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Empire Deluxe Combined Edition

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Empire Deluxe Combined Edition

Killer Bee Software · Published by Killer Bee Software · Official site ↗

Very Positive — 92% positive (181 reviews)

Last updated 27 Sept 2026

Empire Deluxe Combined Edition is the latest in the classic Empire Series of games, which has spanned almost five decades. Empire Deluxe is a game about taking cities. Starting with just one, the city enables a commander to produce units. These units in turn can directly attack or support the attack of more cities.

DJCTQ 6Multiplayer

£15.49

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £15.49 · Highest: £15.4910 Oct 2026

Indie, Strategy · 2018 · More £15 - £30 games

Command your first city to expand and conquer others in Empire Deluxe Combined Edition, a classic strategy title from 2018 that challenges you to build and defend an empire.

About this game

Empire Deluxe Combined Edition is the latest in the classic Empire Series of games, which has spanned almost five decades.

Empire Deluxe is a game about taking cities. Starting with just one, the city enables a commander to produce units. These units in turn can directly attack or support the attack of more cities. Your imperialistic desires are not satisfied until you have taken every city on the map.

Then there is an added complication:

There can be multiple opponents with the same goal. You cannot work with them to capture all of the cities. They don't want to work with you. You must work against them. You spend a good amount of time preventing them from taking your cities, and you try your best to capture their cities.

So come back to the classic 4x strategy wargame that has inspired so many other games!

Features include

  • 4 Built-In Unit Sets, each a progression from the previous: Basic, Standard, Advanced and Enhanced.
  • Anywhere from 6 to 30 unit types, some including land, naval, air, submarine, artillery, engineers, satellites, missiles unit types.
  • 3 uniquely different AI players
  • Optional additional rules and victory conditions.
  • Maps of virtually unlimited size
  • Play Solitaire or Against Humans in Hot Seat, Email and Network Play.
  • Built-In map/scenario editor.
  • Built-In Unit Set Modification Editor allows you to make adjustment to the unit sets.
  • AI player source code available online to make your own AI players.
  • World Building C# source code available online to make your own map makers.
  • Hours of Fun, for many even as much as hundreds or thousands! And a game you may still be playing in 2045 on Mars. (Interplanetary play not yet implemented).

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000 with 512 MB of RAM
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Build 19 Is Live

    It Lives! This build addresses the issues with losing the file-share server's capability.
    Read full article on Community Announcements (CPWilly)
  • Patch NotesOfficial

    Modifications and the Community

    {STEAM_CLAN_IMAGE}/31081533/55e9631fc2dea1992973a6139dd911c3bc5ae539.png {STEAM_CLAN_IMAGE}/31081533/b2644de75e248428ad831b6e1278b07f891dfc86.png One of the things that drew me to Empire and Empire Deluxe way back when was the capability to make your own maps and scenarios. This afforded me countless extra hours of game play as I explored the creations of others. This was pretty rare back then, with only a few other games like Breach/Rules Of Engagement allowing users to make their own scenarios (Games like Doom/Quake had strong communities for modding even without official tool kits to assist, and that really create some fantastic things..). To me it showed the power of creativity is with the fan base. That is why I started the map/scenario page for the 1993 game to collect this creativity. This 'extra stuff' for game play is why I have always tried to add capabilities within the game to make modifying it a little easier, and this is documented in the manual. This is not an easy challenge in design and development, but hopefully it is rewarding for the community and adding more playtime. Stepping on the soapbox - I was just watching a promotional video on recent games available and they are actually now just boasting of “at least 15 hours of game play” for $40....the great games give you 100+ hours – stepping off. I recently received a document from 'Thoba', who has done a lot of Empire modding over the years and is currently working with others on a WWII mod. He shared with me a document he put together about working with Transparency in the game. Here's a link: https://killerbeesoftware.com/edce/code/graphics/EDCE_Colors_1.pdf and there are other items in that repository: https://killerbeesoftware.com/edce/code/ I would like to thank those in the community like Thoba that have created maps/scenarios, graphics and shared them with the community. I know they have gotten enjoyment out of doing it, but they have also shared that with others. Their individual creative...
    Read full article on Community Announcements (CPWilly)
  • Patch NotesOfficial

    2021 Holiday Season Is Here With Maps and Scenarios

    .and with that the holiday brings out Santa Sarge! Killer Bee Software's carefully crafted marketing tool. {STEAM_CLAN_IMAGE}/31081533/abcbcf0ee2fd24b15ef44d64a89d25cdf52f00f1.jpg I continue to maintain a fairly low profile. My time is still very limited due to several life events. Fortunately, Build 18 has turned out to be quite stable so I have not needed to patch up to a build 19. Over the summer I did convert all of the stock scenarios from the 1993 Empire Deluxe and the scenario disk to the scenario/map download area. The conversion of these scenarios has been the number one ask from fans of the older versions. You can access these maps and scenarios from the “Maps/Scenarios” option off the main menu, then click on the button in the lower left corner for “UL/DL Maps and Scenarios” and peruse the Maps and Scenarios to download. The scenarios are stored under “OriginalScens”. But when you look at the different collections you will see there are many (over 100 I would say) maps and scenarios uploaded by fans of the game – thank you to all of you for these. So in closing I would like to say I have been working on other designs in the Empire Deluxe style vein, but nothing of note yet and it will still be quite a while before I have the ability to focus on something new. But for now, I would like to wish you a happy holiday gaming season with Empire Deluxe and stay safe!
    Read full article on Community Announcements (CPWilly)
  • AnnouncementsOfficial

    Build 18P Has Arrived!

    {STEAM_CLAN_IMAGE}/31081533/854406a7785ac78b094d08e5fbdd2b48637960cb.png It has been a while since I have been able to muster up enough time to get a build going. This addresses a lot of issues. One of the key ones is the “Classic AI” is not Enhanced Set ready, as it can now use submerged subs. So if you have used the classic in the enhanced set, stay a little more alert as the waters are no longer as safe as they used to be. This version also has several bug fixes and minor enhancements. I want to thank everyone for their messages of support and bug reports. I really appreciate it. I hope you find this build enjoyable. since it has been a while, so hopefully I did not miss a step and it all crashes and burns. If it does, we will put the fires out this month and release another patch. Send me an email. For Steam people, updating should be easy. For itch folks, don't forget to check this thread: https://killerbeesoftware.itch.io/empire-deluxe-combined-edition/devlog/16579/itch-users-guide-for-updating-your-game Here is the full list of adjustments for Build 18: Build 18 Rare Path situation does not consider no stack case with disastrous results Upgraded To Unity 2017.4.40 (final Unity v2017 build): Please report any unusual issues “won;t” spelling in smack AI adding specific general name to ai options ai options in old configs were out of date if changes were made added generals file for external random general names . This is a text file with a general name on each line. A leading # will be a comment. Moved immunity and new general hints into common part of ai players number of neutral attackers incorrect in the default script. Check the line is what it should be entrenched units could move home/explore/patrol/morph under special circumstances CR and BB were not properly Ranged Fire impacting city production. They do not damage efficiency, but they can disrupt and kill internal units. (Must start a new game) LA could move combat cities and would always lose – now it...
    Read full article on Community Announcements (CPWilly)
  • Patch NotesOfficial

    Back In The Saddle (Almost)

    Good news! I am now moving towards build 18 of Empire Deluxe Combined Edition. I now have a new build environment and am working on several things that have been out standing and then a couple of extra things I have been meaning to put back in. I am a little rusty with the code so taking it slow. The map area for online maps is looking pretty good. If you have a map or scenario to share, please up load it – we are always looking for more! I am also seeing some rumblings about more people working in the AI. This next build will have a few changes in the EmpireCommon lib to facilitate things like overriding the General Names in the AI DLL. So hang in there, the patch will be here soon.
    Read full article on Community Announcements (CPWilly)

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