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Oraxum Trials

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Oraxum Trials

Prajna Concepts · Published by Prajna Concepts

Mostly Positive — 70% positive (81 reviews) · 19 achievements

Last updated 27 Sept 2026

Oraxum Trials is an incremental game where you conduct experiments with the Oraxum, a hexagonal board with magical properties. Harvest souls and use mystical crystals to create wild concoctions. Take on the mantle of soul alchemist and forge your fate, choosing between light and dark forces.

Free to PlayDJCTQ l

Free

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Indie, Free To Play, Strategy, Casual · 2022 · More free games

Embark on a strategic journey as a soul alchemist in Oraxum Trials, where every experiment you conduct on the hexagonal board shapes your path. With casual and indie twists, this free-to-play game challenges you to balance between light and dark forces from 2022 onwards.

About this game

Exiled as an outcast, the alchemist lived a life that many would pity. The alchemist became a revered name whispered across the streets, often being sought out to conduct dangerous and bewildering experiments. After being trained by the Katedral Academy, the alchemist wished to test the limits of sorcery and forge their own path.

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Oraxum Trials is an incremental game where you conduct complex experiments with your Oraxum, a hexagon-shaped board with magical properties. Master using the Oraxum — the soul alchemist’s greatest tool — and harness the power of mystical crystals, sigils and more. Tailor your gameplay to your own unique tastes. Relax and play an idle style or maximize your energy generation by actively managing your corruption (which will blow up in your face if not careful). After performing enough experiments, take your gameplay to the next level by prestiging. Gain access to talent upgrades and acclimation points, all of which will have a permanent effect on your gameplay.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/10
  • Processor: 64 bit
  • Memory: 2 GB RAM
  • Graphics: Anything that supports DX10+
  • DirectX: Version 10
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Version 0.12 (Final)

    Hey everyone, it's been a long time! I recently bought myself a Steam Deck and was feeling inspired so decided to do one final update on Oraxum Trials, which adds controller support and fixes a couple things that were preventing the game from running on Steam Deck. This will be the last update to Oraxum Trials (barring any critical bug fixes) so if you're reading this, thank you for playing! I'm planning on releasing a new game this year, so join the Discord server and be the first to hear updates about that: https://discord.gg/pf22PYr Added Controller support (joystick = mouse, A button = left click, B button = right click, see new help article for complete list of bindings) Support for SteamOS (using Proton) and Steam Deck Endgame screen that pops up when you buy the final Oraxum Size talent level Changed Update engine to Unity 6 Fixed Removed non-functional "Spend Points" button on Acclimations panel
    Read full article on Community Announcements (Prajna Concepts)
  • AnnouncementsOfficial

    Winding Down Development on Oraxum Trials

    Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though all the way. In developing this game I’ve learned so much and grown as a game designer and programmer, but have also made every mistake possible regarding scope creep, marketing, balance, outsourcing, releasing game-breaking production bugs, etc, and at this point the code is kind of a mess of technical debt and bad architecture decisions I made 2 years ago. Since starting Oraxum Trials I’ve had a baby, bought a house, changed jobs, survived a global pandemic (so far), and have come to a place where it’s time for me to refocus my priorities. The mental load of working in software engineering during the day and maintaining a game in the evenings takes its toll and I end up taking weeks off of the game to avoid burnout. I’m not quitting completely and will continue to release bug/balance updates as necessary, but am going to take a long break before starting on my next project. I’ve been toying with getting back into music production or writing but I’m not totally sure what’s next. Thanks to everyone who has spent their time playing Oraxum Trials, and I hope to see you again in the future. Prajna
    Read full article on Community Announcements (Prajna Concepts)
  • Patch NotesOfficial

    Version 0.11.2

    Fixed Exchange synergy multiplier wasn't applying to inlet/outlet tiles Made command line arguments case-insensitive
    Read full article on Community Announcements (Prajna Concepts)
  • Patch NotesOfficial

    Version 0.11.1

    Added Re-added "Crystal Instability" (now only boosts corruption) Changed Nerfed multiplier for "Corruption Value" talent Fixed Sliding buttons moving out of place when switching resolutions
    Read full article on Community Announcements (Prajna Concepts)
  • AnnouncementsOfficial

    Version 0.11

    Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffing auto-sell mechanics several times didn’t solve the problem. Instead, I decided to go in a different direction and have crystals generate money directly, and also reworked energy to be used for an entirely new game mechanic of casting spells. You no longer have to worry about “wasting” energy because all crystal capacity is converted directly into money, and the addition of spells gives new options for active players. For idle players there is a new talent which boosts your board production based on how long your energy bar has been full. Due to the extensive changes in mechanics and balance I would highly recommend doing a hard reset to start a new game (check the Steam forum for instructions). The next minor updates will be focused on more balance and progression adjustments, and I have plans to add more Spell stuff. Added Crystals now generate Almedite (money) directly Spell casting (3 spells currently, more coming) "Idle Boost" talent "Infinity" talents "Disable menu animation" setting "Disable Autobuys on prestige" setting (on by default) "?" button on most panels which opens the relevant help entry Changed Energy is now used to cast spells instead of being sold Energy bar shows gain amount while full Increased Energy Reservoir base stats Pneuma is now based on money+corruption instead of energy+corruption Acclimation base bonus is now 1% Sell all tiles is now Control + Right Click Redid/added some tutorials Cost/formula balancing SFX/Music options are now sliders Misc UI tweaks Removed Energy selling/auto-selling and related upgrades & talents "Crystal Instability" talent "Auto Refreshment" talents (replaced by "Infinity" talents) Fixed Disable particles option wasn't disabling all particles Super Boost display amount Crystal triggers/tooltips being out of positi...
    Read full article on Community Announcements (Prajna Concepts)

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