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Super Club Soccer

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Super Club Soccer screenshot 1
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Super Club Soccer

Trick27 Studios Limited · Published by Trick27 Studios Limited · Official site ↗

Mixed — 63% positive (126 reviews) · 61 achievements

Last updated 27 Sept 2026

Super Club Soccer is a tactical turn based football game. FIFA Pro Clubs meets turn based RPG. Create your player and begin competing in tactical online battles against users from around the globe, or hone your skills against our AI in single player action. Start your soccer story today!

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Free To Play, Massively Multiplayer, Sports · 2023 · More free games

Join the ranks of skilled players worldwide in Super Club Soccer's turn-based football battles. Create your unique player and strategize your way to victory against both AI and human opponents.

About this game

Super Club Soccer is a tactical turn based football game, built from the ashes of Football Identity, where you control a player in a team either online or on your own against our AI. Think of FIFA Pro Clubs but more tactical!

Create your player and begin competing in tactical online battles where every player is user controlled. Train your attributes regularly and help your team win tournaments against teams from all over the globe. Or try your hand at management and stamp your identity on your club.

START YOUR SOCCER STORY

Key Features

  • Turn Based Gameplay - Each turn is split into different phases depending on who has possession of the ball. Each phase only lasts 6 seconds!
  • Multiple game modes - Drop into a quick match or create a custom match to play with friends. Choose either 5 or 11 a side mode.
  • Play online or on your own - Our machine learning AI has been built to create a challenging and engaging environment to play the game on your own.
  • Create or join a club -Full customisation of kits & logo. Full control over club funds.
  • Join tournaments - Challenge other teams daily/weekly in a variety of tournament formats.
  • Highly customisable characters - Lots of cool cosmetics to unlock. With multiple training curves and player builds, no two players will develop the same!
  • Interactive tutorial - Simple walkthrough of gameplay, character creation and training.

Turn Based Gameplay


The game is broken down into four phases with each phase being 6 seconds long (reduced to 2 seconds if the opposition is only bots) and a specific player or team will take their turn depending on which player has possession of the ball. In the first phase, the player in control of the ball will decide what they’re going to do. The player has many options depending where they are on the pitch. If they’re near the goal they can shoot or if they’re out wide they can cross, but they can always dribble and pass.



The following phase, phase two, the other users on the team with possession will take their turn. This will either be to interact with the ball or moving their character to another position on the pitch.



Phase three now takes place, where the team without possession will all take their turns. They’ll likely be trying to attempt to get to the ball before the team in possession by receiving the ball earlier in the pass. If you’ve dribbled they’ll have the opportunity to tackle you if their players are fast enough to keep up with you! If you’ve taken a shot then the goalkeeper will attempt to save it, but be wary as they don’t always hold onto their shots.



The final phase is where you see everything played out in front of you on the pitch. This is called the resolve phase as every action is completed and the following phase will be back to the player in possession.



Following the fourth phase completing it goes back to the first phase and the player in possession takes their turn!

Our interactive tutorials will offer you some good insights into how to play with different types of actions covered and they’re a good resource to use before getting into a fully fledged game.

Character Creation

You can create two different characters in Super Club Soccer. You can either be a player or a manager, but for now we will focus on the player creation.


Player Characters
Every time you create a new player you’ll be given a couple of options. Firstly, you need to decide which position to play. Are you interested in only scoring goals? Do you want to create a tricky winger? Do you prefer to play as the commanding centre back? This is your opportunity to choose. After you pick your position you’re going to need to pick your build. Do you focus more on speed and agility or are you more concerned with having good technique? We provide varied builds for each position based on different playstyles and you can choose one to suit you.



Once you’ve chosen your position and build, you’re going to be asked how you want your player to develop. You’ll have three options here:

Early Peak - You will train better when you’re younger and race to your full potential, but your peak potential will be lower than average. This is best used if you want to dominate at a younger age against players of a similar age.

Mid Peak - This is the middle of the road player development, you’ll develop at an average pace and hit an average potential. This build allows you to build your player up to a higher peak than the early peak build without having to wait as long as the late peak build

Late Peak - As you get older you train better and your overall potential is the highest, the best build if you want a longer career at the top of the game.

Once your player is created you need to get yourself a contract. Head over to your player profile and you’ll be able to view the available trial contracts. You can request to sign a trial contract for any team with availability but you’ll probably want to include some information for your prospective manager so he’s more inclined to accept it. You’ll also want to start training your player to increase your attributes, but training is increased when you’re under contract at a club so it’s a good idea to get a contract sorted as soon as you can. You can train every day and you choose which attributes you want to focus on, do you improve your physical attributes or your technical attributes? The choice is yours with over 20 different attributes available and they all affect how you perform on the pitch.

Manager Characters
If you want to head into the world of management then you’re going to want to create a manager character. The process here is a lot less complicated in terms of creating the character but you’re going to need to create a club as well. We have a kit and badge creator in game, so you are really able to give your club a unique identity. You’ll be in charge of signing players, setting the tactics and selecting the team but that’s not all. The financial side of the club will be in your hands too, where you’ll need to look at upgrading your stadium and training facilities when the time is right.



Jump into tournaments with your team to take on other teams from around the globe. Currently we are running a European ladder at 8pm UTC and an Americas ladder at 1am UTC. These tournaments let the club choose what days they’d like to play matches and automatically schedules a match against another club looking to play. Can you climb to the top of the ladder? We’re going to be introducing leagues and cups soon too, so the ladder is good practice for the future.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 (32bit)
  • Processor: Intel Core 2 DUO 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 350 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    New AI feature - Patch 4.1.0 Notes - 08/08

    Request pass feature If your AI teammate has the ball, a button will appear next to player(s) that you control to request the AI player to pass the ball to you. They will attempt to pass the ball to you in the best way possible, if you are the first character to request the ball. A foot icon will flash on your player circle, to show other players in your team that you requested a pass. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
    Read full article on Community Announcements (Super Club Soccer)
  • Patch NotesOfficial

    Final Early Access Tweaks - Patch 4.0.3 Notes - 03/30

    One Touch & Headers We have increased the randomness of the one touch & header actions. The accuracy for characters with lower attributes should now be more punishing. Scoreboard alignment We have fixed a visual alignment of the scoreboard at half time. This is the final patch before we push the game to full release. We wanted to take the opportunity to thank the community for the feedback during this period and hope to see the game grow further! As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
    Read full article on Community Announcements (Super Club Soccer)
  • Patch NotesOfficial

    Cleaning out the bugs - Patch 4.0.2 Notes - 03/16

    Movement changes The momentum formula has been changed to provide a more gradual & consistent impact to move distance after a player changes direction. Previously, player momentum would not significantly decrease when changing direction. Private match bugs Resolved multiple bugs related to private match lobbies which caused lobbies to crash or players unable to enter the match. Long shot bug We have fixed a bug related to long shots, which prevented players from moving in the later phases. Action change bug We have fixed a bug which caused some actions to be displayed out of sync if the user decision was too close to the end of the turn. Receive bug Fixed a bug related to quick play which allowed a user to intercept a high pass in the red zone. Losing attributes Fixed a bug which reverted some player attributes to 0 if they were at a multiple of 10. Moments videos We have updated the start of the tutorial moments scenarios with some new videos. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
    Read full article on Community Announcements (Super Club Soccer)
  • Patch NotesOfficial

    A new way to PLAY! - Patch 4.0.1 Notes - 02/24

    Quick Play UI A new way to play the game has been added for the tutorial and regular gameplay, called quick play. When enabled, our AI will provide 3 suggestions to the player to choose from. Users can still choose to play the “classic” tutorial and can be toggled in the settings before a match if they want to change. Homepage layout Challenge mode has been renamed to the starter league and is now the main tile on the home screen. Credit rewards are automatically given to the users who perform best in the starter league. Connectivity improvements We have included the option to rejoin private & starter league matches - like you can for competitive games. We have also resolved a bug causing some matchmaking games not to start. Movement bug We fixed a visual bug related to the distance players can move. Sometimes it would not be in sync with the match engine and caused some unexpected behaviour for players without the ball. AI bugs Some of the AI specific match engine bugs have been resolved. We will continue to investigate and improve the AI decision logic in future releases. 11v11 Camera zoom We have changed the default camera zoom level for 11v11 matches. This can still be changed during the match if you want. Help videos We have added help videos to some key pages, to explain some important features in more detail. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
    Read full article on Community Announcements (Super Club Soccer)
  • Patch NotesOfficial

    More work on the AI! - Patch 3.8.0 Notes - 12/28

    Movement changes We have completely reworked the formula for player movement and momentum. We now have unique formulas for 11v11 & 5v5 to provide a more balanced experience. In 5v5 the movement will be noticeably less, as we received feedback that it felt too extreme with high momentum. Acceleration is now much more important when a player has low momentum. The speed attribute will dictate the max running speed and become more important with high momentum. Agility is only used for changing direction and does not impact the max running speed. Faster turns If only 1 user is on a team, the turn will end once an action is made rather than waiting the full 6 seconds. If the user has multiple characters, the turn won’t end unless all the characters have made a move or the 6 seconds have passed. AI improvements The GK characters controlled by AI should now position themselves better and make better attempts at saving shots. AI characters will no longer receive one touch & header actions incorrectly. The positioning of AI characters on kick-off should be more realistic depending on their position and the team formation. Long shots We have changed the logic in our match engine to calculate long shots. Previously it depended on the area of the pitch a shot was taken from. However, now it will be purely based on the distance from the goal. Manager level pop-up Fixed a bug with the manager level-up pop-up showing repeatedly after logging in. Challenge mode We now show a warning message if a user starts a challenge mode match without adding a character. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
    Read full article on Community Announcements (Super Club Soccer)

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