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Watch trailer on Steam ↗Knights of the Drowned Table
RillyBoss Studios · Published by RillyBoss Studios · Official site ↗
Mostly Negative — 33% positive (12 reviews)
Last updated 27 Sept 2026
Knights of The Drowned Table is a fully immersive Virtual Reality game releasing for both Oculus and Steam with an emphasis on humor. Players will be transported into a fantasy tavern, where they will encounter the local bar flies. Bring them a drink and they will tell you a tale.
£2.09
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Early Access · 2017 · More under £5 games
Step into the lively world of Knights of the Drowned Table, where you can explore an early access adventure filled with action and humor. Encounter quirky characters and solve puzzles in this violent, action-packed RPG from RillyBoss Studios.
About this game

Knights of The Drowned Table is a fully immersive Virtual Reality game with an emphasis on humor. Players will be transported into a fantasy tavern, where they will encounter the local bar flies. Bring them a drink and they will tell you a tale. As they narrate their outrageous adventures, you and your friends will relive them through your own eyes. Players can chose to play solo or co-op in the story mode, or duke it out in PvP.
By offering unique stories, levels, and a sense of humor all its own, Knights of the Drowned Table is a refreshing take on the genre. Join your friends as you relive outlandish tales told by the locals of the tavern. Begin your journey by bringing local patrons at the tavern a drink and relive their epic tales!
Choose to fight your way to glory in player verse player battles, or perhaps you’d rather conquer large and legendary beasts with your friends. There is no doubt the multiple game modes and unique hand-crafted levels will keep you coming back for more.


SteamVR and Oculus Rift Supported
Regardless of the virtual reality headset you own, you'll be able to play! Knights of the Drowned Table supports both SteamVR and Oculus Rift. Even better, you can also play with your friends from either platform!
Realtime Head and Hand Tracking
Knights of the Drowned Table requires the player to interact with the world. To pick up a weapon, you'll need to reach out and pick it up with your hands! Need to avoid an incoming fireball? Duck!
Engaging Combat
Hack and slash swords and maces to physically beat down your opponent. Take cover and unleash a volley of arrows to quickly dispatch your enemies. Cast mind-shattering spells to incinerate your adversaries. You face your foes YOUR way.
Unique Voice Acting
Every level is brought to life by its own narrator. Relive every moment as the drunken patrons tell you a tall tale! Each level is different, and multiple patrons have a unique and hilarious story to tell.
Hand-Crafted Environments
Each level is hand-crafted from start to finish by our art team. Experience engaging visuals as you explore arid deserts, snow covered peaks, lush forests, terrifying dungeons, and more.

Single Player and 5 Player Co-Op Story
Knights of the Drowned Table is designed so that each story can be played with anywhere from one to five players. Each level scales in difficulty to match the number of players.
Competitive PvP for up to 10 Players
Knights of the Drowned Table lets you chase fame, glory, and most importantly bragging rights by participating in Player vs Player combat. Multiple game modes will be available, including Free-For-All, Team Deathmatch, Capture the Flag, and Battle Royale.

Varying Mechanics
Every level requires new and different mechanics to complete. While searching through the dunes, you'll need to complete a ritual to summon a powerful demon. Scaling the snowy peaks requires you to find warmth to fend off the cold. Unique challenges await in every level.
Menacing Enemies
Encounter hand crafted enemies in each level. Bug Dogs will rapidly swarm the player, while Sand Wurms will wait in the earth to attack. Every enemy acts differently and requires and different strategy to defeat.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8.1 or Newer
- Processor: Intel Core i3-6100 or AMD Ryzen 3 1200 or AMD FX 4350 (equivalent or better)
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 960 or AMD Radeon R9 290 (equivalent or better)
- Network: Broadband Internet connection
- Storage: 3 GB available space
- VR Support: SteamVR
Recommended
- OS *: Windows 7 or Newer
- Processor: Intel Core i5-4590 or AMD Ryzen 5 1500X (equivalent or better)
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 or AMD Radeon RX 480 (equivalent or better)
- Network: Broadband Internet connection
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
We're not dead, far from it!
Prepare yourselves for Knights of the Drowned Table version V00.100A our largest update yet! Featuring a complete overhaul of the Drunken Dunes quest along with new enemies and improved level design. The update is planned to go live near the end of April. Here is a sneak peek at what to expect. Enjoy! Drake - 3D Artist https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/954dd329a4f7d9fbac757f9b60f31aaff97cfe79.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/efbe5ca6d72bc4f620a5dc2968a821f91e59e433.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/ef66508210abe9d3af5191570a34fb1d6e61baee.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/cc4717173baee95f2fd7ab29acece1f64dcd49e1.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/916e832d8f292e9865f8d2c57106c41ec62a94bb.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/20d97930e9b9b49e71ad94fc26bc0b59f7f9fc62.jpgRead full article on Community Announcements (Drake RillyBoss)AnnouncementsOfficial
We're not dead, far from it!
Prepare yourselves for Knights of the Drowned Table version V00.100A our largest update yet! Featuring a complete overhaul of the Drunken Dunes quest along with new enemies and improved level design. The update is planned to go live near the end of April. Here is a sneak peek at what to expect. Enjoy! Drake - 3D Artist https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/954dd329a4f7d9fbac757f9b60f31aaff97cfe79.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/efbe5ca6d72bc4f620a5dc2968a821f91e59e433.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/ef66508210abe9d3af5191570a34fb1d6e61baee.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/cc4717173baee95f2fd7ab29acece1f64dcd49e1.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/916e832d8f292e9865f8d2c57106c41ec62a94bb.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31032357/20d97930e9b9b49e71ad94fc26bc0b59f7f9fc62.jpgRead full article on Community Announcements (Drake RillyBoss)Patch NotesOfficial
V00.095A Released!
Good morning! I just finished a late night of programming to get the latest patch ready for Steam. Tonight I've mostly addressed some quality of life issues as well as a few bugs fixes. V00.095A Weapon Trails Weapons will now display a visual trail behind them when they have been swung hard enough to do damage. Not only does this look neat, but it helps cue the player in as to when they have found the sweet spot for swings. Please note that the harder you swing your weapon, the more damage it will do. Improved Healthbars Healthbars have had a visual overhaul. They will now display the enemies health via text and with a bar. It looks quite a bit nicer and provides some better information to the player. Bow Bugfix In the last patch, Bow's were accidentally notching arrows that were dropped. This caused a 5 second delay until you could shoot your next arrow. This has been corrected. Princess Coleslaw Princess Coleslaw has had her attack range increase, making her much more lethal! Her health has decreased from 4,000 to 1,500 as 4,000 was an absurd amount. Things are really starting to look great. I am working on a few more bug fixes and then will get the PvP maps ready! Cheers, Billy Full Change Log for V00.095A 00.095A Weapons: Added trail behind weapons if swung hard enough to do damage. 00.095A Enemies: Fixed a bug where some enemies would infinitely spin in a cirlce after reaching a patrol point. 00.095A Healthbar: Healthbar now shows enemies health with text value as well. 00.095A Healthbar: Healthbar now uses a World Space Canvas instead of a cube. 00.095A Bow: Bow will no longer notch to arrows that have been dropped. 00.095A Princess Coleslaw: Changed health to 1500 00.095A Princess Coleslaw: Increased collider size on punch attack 00.095A Dungeon: Fixed overlapping navigation meshs in Dungeon. 00.095A Enemies: Increased search angle error to 90 degrees to prevent rotation problems. 00.095A Dungeon: Fixed missing material in dungeon courtyard.Read full article on Community Announcements (RillyBoss)AnnouncementsOfficial
V00.095A Released!
Good morning! I just finished a late night of programming to get the latest patch ready for Steam. Tonight I've mostly addressed some quality of life issues as well as a few bugs fixes. V00.095A Weapon Trails Weapons will now display a visual trail behind them when they have been swung hard enough to do damage. Not only does this look neat, but it helps cue the player in as to when they have found the sweet spot for swings. Please note that the harder you swing your weapon, the more damage it will do. Improved Healthbars Healthbars have had a visual overhaul. They will now display the enemies health via text and with a bar. It looks quite a bit nicer and provides some better information to the player. Bow Bugfix In the last patch, Bow's were accidentally notching arrows that were dropped. This caused a 5 second delay until you could shoot your next arrow. This has been corrected. Princess Coleslaw Princess Coleslaw has had her attack range increase, making her much more lethal! Her health has decreased from 4,000 to 1,500 as 4,000 was an absurd amount. Things are really starting to look great. I am working on a few more bug fixes and then will get the PvP maps ready! Cheers, Billy Full Change Log for V00.095A 00.095A Weapons: Added trail behind weapons if swung hard enough to do damage. 00.095A Enemies: Fixed a bug where some enemies would infinitely spin in a cirlce after reaching a patrol point. 00.095A Healthbar: Healthbar now shows enemies health with text value as well. 00.095A Healthbar: Healthbar now uses a World Space Canvas instead of a cube. 00.095A Bow: Bow will no longer notch to arrows that have been dropped. 00.095A Princess Coleslaw: Changed health to 1500 00.095A Princess Coleslaw: Increased collider size on punch attack 00.095A Dungeon: Fixed overlapping navigation meshs in Dungeon. 00.095A Enemies: Increased search angle error to 90 degrees to prevent rotation problems. 00.095A Dungeon: Fixed missing material in dungeon courtyard.Read full article on Community Announcements (RillyBoss)Patch NotesOfficial
V00.094A Released! Bugfixes galore!
Happy Hump Day! We've made it half way through the week! Unfortunately, V00.093A did as well. There was a major bug in V00.093A which was causing multiple mazes to load in the dungeon at the same time. This bug was not present in V00.092A, and was introduced while I was hastily fixing other problems. I have fixed this, and the dungeon is fully playable once again in V00.094A. I have increased the grab area of the arrows behind the shoulder to make them easier to get too. I believe this will ease archery while the head is rotated. I found some other quirks in the last patch - such as extra large gargoyles, slime bugs, and more. All the quirks I have found have been fixed! Fighting Gargoyles is now much more challenging. Slime spit much further and no longer are damaging themselves. You can also now deflect Slime spit with your shield. That's all for now. Until next time, Billy Full Patch Notes for V00.094A 00.094A All Levels: After completing a level, users first load a black screen to prevent the screen from locking. 00.094A Arrows: Arrows will no longer deal damage if when there motion stops. 00.094A Arrows: Fixed bug where arrows were not playing impact sounds. 00.094A Dungeon: Fixed game breaking bug in the dungeon where two mazes could load at once, preventing the player from progressing. 00.094A Dungeon: Fixed bug where all gargoyles were the size of the miniboss. 00.094A Gargoyle: Increased collider size of Gargoyle's attack. The gargoyle is much more likely to hit the play when attacking now. 00.094A Dungeon: Fixed bug where miniboss would wait to be killed. 00.094A Arrows: Arrows will now automatically be removed from the game after 5 seconds from stopping after being shot. 00.094A Arrows: Players can no longer grab arrows after they have been dropped. 00.094A Arrows: Fixed bug where arrows were not playing impact sounds. 00.094A Arrows: Fixed a bug where Bug Dogs were immune to arrows at cetain distances. 00.094A Slime: Increased attack distance on Slime. 0...Read full article on Community Announcements (RillyBoss)






