacity • Added new gem model for Crystal Shards • Added gem model for ice shards • Added a new chimney model and item. I...
    Read full article on Community Announcements (Jedic)
  • Patch NotesOfficial

    Patch Notes 1.0.2.4

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/21720739c68aecb64a1040ff4743f5e8658ed86b.png After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below. Patch notes 1.0.2.4 • Changed tooltip for Stalagmite to Stalactite • Removed collision of Stalactite • Added a ladder block • Reworked the physics engine • More tooltip fixes than you can shake a stick at • Added lots of missing recipes • Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead • Removed Rune research for stun…. Stun is already a part of apply debuff. • Chests can now have a name set which shows up in the mouse over tooltip • Bug: Fixed an issue where the action set wouldn't display buttons and show blank • Bug: Fixed an error with the multiplayer join menu • Bug: Fixed a bug where your favorites list wouldn't display on load • Bug: Fixed an issue where timing out would crash the game • Position updates are now sent in local batches based on player position in the world • Bug: Fixed a client physics bug when connected to another server • Bug: Fixed an issue with missing assets with the dedicated server • Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor • Bug: Fixed a bug with lava not doing damage and acting like water • Bug: Fixed an issue where certain client effects wouldn't spawn • Like items dropped on the ground will now clump if they get close enough • Chunks are now cached client side to reduce network requirements • Placing solid blocks now removes liquid from a given location • Bug: Grappling hook now clears...
    Read full article on Community Announcements (Jedic)
  • Patch NotesOfficial

    Patch Notes 1.0.1.1

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/b0123d2820ee902978a3a8c1f179ac3d2402686c.png I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord! Discord Link Patch Notes 1.0.1.1 • Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build. • Bug: Fixed an issue with the advanced crafting quests all showing as bows • The stoneworks quest no longer consumes your cobblestone • Added darkling armor to Captain Sregor's loot list • Reworked tower loot slightly • Added missing tooltip for spell shape rune unlock • Bug: Fixed a tooltip bug with armor inlays • Bug: Fixed a bug where you couldn't stab enemies through an open door • Grappling hooks can now collide with platforms • Bug: The penetration rune wasn't properly serialized and was causing spell errors • Bug: Fixed a bug where a consumable item in your offhand slot could remove an item • Bug: Fixed a bug where completing a quest could put an item in your offhand • Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended • Bug: Fixed a bug where you could close the escape menu while the options were open • Bug: Fixed an achievement bug • Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item • Bug: Fixed a problem with the spell editor when you left integer fields blank • Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected. • Reconfigured messages to group creation and removal of entities for better mul...
    Read full article on Community Announcements (Jedic)
  • Patch NotesOfficial

    Spoxel Released!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/67f65ee7172db71a1437a3314fe094cc8f379265.png Spoxel has been released! What a long strange trip it has been! After 7 years, two rewrites, and more hours and bug fixes than I would like to count… Spoxel is now release on Steam. I made Spoxel in part because games like Terraria didn't cut it for me. I wanted a game where I could design spells or make custom gear and that didn't exist at the time. In that time I've gotten married, changed jobs, moved cities, and had two amazing kids. As I've grown so too has Spoxel. I don't think I can point to a single part of it that hasn't been rewritten or revamped since I started this project. Just because we have released doesn't mean that the journey is over! We still have a lot of free content patches in the pipe! Patch Notes - 1.0.0.1 • Exposed more variables to the dedicated server config • Internet games will also now add any registered dedicated servers • Added the dedicated server to the steam build system • Added Mod.io support into the launcher • Changed log levels for release Added more achievements! More are coming in future patches.
    Read full article on Community Announcements (Jedic)
  • Patch NotesOfficial

    Patch Notes 0.7.2.1

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31251370/a7db307f912d29d0a359972b1c78ad42f4ecbab4.png It has been a long time coming, but this is the last major content patch before release! I expect there will be one more patch before release but it will only contain bug fixes and low risk balance changes. I have a pretty extensive post release content plan so be sure to hop on discord with any feedback. The open beta will end right before the game goes live. Patch Notes 0.7.2.1 • Reduced plant growth rates • Bug: Fixed a crash bug with dr moodoo • Bug: Fixed a bug which screwed up the power networks for machines • Added frosty cloth to the frost dungeon mobs as a drop • Added alpha musk to the reaper mob as a drop • Added raptor musk to raptors as a drop • Added "conduit" which can transfer power, liquids, items, and signals • Added a wrench which can see and remove conduit • Added a pressure plate which generates a signal • Added a spike trap which requires a signal to function • Bug: Fixed an issue where blocks wouldn't properly play sounds • Increased power core drop rate from worm boss • Bug: Fixed a bug which caused errors in advanced crafting • Added "DPI Scale Override" to launcher for people running into issues with map / advanced crafting windows in the wrong place • Added a recipe for rope • Added new layout parts for the jungle temple • Started adding mod support • Bug: Fixed a bug with liquid loaded from chunks which doesn't properly register it's type • Added new underground structures • Bug: Fixed shop UI scale • Increased npc dialog scale • Added NPC Vanfyr • Added quest requirements for talking to NPC's • Added Quest to kill Captain Sregor • Added Quest to kill Necromancer Steve • Added Quest to kill Frostlord Brunhilda • Added Quest to kill Dr Moodoo • Added Quest to kill Venalees • Added Quest to kill Burnee • Added Quest to kill Warlord Rawkfist • Reworked the dig component to now set a mining level which requires power cores....
    Read full article on Community Announcements (Jedic)

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