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Batch 17

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Batch 17 screenshot 1
Gameplay Trailer 1 trailerWatch trailer on Steam ↗

Batch 17

Baffled Games · Published by Baffled Games · Official site ↗

9 user reviews — 33% positive (9 reviews) · 19 achievements

Last updated 27 Sept 2026

Batch 17 is a story focused, online multiplayer third person shooter with Campaign, PVP and Coop.

Early AccessOFLC mCo-opPvP

£3.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.999 Oct 2026

Action, Indie, Massively Multiplayer, Early Access · 2018 · More under £5 games

Dive into the chaotic world of Batch 17, an action-packed indie game from Baffled Games that combines story-focused missions with competitive gameplay. Explore diverse environments as you battle in both cooperative and solo campaigns.

About this game

Batch 17 is a 3rd person shooter that puts you in the shoes of a clone soldier fighting for the ISI Corporation. Stirred from your long slumber in a stasis chamber, you are ordered to deal with a rebel incursion that is disrupting business opportunities for ISI.

Below this point is information that will be regularly updated as the game progresses towards a 1.0 release…

CURRENT CONTENT

This list will contain information on what content / features are currently playable in Batch 17

MISSIONS

Complete missions for friendly NPC characters that not only reward you with gear but progress you through the story in Batch 17.

CO-OP / PvP

Either invite your friends to join you on your journey or remain open to PvP / friendly fire while exploring all the game has to offer.

LEVEL UP / SCALING SYSTEM

In Batch 17 you gain levels by wearing gear that is both rewarded to you by completing missions and by killing enemies. As you gain levels the difficulty of the AI encounters level with you to create a continually engaging experience.

2 LOCATIONS (Out of 5)

Osiris Space Station (Tutorial / player HUB) – This scene introduces you to the basic gameplay and story of Batch 17 while also being the place players choose which other scenes to visit.

Agdal Asteroid – Open-world jungle scene with missions and plenty of AI encounters where ISI and the rebels clash on a daily basis.

FUTURE CONTENT



More Scenes

We only have 2 out of the 5 planned scenes playable currently. Once we have the functionality and performance levels where we want them to we will begin introducing the other 3 and allowing players to experience not only the different environments each bring to the table but the story we want to tell through the MISSIONS.

Further Gameplay Mechanics

- More weapons
- More armor types
- PvP specific maps / encounters
- Story expansion / PvE scenes

Controller Support

The basics of functionality are there… but we need to get it enabled and do some testing

Steam Achievements

We have them planned, just need to get them enabled and functioning for the parts of the game that are publicly available.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: I5
  • Memory: 8192 MB RAM
  • Graphics: GTX 750
  • Storage: 6000 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Finding yourself lost or without direction?

    You've been heard loud and clear! Hey guys, this is Ben the lead dev/owner over here. I want apologize for folks having no idea what on earth to do in the game when they log in. This feedback has come in from all over and I completely agree with all of you, the game feels empty and directionless when you log in for the first time. Unfortunately, we kinda did it on purpose and it was a bad call. Before I explain, let me show you a map of our Jungle level as it is in game, right now. (And since launch) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31024820/0cfff13affbbbc1df05c9605a37f57693b965d66.jpg When we did our beta, we mostly had the super structure in the far right, with almost none of the structures outside of that deserty area. Because of this, feedback (as I interpreted it) was people loved the exploration aspect of the game. (In hindsight, this was probably not the correct interpretation) Fast forward towards launch, and we're finishing the questing system. (In its obvious rudimentary form) We added so many NPCs, and so many quests, and so many new structures in the span of a week, the beta testers literally had no time to provide us feedback on how organic anything felt. And to be honest, our beta testers had been on the project so long, the game probably felt completely natural to everyone, because no one was seeing it with fresh eyes. I had wrongly assumed that the exploration aspect of the game was an enjoyable aspect, when in reality, it is a huge hindrance to anyone unfamiliar with the game. Here we are today. We have heard the complaints loud and clear that the game lacks direction and any clear indication of what to do or why. There have certainly been other complaints levied at the game, and for the record, we value all valid criticism. Lets be honest, not a whole lot of you bought this game, so its our responsibility to you guys to help you feel justified in your purchase. We really want to make a game you guys enjoy. Now ...
    Read full article on Community Announcements (BaffledMedia)
  • AnnouncementsOfficial

    Finding yourself lost or without direction?

    You've been heard loud and clear! Hey guys, this is Ben the lead dev/owner over here. I want apologize for folks having no idea what on earth to do in the game when they log in. This feedback has come in from all over and I completely agree with all of you, the game feels empty and directionless when you log in for the first time. Unfortunately, we kinda did it on purpose and it was a bad call. Before I explain, let me show you a map of our Jungle level as it is in game, right now. (And since launch) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31024820/0cfff13affbbbc1df05c9605a37f57693b965d66.jpg When we did our beta, we mostly had the super structure in the far right, with almost none of the structures outside of that deserty area. Because of this, feedback (as I interpreted it) was people loved the exploration aspect of the game. (In hindsight, this was probably not the correct interpretation) Fast forward towards launch, and we're finishing the questing system. (In its obvious rudimentary form) We added so many NPCs, and so many quests, and so many new structures in the span of a week, the beta testers literally had no time to provide us feedback on how organic anything felt. And to be honest, our beta testers had been on the project so long, the game probably felt completely natural to everyone, because no one was seeing it with fresh eyes. I had wrongly assumed that the exploration aspect of the game was an enjoyable aspect, when in reality, it is a huge hindrance to anyone unfamiliar with the game. Here we are today. We have heard the complaints loud and clear that the game lacks direction and any clear indication of what to do or why. There have certainly been other complaints levied at the game, and for the record, we value all valid criticism. Lets be honest, not a whole lot of you bought this game, so its our responsibility to you guys to help you feel justified in your purchase. We really want to make a game you guys enjoy. Now ...
    Read full article on Community Announcements (BaffledMedia)
  • Patch NotesOfficial

    Launch Notes + Game Controls

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31024820/e246adb8419ab853f1d2092f2218d37971302b2b.png I must apologize for the fact we have yet to get our menu system functioning that will allow you to change or even just view the basic controls. I hope this image helps you guys. ---------------------------- Launch Notes: This has been a long time coming... and while our launch version isn't perfect by any means we are proud to release to you today Batch 17 in Early Access. Over the coming months you can come to expect at least 2 updates to our game every week. Be they big changes or small it is important to us that this community see the game evolve at a rapid pace. The following is a short list of the things you can do in Batch 17 (As of right now) - PvP (Grouped or not) - PvE (Put our AI to the test so that we can find ways to improve their behaviors) - Explore our Jungle map ---------------------------- Don't forget to take advantage of the terrain and our natural cover system where you need only walk up to a wall or short object for the chracter to protect themselves. ------------------------- Known Issues: - Players do not see each others armor as they collect gear from Boss encounters - Some AI not animating correctly - May be some FPS drops when a lot of AI are present
    Read full article on Community Announcements (Southpaw____)
  • AnnouncementsOfficial

    Launch Notes + Game Controls

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31024820/e246adb8419ab853f1d2092f2218d37971302b2b.png I must apologize for the fact we have yet to get our menu system functioning that will allow you to change or even just view the basic controls. I hope this image helps you guys. ---------------------------- Launch Notes: This has been a long time coming... and while our launch version isn't perfect by any means we are proud to release to you today Batch 17 in Early Access. Over the coming months you can come to expect at least 2 updates to our game every week. Be they big changes or small it is important to us that this community see the game evolve at a rapid pace. The following is a short list of the things you can do in Batch 17 (As of right now) - PvP (Grouped or not) - PvE (Put our AI to the test so that we can find ways to improve their behaviors) - Explore our Jungle map ---------------------------- Don't forget to take advantage of the terrain and our natural cover system where you need only walk up to a wall or short object for the chracter to protect themselves. ------------------------- Known Issues: - Players do not see each others armor as they collect gear from Boss encounters - Some AI not animating correctly - May be some FPS drops when a lot of AI are present
    Read full article on Community Announcements (Southpaw____)
  • AnnouncementsOfficial

    Beta goes LIVE!

    Hey everyone, Firstly, I want to say thank you to our awesome community that have been playing and supporting Batch 17 these past couple weeks, it has been great fun. Now, coming up on the 3rd of January is our official closed beta! We have 8000 people signed up already and we will be slowly letting more and more people into the game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31024820/b71afae4e2d5ba0135941be6602108d59581b546.png The beta will contain one of the full worlds from Batch 17. This includes questing, looting with unique character armor builds, PVP, PVE, exploration and much more! We want to show off all of our favourite features here, to get to know what you like best and what needs to be improved on first. We are excited to see what you guys think and how quickly you can progress through the leveling system! Sign up here! See you in the Battlefield! ~Max~
    Read full article on Community Announcements (Max)

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