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Terminal Conflict

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Terminal Conflict screenshot 1
Terminal Conflict - Early Access Launch Trailer trailerWatch trailer on Steam ↗

Terminal Conflict

Strategy Mill, BL-Logic, Scribble Pad Studios, Polywickstudio · Published by Strategy Mill · Official site ↗

Mixed — 67% positive (72 reviews) · 42 achievements

Last updated 27 Sept 2026

Touch the world with your fingertips! Your retro terminal awaits your command, for the balance of power, in this definitive Cold War strategy game. Here you belong; assert your leadership through turn based strategic tit-for-tat, on the brink of mutually assured destruction. Don't let it slip away!

DJCTQ l4 DLC available ↗PvPSteam Workshop

£26.75

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £26.75 · Highest: £26.7511 Oct 2026

Simulation, Strategy · 2020 · More £15 - £30 games

Command a nation's fate in Terminal Conflict, a 2020 simulation-strategy game where every move counts. Collaborate or compete with friends through challenging turn-based battles set against the backdrop of Cold War tensions.

About this game

Command history in this most definitive Cold War strategy game. Gain access to your retro terminal and assert dominance through strategic arms races and disarmaments. Balance the world on the brink of mutually assured destruction to ensure total victory!

Main Features:

• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 40+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 64-bit or newer
  • Processor: Intel® Pentium® IV 2.4 GHz eller AMD 3500+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: Direct X- compatible soundcard.
  • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.

Recommended

Recommended:
  • OS *: Windows 7 64-bit or newer
  • Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: Direct X- compatible soundcard.
  • Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch AN/GSQ-235(V)1090

    A new update is now live for Terminal Conflict, bringing a set of multiplayer fixes, UI improvements, notification polish, and updated Soviet decision text for better historical plausibility.MULTIPLAYERFixed a save-related issue where one player could receive a draw while the other was incorrectly awarded a minor victory.Improved multiplayer startup by ensuring game rules are properly synchronized when a match begins.GAME FLOWFixed an issue where the INITIATE GAME button could sometimes be unavailable after a match.NOTIFICATIONSUpgraded doomsday clock animations to better reflect changes to the clock.Reworked the doomsday clock UI update flow to make animated updates more reliable.Updated and enhanced Victory Point gain animations when reviewing policies and decisions.Fixed an issue affecting Victory Notifications.USER INTERFACERestored the correct Orientation Map focus state.Fixed UI display state issues during dialogs.The Orientation Map is now hidden while decision dialogs are active.Improved Victory Point preview logic so pending policy effectsDECISIONSUpdated several Soviet decision texts, including decisions governing interests, to better follow the storyline and make outcomes more historically plausible.OTHERFixed various other smaller issues
    Read full article on Community Announcements (GFK)
  • AnnouncementsOfficial

    DEV DIARY | Advanced Game Modes and the Timeline Debrief AAR

    Greetings Commanders!Today, in the twilight’s shadow dawn, the engineering department has the distinguished pleasure to announce the latest upgrade to all terminals, containing the following features.NEW Advanced Game ModesNEW Timeline Debrief After Action Report UPDATED Victory Conditions screen Keep a nice pitcher of tea close by. Let us get started!NEW ADVANCED GAME MODES Terminal Conflict has grown over the years. More systems, more scenario rules, more ways to play, more ways to win, and a few more ways to accidentally end the world. With that growth came a familiar challenge. Many of you asked for more control over how a campaign starts, but you also asked us not to bury the default experience under a mountain of switches. So we built Advanced Game Modes.This is not meant to replace the standard setup. Think of it as a separate control panel. If you want the classic experience, you can ignore it entirely and start the game exactly as you always have. If you like experimenting, tightening the screws, or tailoring the run to a specific playstyle, your terminal now has the knobs. It works of course in single and multiplayer, but is unavailable in Ranked Play.What can be configuredStarting Timeline window: Select the 5 year start window. Now you decide how quickly the temperature rises.Turn Timers: For those of you who want the clock ticking like a third superpower in the room. This supports pressure focused play and competitive pacing, and it also integrates properly with the new debrief flow. For those that love the role-playing part, we've also added a Government run mode that enhances or diminished your total turn time depending on how well you keep the interest of your Government.Space Race Victory: Adjust how Space Race completion behaves as a victory condition. Sometimes victory should land with a headline. Sometimes it should simply shift the balance and keep the timeline rolling. We wanted to give you more say in how decisive Space Race progress should be...
    Read full article on Community Announcements (GFK)
  • Patch NotesOfficial

    Patch AN/GSQ-235(V)1040

    VICTORY CONDITIONSFixed an issue where certain victory conditions were not colored correctly, improving clarity and readability.LEADERSFixed an issue where Leader abilities that deploy Influence now properly show the resulting Influence in the Main Menu.Fixed an issue where leader abilities that can be placed on multiple regions now properly display thoseNOTIFICATIONSWhen an ability allows the placement of Influence, a notification will now inform you that the turn will end after the placement is completed.Updated the ChineseCivilWar resource file.DECISIONSUpdated and fixed typos in the Chinese Card scenario and the Chinese Civil War decision chain.Made several of the China Card scenario options more clear and well defined If there are influence left that where earned but for some reason not placed by you, they will now be auto-placed randomly in that theater instead of being lost MODDINGYou can now define that a Leader Ability can end the turn immediately when fired OR wait until the action that is triggered gets fully completed by the player before the the turn endsOTHERFixed various other smaller issues
    Read full article on Community Announcements (GFK)
  • Patch NotesOfficial

    Patch AN/GSQ-235(V)1035

    AI IMPROVEMENTSRemoved unnecessary states from the MIRVIN controller to streamline AI behavior.Added a turn failsafe to prevent the AI from stalling and ensured turns end correctly after Army Command moves.Increased the AI’s eagerness to pursue Alignment for itself when beneficial.Improved AI goal-setting for individual units and campaign goals for each theater.Introduced evaluator weights, a unified scoring system, and long-term planning memory for more consistent strategic evaluation.Refined AI evaluation of kill chances on land, sea, and air.Improved AI assessment of nuclear strikes and updated Apocalypse handling for more accurate outcome calculations.Improved AI handling of warzones and strategic chokepoints (straits) to better reflect escalating conflicts.Updated AI evaluation of air cover, including fighters and carrier fleets, for smarter deployment of air assets.Fixed issues where the AI could miscount remaining Interests from Alignment or underestimate incoming nuclear strikes.Adjusted AI priorities when gathering military Interests and considering People costs, especially for off-focus operations.Ensured the AI only sends combat-ready units to Command Reserve and only fires policies that can actually be enacted.Improved plan selection so the AI is more likely to choose the best available option and avoid off-focus mismanagement.Improved AI planning and competitiveness around the Space Race, including better assessment and internal plan simulation.Clarified the logic between withdrawing a defeated unit to an adjacent region and retiring a unit to Command Reserve.Fixed several smaller AI issues, including priority list bugs and text/logic typos.DEBUGGING & TOOLSImproved AI plan debugging with additional functionality.Added a button to display AI plans directly in Debug mode.Updated the debugger structure, visuals, and text to make AI information easier to read.Updated the debug menu layout for greater clarity.Restructured AI planning into separate data to s...
    Read full article on Community Announcements (GFK)
  • Patch NotesOfficial

    Patch AN/GSQ-235(V)1031

    GAME ENGINEUpdated the Unity engine to 2021.3.45f2 to address security vulnerabilities identified on October 3rdImproved engine stability and internal performanceTOOLTIPS & INTERFACEUpdated the Global Map tooltip to better reflect its functionalityRefined the Victory Condition button tooltip for clarityStandardized the naming of the Theater Map to match official terminologyImproved various in-game tooltips to enhance player overview and onboardingUpdated tooltips in the Main Menu for better navigationVICTORY SCREEN & CONDITIONSReworked the Victory Screen UI to better emphasize scores and resultsUpdated victory condition text for Wargames 1-4Added custom victory texts to all WargamesWinning a Single Player scenario no longer displays incorrect Multiplayer ranks or conditionsDisabled multiplayer-related victory dialogs when playing in Single PlayerSCENARIOSUpdated mission objectives across all Wargames for improved clarityAdjusted pacing in scenarios where key events could resolve too quickly for new playersBase scenarios now clearly define victory as “Objective Complete” in Single PlayerBUGS & TECHNICALFixed a rare Null Unit exception in AiActionUnitsAdded additional logging to improve debugging and issue trackingApplied a potential fix for the SetDesiredInterest() exceptionGeneral cleanup and minor stability improvements
    Read full article on Community Announcements (GFK)

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