
Screenshots

Watch trailer on Steam ↗Paddle Master VR
Raging Pygmy Goat Games · Published by Raging Pygmy Goat Games · Official site ↗
3 user reviews — 67% positive (3 reviews) · 22 achievements
Last updated 27 Sept 2026
A cross between a breakout-style game and racquetball.
£2.89
Lowest price we've ever recorded
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Price history
Indie, Casual, Sports · 2017 · More under £5 games
Experience the thrill of bouncing digital balls across the net in Paddle Master VR. Created by Raging Pygmy Goat Games, this 2017 indie game offers a unique mix of breakout-style gameplay and racquetball action.
About this game
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1, Windows 8.1, or Windows 10
- Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
- Storage: 300 MB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1, Windows 8.1, or Windows 10
- Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
- Storage: 300 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Updated to 1.05 - Better Oculus Rift support!
I added the ability to switch which hand is holding which item (gun/paddle) with the Application Menu button. On the Rift Touch controllers, this is the B or Y button, on the hand currently holding the gun. On the Vive, this is the button above the touchpad (on the gun hand). This wasn't a big deal on the Vive, since you can just move the controllers freely between hands, but was necessary for the Touch controllers, since they're fitted to your left and right hands. Also updated the engine to Unity 2018. I believe I fixed all the bugs this introduced, but if you run into anything, please post something in the bug forum here, and I'll try to fix it right away. Thanks!Read full article on Community Announcements (voronwe)AnnouncementsOfficial
Oculus Rift Support verified!
Oculus was kind enough to send me a Rift to test with as part of their Oculus Start program, and I have verified that the game works with the Oculus Rift as is. I will soon update it to allow switching hands, since the Oculus Touch controllers are fitted to left and right hands.Read full article on Community Announcements (voronwe)AnnouncementsOfficial
Version 1.04 - Single Controller Play now possible
I have added the ability to play with only one controller. When you pull the trigger, your gun will appear, and when you release it, your paddle will appear. It will use this mode automatically if only one controller is detected. It will switch to two-controller mode when the second controller is turned on. Also fixed a bug where it would have problems using your Vive controllers if you have a gamepad (e.g. xbox controller) plugged in when you start the game. Fixed a few other small things. As always, let me know if you run into any issues. Thanks!Read full article on Community Announcements (voronwe)Patch NotesOfficial
Version 1.04 - Single Controller Play now possible
I have added the ability to play with only one controller. When you pull the trigger, your gun will appear, and when you release it, your paddle will appear. It will use this mode automatically if only one controller is detected. It will switch to two-controller mode when the second controller is turned on. Also fixed a bug where it would have problems using your Vive controllers if you have a gamepad (e.g. xbox controller) plugged in when you start the game. Fixed a few other small things. As always, let me know if you run into any issues. Thanks!Read full article on Community Announcements (voronwe)AnnouncementsOfficial
Updated to 1.03
I upgraded to the latest Unity engine, which may or may not include some performance increases for you. This did make some changes to the physics engine, though hopefully you won't see any difference. I also made some small changes to prevent some rare errors. As usual, let me know if you run into any bugs, and I'll fix them right away. Thanks!Read full article on Community Announcements (voronwe)






