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Tronix Defender

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Tronix Defender screenshot 1
Main Promo Vid trailerWatch trailer on Steam ↗

Tronix Defender

SHOKIZM INTERACTIVE · Published by SHOKIZM INTERACTIVE · Official site ↗

6 user reviews — 67% positive (6 reviews)

Last updated 27 Sept 2026

Tronix Defender is a retro styled Tower Defence game where you must protect your CPU from hack-bots and trojans inside a digital world. The levels are partially randomised for maximised replay-ability and the game is enhanced by a killer Synthwave soundscape created by TimeSlave Recordings.

£7.19

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.19 · Highest: £7.198 Oct 2026

Indie, Strategy, Casual · 2017 · More £5 - £15 games

Tronix Defender challenges you to defend against randomised hack-bots in a digital world, enhancing the experience with Synthwave music. Dive into this casual, indie strategy game for endless replayability.

About this game

Tronix Defender is a retro styled Tower Defence game where you must protect your CPU from hack-bots and trojans inside a digital world. The levels are partially randomised for maximised replay-ability and the game is enhanced by a killer Synthwave soundscape created by TimeSlave Recordings.



Main game features include:

-10 different enemy types, each has different strengths
-10 tower types giving different ways to play
-10 original synthwave tracks from TimeSlave Recordings
-Partially randomised levels for massive replay-ability
-Unlockable procedural level generator for nearly-unlimited new levels
-Unlockable bonus game
-Fast paced action keeps you on your toes till the end
-Enemies can attack towers so you stay engaged
-100% developed for PC and mouse control



TimeSlave Recordings artists on this game:

24-7
Cybertronix
Ethereal Delusions
Enzo Van Baelen
Kid Neon
Lars Lennarth
Primorph
The G
Zayaz

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8 or higher
  • Processor: 4th series Intel i3 or higher (or AMD equivalent)
  • Memory: 4 GB RAM
  • Graphics: Nvidia gtx 750 or higher (or AMD equivalent) Laptop cards not supported but may work
  • DirectX: Version 9.0c
  • Storage: 250 MB available space
  • Additional Notes: Shaders are switched off by default for low-end graphics cards.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 001 - New Mode/Levels added + more!

    So - just a little update to say thanks for all your feedback! Update 001 Notes: #1 - Added new ‘Rush’ option with 9 new 'small' levels for quicker games #2 - Added energy-award on enemy-destroyed for gameplay balance #3 - Changed large-walls to match small-walls for easier differentiation #4 - Made ‘Skirmish’ level-generator quicker to unlock for improved access (see Main Menu for new 'Rush' levels)
    Read full article on Community Announcements (shokizm)
  • Patch NotesOfficial

    Update 001 - New Mode/Levels added + more!

    So - just a little update to say thanks for all your feedback! Update 001 Notes: #1 - Added new ‘Rush’ option with 9 new 'small' levels for quicker games #2 - Added energy-award on enemy-destroyed for gameplay balance #3 - Changed large-walls to match small-walls for easier differentiation #4 - Made ‘Skirmish’ level-generator quicker to unlock for improved access (see Main Menu for new 'Rush' levels)
    Read full article on Community Announcements (shokizm)
  • Patch NotesOfficial

    Day 1 Patch Released!

    UPDATE: Patch released. Fixed: sticking enemy isses Added: exit option on Pause Added: range-circles to towers on build/upgrade Hi All, Thanks for the great feedback - and also some bug reports - We're working on a patch now and hope to have it rolled out in the next few hours! Thanks once again for all the positivity - it really makes this worth while! SHOKIZM
    Read full article on Community Announcements (shokizm)
  • Patch NotesOfficial

    Day 1 Patch Released!

    UPDATE: Patch released. Fixed: sticking enemy isses Added: exit option on Pause Added: range-circles to towers on build/upgrade Hi All, Thanks for the great feedback - and also some bug reports - We're working on a patch now and hope to have it rolled out in the next few hours! Thanks once again for all the positivity - it really makes this worth while! SHOKIZM
    Read full article on Community Announcements (shokizm)

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