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The Unholy Society

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The Unholy Society screenshot 1
The Unholy Society - Gameplay trailer trailerWatch trailer on Steam ↗

The Unholy Society

Cat-astrophe Games · Published by Cat-astrophe Games · Official site ↗

Mixed — 67% positive (27 reviews) · 18 achievements

Last updated 27 Sept 2026

The Unholy Society, a quirky 2D adventure game mixed with action elements, is inspired by '80s and '90s movies, comic books, as well as everything else that fits into the categories of "iconic" and "pop culture".

DJCTQ 14Full Controller Support

£9.00

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.00 · Highest: £9.0013 Oct 2026

Action, Adventure, Indie · 2020 · More £5 - £15 games

Explore The Unholy Society, where you navigate through a world inspired by classic movies and comics. This indie adventure from Cat-astrophe Games offers a unique blend of 2D action and quirky storytelling.

About this game



The Unholy Society, the first part of BonBon's crazy adventures, is inspired by '80s and '90s movies, comic books, as well as everything else that fits into the categories of "iconic" and "pop culture".

Let's face it - we're a bunch of '90s kids.

Our goal was to create an experience similar to those we loved: full of witty dialogues, fleshed out characters, supernatural creatures, a tiny bit of magic, and a whole lot of retro aesthetics.

And, of course, a hella lot of badassery.



The world as we know is about to change - the united forces of demons, gods, and monsters prepare for another deadly attempt to eradicate "the big guys" and change the religious status quo.

And, just perhaps, to drink lots of tea and discuss art in the meantime.

The only one who can stop them is Bonaventura Horowitz - a snarky exorcist, who isn't exactly an angel himself.

At the request of the Pope himself, Bon, accompanied by a group of his peculiar friends, sets off on a thrilling mission, leaving behind a trail of cigarette butts, empty whiskey bottles, and broken demonic hearts.



  • Quirky, fleshed out characters
  • Unique story, inspired by all the good stuff from pop culture
  • Comic-like aesthetics
  • Engaging exorcism system
  • Loads of sarcasm and humour
  • Pope on speed dial

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: 1,5 GHz
  • Memory: 2 GB RAM
  • Graphics: any GPU card with 3D acceleration and latest drivers
  • Storage: 1500 MB available space
  • Sound Card: any sound card compatible with OpenAL (includes all sound cards compatible with DirectX)

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: 1,5 GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia or AMD GPU with 1 GB VRAM
  • Storage: 1500 MB available space
  • Sound Card: any sound card compatible with OpenAL (includes all sound cards compatible with DirectX)

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    The Unholy Society release!

    We’re super happy to announce: After a lot of work and a fair share of hardships, The Unholy Society finally has its official release date for Steam! Ladies, gentlemen, and everybody in between - mark February 25, 2020 on your calendars! 🥳 Are you ready to meet Bon and Susan? Exorcise some nasty demons? Or maybe high five the pope? Get ready for the release day and wishlist it on Steam today! PS. Make sure to check out our top secret you-didn't-hear-it-from-me launch sale... 😈
    Read full article on Community Announcements (cat.astrophe.games.studio)
  • AnnouncementsOfficial

    Beta tests open!

    Happy Halloween! Since Bon is very fond of this special day, he's got a huge announcement to make: 🎃 We're opening beta tests for The Unholy Society! 🎃 If you'd like to help us improve and polish the game, fill out the application form today! https://forms.gle/3sdkrsGrF4fYpCvc9 We need you as a beta tester! {STEAM_CLAN_IMAGE}/31157382/eec1457c0ed3efb9139686bf0108c0f1472e34ac.png
    Read full article on Community Announcements (cat.astrophe.games.studio)
  • AnnouncementsOfficial

    The Unholy Society’s not dead!

    The Unholy Society’s not dead! Anyone who knows bare minimum about video games probably realizes this: development of a game is no easy task. Luckily, despite multiple hardships, our team is dead set on working further and releasing the fruits of our labor in the nearest predictable future. Make sure to get all of your devotional artifacts ready because you’re in for the craziest bible study ever. We can proudly say that we’re at the end stages of the development process. In the meantime, we have polished already existing graphics, stepped up our comedy game in the dialogues, and tweaked the pacing a little bit. Most of our time, though, was spent on preparing the brand new exorcism system; we’ve taken into consideration all the feedback we got in the last months, and so far we are incredibly pleased with the result. We hope to share it with everyone as soon as possible! tl;dr - stay tuned and we will bring you: witty dialogues, engaging gameplay, unique artstyle, s a r c a s m, pop culture references that will make you cry from laughter, sex, drugs, and Jesus Christ, absolutely no chill. If you approve of our dedication towards Our Lord and Saviour, please add The Unholy Society to your wishlist today! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/6d5c18016e8c2cc7b4ee8185fe05d3b295a20f3d.png
    Read full article on Community Announcements (cat.astrophe.games.studio)
  • AnnouncementsOfficial

    Behind the Society: Drawing from Comics

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/4d70c97498beaed6aab50f087539243a6bf7d1b3.jpg We love comics, and we wanted all the conversations in the game to look like drawn straight from the visual novels. Comic books have by now developed a substantial “standard language” how to convey some ideas. Bubbles of all shapes and sizes For example, there are clearly defined ways how to differentiate between someone speaking and whispering, or just speaking with a weak voice and the narrator bubbles often have a distinct background. We also knew that we will have some… “special guests” speaking. This is the game where you can speak with The Devil himself, and his comic bubble should not look like a mere mortal. For this, we looked at how Neil Gaiman’s The Sandman uses various comic bubble types to represent various special characters (like “the endless”). E.g. the Dream has a special bubble that is filled with black, has a strong white outline and is wobbly. You automatically imagine that it’s not a normal voice speaking these words. So, we wanted it all in our game :) To achieve this, we developed a simple system of defining comic bubble types. We have many comic bubble types, and each type may have different shape, outline, colors and font. Each NPC can have his/her special bubble type, also a particular phrase (like shout) may use a particular comic bubble type. Here’s how hero shouting may look like: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/82a026362caee8988bd253c7d81da97eb3ff4d34.jpg The simplest, early comic bubble type looked like this when designed in Blender: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/08ff54bb7c7ff06176e306e499e676377a72fddc.jpg As you can see, a bubble type has actually three bubble shapes: one to the left, one to the right, and one going to the top. We use a particular direction in game depending on various things. In the “walking view” the directi...
    Read full article on Community Announcements (adampiechota)
  • AnnouncementsOfficial

    Behind the Society: Drawing from Comics

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/4d70c97498beaed6aab50f087539243a6bf7d1b3.jpg We love comics, and we wanted all the conversations in the game to look like drawn straight from the visual novels. Comic books have by now developed a substantial “standard language” how to convey some ideas. Bubbles of all shapes and sizes For example, there are clearly defined ways how to differentiate between someone speaking and whispering, or just speaking with a weak voice and the narrator bubbles often have a distinct background. We also knew that we will have some… “special guests” speaking. This is the game where you can speak with The Devil himself, and his comic bubble should not look like a mere mortal. For this, we looked at how Neil Gaiman’s The Sandman uses various comic bubble types to represent various special characters (like “the endless”). E.g. the Dream has a special bubble that is filled with black, has a strong white outline and is wobbly. You automatically imagine that it’s not a normal voice speaking these words. So, we wanted it all in our game :) To achieve this, we developed a simple system of defining comic bubble types. We have many comic bubble types, and each type may have different shape, outline, colors and font. Each NPC can have his/her special bubble type, also a particular phrase (like shout) may use a particular comic bubble type. Here’s how hero shouting may look like: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/82a026362caee8988bd253c7d81da97eb3ff4d34.jpg The simplest, early comic bubble type looked like this when designed in Blender: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31157382/08ff54bb7c7ff06176e306e499e676377a72fddc.jpg As you can see, a bubble type has actually three bubble shapes: one to the left, one to the right, and one going to the top. We use a particular direction in game depending on various things. In the “walking view” the directi...
    Read full article on Community Announcements (adampiechota)

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