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Watch trailer on Steam ↗Rise of Ages
Anguis Game Studio · Published by 99Gamers Digital · Official site ↗
Mixed — 44% positive (218 reviews)
Last updated 27 Sept 2026
Rise of Ages is a sandbox game, allowing you to explore, build, found cities, make wars and evolve technologies to reach the highest level of a civilization and then travel to other planets! The game begins in prehistory and will advance ages, one by one, as the player evolves.
£13.49
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Price history
Action, Adventure, Indie, RPG, Early Access · 2019 · More £5 - £15 games
Embark on a journey through time as you explore, build, and wage wars in Rise of Ages. This early access indie game lets you evolve your civilization across ages, leading to the pinnacle of technological advancement and interstellar exploration.
About this game

Rise of Ages is an adventure and exploration 2D game in sandbox style. In this incredible world, you will have to face several challenges to ensure your survival and evolve your civilization through history ages. Each age brings a story to be lived through and you will be rewarded with technologies to make new items.

Venture through quests and experience an exciting story. You will make friends, meet secret places and face the greatest challenges of your journey. But remember: there are great forces that will confront you as you advance in your discoveries.

Travel to the ends of the world and explore the most diverse biomes. With each new place, new resources will be at your disposal. Combine them to craft items and equipment that will allow you to go further.

Throughout the ages, you can produce new and more modern equipment. Your genetics will also evolve and allow you to acquire new skills and increase your vital attributes. You will not be alone! Form a civilization by inviting members and assigning professions to them. Boost your production and manage your economy.

- Evolve from stone age to space age, going through a total of six eras.
- Discover new technologies, each one expanding your possibilities. There is more than 30 of them.
- Found your civilization and call NPCs to live there. A city is just the beginning, claim other cities through war and build an empire.
- Each NPC will have a job and will work for you. They can specialize in a profession and become better at it. You can even create a supply chain.
- Experience a unique story on each age through dozens of quests and multiple side quests.
- Fight bosses that are powerful enemies and unimaginable beings.
- Craft multiple objects from your hands or from your skilled workers.
- Explore the world beyond the limits, going through the left/right most side of a region will leave you to the World Map that connects multiple regions of the world.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or superior
- Processor: DualCore 2.0 GHz
- Memory: 3 GB RAM
- Graphics: Intel HD Graphics 620 or similar
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- OS *: Windows 7 or superior
- Processor: DualCore 2.8 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GT 730 or similar
- DirectX: Version 11
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 0.14.1
Hello guys! Version 0.14 had a serious problem where when English language was selected the quests were in Portuguese, and this version corrects that. We made progress on the translation platform (announced in the previous update) and we are currently making the final adjustments, so it will be live soon. Changelog 0.14.1 Fixed a bug where the quests were in Portuguese when the selected language was English. Adjusted Puabi's dungeon, in which there was a jump over spikes much more difficult than it should be.Read full article on Community Announcements (Migi)Patch NotesOfficial
Update 0.14
Hello guys! It's been a while since the last update, but we want to explain why. Many had volunteered to help translate the game into their language, so we thought, why not? We are working on providing a community translation platform where everyone can collaborate to translate the game, but the way to deal with the language files had to be totally reworked to be compatible with this platform, both int the game itself and in the tools that we use, which ended up taking quite some time. We also have a problem with the platform itself to put it on the server, which delayed the update even more. The game is already fully compatible with the new file system required, but the platform is still a bit lacking in order to make it available, and we will let you know when it is ready. We have decided to release the new update even without the translation platform to fix some critical bugs that some people are having. Follow the list of changes below: Changelog Fixed a bug that crashed cutscenes, preventing progress of the game. Fixed a bug that made Inanna not appear in the conversation with Artaeus. Fixed a bug that made Mattaki disappear during the initial escape of the game. Fixed a bug that made the player immortal by dying of starvation or dehydration just as it exited to the world map. Removed the delay to activate the backstep, now it will activate immediately after pushing the button. It is no longer possible to attack during the backstep. The Elasmotherium will no longer run indefinitely, now it will be possible to escape its attack by sprinting(holding shift). It is no longer possible to build within the Marduk room. Aggressive animals will now stop chasing you after some distance from the starting point they started to attack.Read full article on Community Announcements (Migi)Patch NotesOfficial
Update 0.13 - Look! It is water!
Hey guys! First we would like to apologize for almost a month without an update, and we want to start having at least one post showing what we are doing when it is not possible to launch an update, so you can better follow the progress of the game, since now we will start work in adventure mode (non-quests mode) which will decrease the frequency of updates for a while. At that time we worked on the structure and template generation for the game wiki, we wanted to add an initial content and then we want everyone's help to continue adding more pages and have a more complete wiki, so we'll let you know when you're ready to make it available. Update 0.13 NPCs and animals finally know what water is and will try to act accordingly. Bison, bear and elasmotherium will not go into the water, as long as it is not too shallow, even when chasing you. Hawk, vulture, and bats, will not attack you if you are submerged and will float above the water. NPCs will no longer mark deep water as a valid walking destination, but now they can swim and will enter the water smoothly should they want to reach the other shore. If they start running out of oxygen they will stop what they are doing and try to swim to the surface to breathe. Also fixed a problem with the speech of the guard of Tinbala.Read full article on Community Announcements (Migi)Patch NotesOfficial
Update 0.12 - Quest Markers
Hey guys! We would like to warn you that next week there will be no update due to local holiday, devs also deserve some rest from time to time =D Finally we added quest markers, both above the NPC's head and on the region icon on the World Map. An exclamation indicates that quests are available and a question mark indicates the purpose of a mission in progress, so now it will be much easier to know where to go. 0.12 Changelog Quest markers Sleeping in a bed now regenerates your life and, at night, spends time 100x faster until 6am. Removed the collision of forests and stones on the world map. Changed the oranges from the Proof of Trust quest into quest item. Changed the orange seeds from the Secrets of the Soil quest into quest item. Decreased the time stamina waits to recharge after being spent from 1.5s to 0.7s.Read full article on Community Announcements (Migi)Patch NotesOfficial
Update 0.11.1 - Sprint, arrows and a little of what comes next
Hi Folks! We are studying ways to improve the game and we decided to create an Adventure mode, in addition to Story mode, where there will be no quests, and will be much more focused on the sandbox, with less limitations, technologies will be acquired in an alternative way related to your city and villagers. So anyone who has already played history mode or does not like quests has a more free way to continue playing. Multiplayer, when available, will use this mode. For now, check the changes of the week with the update 0.11.1: Sprint It has been added the sprint, it will consume energy while running, but you can run twice as fast than normal run. It also allows you to jump further by jumping while running. To sprint just hold Shift. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33849970/248409aa30fdba3fd0ab371ae8353e959235a8f1.gif Hunger and thirst indicator When the food or water bar falls below 30%, they will begin to shine to draw attention that they are ending. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33849970/8134e0cf688344111a787e87c5c88c018f3d59ef.gif New Arrows Three new arrows were added to be crafted through the Stone Workbench: Fire Arrow, Polished Stone Arrow and Ivory Arrow. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33849970/1df23d27d5a136d0ba9fca4dd3e237e1d10fc7a9.png Other Changes It is now possible to remove the job from one NPC, allowing assigning another. When calling an NPC to your city, after confirming to which city, you will be immediately free to walk. Big cities will now let go straight to the world map as well. The food and water bars will now be locked during a dialogue. Any and all damage will now be ignored during a dialog. The payment of apples for Puabi has been changed to a quest item, thus preventing the player from eating the payment. Corrections With an open chest, holding shift and clicking on an item in the hotbar was sending the item to the inventory instead ...Read full article on Community Announcements (Migi)






