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Watch trailer on Steam ↗Plangman
Ehren von Lehe · Published by von Lehe Creative · Official site ↗
Positive — 95% positive (22 reviews) · 10 achievements
Last updated 27 Sept 2026
Plangman is an Apple II-inspired hangman platformer. Take the word-guessing of Wheel of Fortune, mix in Lode Runner-style puzzle platforming, add the storytelling of a text adventure, throw in a dash of physics, and--voila!--you have Plangman.
Action, Adventure, Indie, Free To Play · 2025 · More free games
Embark on a word-guessing journey through challenging puzzles in Plangman, an indie action-adventure game from developer Ehren von Lehe. Experience the innovative blend of Apple II classics with modern platforming challenges.
About this game
In Plangman, you take on the role of a space pilot imprisoned in a dungeon of forgotten memories. Guess words to reconstruct your past, and use what you learn to rescue the girl you love and defeat the wizard who holds you both prisoner.
This Deluxe Edition of the game features extras such as an Epilogue, the Lost Levels, a two-player Challenge a Friend mode, and a text-based Level Editor.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Pentium @ 1.60 GHz
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 11
- Storage: 70 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Plangman v2.6.8
Happy 2026! A new version of Plangman is now live. It includes the following changes:Added a new Stats menu (under Extras) that displays the levels that you've completed 100%, as well as your best completion time for each level. Note that the game previously didn't track this information, so the stats will only be available for games played in v2.6.8 and higher. Added a new achievement for completing 100% of all the main levels.Tip: If you'd like to track your progress on a level, pause the game and look at the stats in the lower righthand corner. There you'll see your current completion percentage, along with the number of tasks you've completed out of the total possible (for example: "66% (2/3) in 0:37", which means you've completed two of the three possible tasks for the current level). Guessing the mystery word counts as a single task, so if you only have one item left (for example, "(2/3)" or "(3/4)" or "(17/18)"), then you only need to complete the word and you'll get 100%. If not, then look around for something you might have missed (such as a bonus item hidden inside a blank block).Added a new difficulty setting. The following modes are supported:Easy: Stars provide +1 health, and star blocks randomly provide between +1 and +3 health. Running out of health causes you to respawn, but you have three chances to recover more health before the level is reset. This setting is ideal for young children or casual players.Regular: Stars provide +1/2 health, and star blocks provide +1 health. Running out of health immediately resets the level. This is the default setting, and it should work well for most players.Hard: Same as Regular, but guessing correct letters doesn't provide any health until you complete the mystery word (which provides +1 health). This setting requires you to more attentively manage your health, and is ideal for skilled players who are adept at deciphering the visual clues.Impossible: Same as Hard, but there are no visual clues (except on the fina...Read full article on Community Announcements (Galactic Gastropod)Patch NotesOfficial
Plangman v2.6.7
Plangman v2.6.7 is now live! Fixed a bug where the Level 20 achievement would sometimes be triggered by beating Level 16. Added an arrow to the Level 1 tip that points to the dashes of the mystery word. Hopefully this will help new players, who sometimes don't initially notice the letters at the top of the screen. Lowered the intensity of the glow effect that appears when the Quality is set to High. Increased the radius of the bomb pickups to make them easier to collect. They're now the same size as the stars and keys. Revised a number of levels to make the game more challenging/interesting. This primarily involved adding more wrong letters (and opportunities to use them) and more enemies, plus making some of the shortcuts feel more clever. Made Level 23 slightly more forgiving by extending the "runway" where the jettisoned block needs to end up. Added a fraction to the completion percentage shown when you beat a level, to make it clear how many additional pickups, enemies, etc. you missed. For example: "50% (7/14) in 4:32". (Note that the mystery word is always counted as one item, no matter how many letters it contains.) Updated the pause UI to show the completion percentage. You can use this to track your progress while still playing a level, instead of only being able to see it after the level is complete. Updated one visual clue to make it slightly clearer. Moved the platforms closer together in the first Lost Level.Read full article on Community Announcements (Galactic Gastropod)Patch NotesOfficial
Plangman v2.6.6.5
Plangman v2.6.6.5 is now live! Updated health star question blocks to provide +1 health, instead of +1/2. Added a max indicator to the health bar.Read full article on Community Announcements (Galactic Gastropod)Patch NotesOfficial
Plangman v2.6.6.4
Plangman v2.6.6.4 is now live! Thanks to everyone who has posted gameplay videos on youtube. After watching some of these, I realized that there was a bit of health "inflation" occurring due to the abundance of stars. The stars made it so easy to reach (and regain) maximum health that collecting them became a low-value task for many players. I also realized that the mechanic of allowing multiple wrong guesses at zero health was unnecessarily generous and could contribute to the game feeling "too easy", or incentivizing brute-force solutions. In addition, I noticed a couple minor things in the Epilogue that I thought could be improved. I've made the following changes to address these issues: Stars now provide +1/2 health, instead of +1. The number of stars in a question block is no longer random. Instead, a star question block now always provides one star. Once you reach zero health, any action that subtracts health results in an immediate level reset. (Previously, you would immediately respawn when at zero health, but had three chances to avoid a reset.) The Epilogue now includes a couple more possible words, and the heart-hole in level 5 no longer looks smooshed. Please let me know what you think! - EhrenRead full article on Community Announcements (Galactic Gastropod)Patch NotesOfficial
Plangman v2.6.6.3 r1
Plangman v2.6.6.3 r1 is now live! It includes the following changes: Fixed a bug where pausing, switching to a different application, and then unpausing would cause the screen to go completely black. Fixed a bug where the pause menu background didn't completely cover the far edges of the screen. Fixed a bug where the Windows screen resolution was defaulting to 1024x768 instead of the monitor's native resolution. (If you previously ran the game with this bug in place, you'll need to hold down Alt/Option when the game launches in order to reset the resolution.)Read full article on Community Announcements (Galactic Gastropod)






