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Operation: Harsh Doorstop

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Operation: Harsh Doorstop screenshot 1
2nd Anniversary Update trailerWatch trailer on Steam ↗

Operation: Harsh Doorstop

Drakeling Labs · Official site ↗

Mostly Positive — 78% positive (20,801 reviews)

Last updated 27 Sept 2026

Operation: Harsh Doorstop is the ultimate, free to play, tactical shooter sandbox. Play singleplayer, multiplayer, or co-op modes and explore thousands of community-created maps, weapons, and vehicles via the Steam Workshop. Created by developers of the cancelled Project Reality 2 project.

Free to PlayEarly AccessDJCTQ 146 DLC available ↗Co-opPvPSteam Workshop

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Simulation, Free To Play, Strategy, Early Access, Casual · 2023 · More free games

Dive into Operation: Harsh Doorstop, where you can play solo or team up with friends to conquer community-made maps. Created by the minds behind Project Reality 2, this early access game offers a mix of action and strategy in a free-to-play environment.

About this game

What is Operation: Harsh Doorstop?

Operation: Harsh Doorstop is the ultimate tactical sandbox that merges intense military combat with limitless creative potential. Taking inspiration from both classic military simulation and mod-friendly sandbox games, OHD creates a unique experience where authentic warfare meets community-driven content creation. Whether you're engaging in tactical combat or exploring player-created modifications, every session offers something new.

Combined arms warfare in Operation: Harsh Doorstop.

Tactical Combat

Experience warfare where strategy and teamwork define victory. Coordinate with your squad, utilize vehicles effectively, and engage in intense firefights across diverse battlefields. The combat system rewards tactical thinking and team coordination, creating intense moments where every decision impacts the flow of battle.

Deployed M240B laying down suppressing fire.

Fortification & Supply Systems

Adapt to the evolving battlefield with our dynamic fortification system. Establish defensive positions, create supply lines, and reinforce strategic locations with sandbags and tactical barriers. Your team's ability to secure and fortify key positions can turn the tide of battle.

Operation: Harsh Doorstop's dynamic construction system.

Battlefield Communication

Success depends on clear communication and coordination. Our integrated voice system enables:

  • Local voice chat for close-quarters coordination

  • Squad communications for tactical planning

  • Command channels for strategic operations

Unlimited Modding Potential

At its heart, Operation: Harsh Doorstop is a platform for creativity. Through comprehensive mod support and Steam Workshop integration, creators can build:

  • Custom factions and equipment

  • New vehicles and weapons

  • Original game modes

  • Total conversion mods

  • Unique worlds and scenarios

American armored logistics convoy.

Key Features

  • Authentic tactical combat with infantry and vehicle warfare

  • Dynamic fortification system

  • Integrated team communication tools

  • Multiplayer, co-op, and single-player modes

  • Comprehensive Steam Workshop support

  • Expansive battlefields

  • Community-driven content creation

  • Regular game updates

Step into the future of tactical gaming. Operation: Harsh Doorstop combines authentic military action with unlimited creative possibilities, offering an experience that grows with its community.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 SP1, Windows 8.1, or Windows 10
  • Processor: Intel Core i3-6100 / AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X (or equivalent with at least 2 GB of VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Additional Notes: Microphone for voice communications

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Armored Warfare Update: Teaser Trailer

    When will the update be released?The development team for Operation: Harsh Doorstop operates on a strict "when it is ready" timeline. However, we are currently at a phase where we feel comfortable playtesting the update with our community. If you are interested in joining the closed playtest, consider becoming a supporter. All supporters have access to the closed beta, and can participate in all closed playtests. You can become a supporter by purchasing the DLC listed below. This will also get you access to the upcoming "World War" mode that we will be releasing in the future. More details will be released about "World War" as we get closer to our full release out of early access. See you on the battlefield soon. - Connor "Bluedrake42"
    Read full article on Community Announcements (=DRK= Bluedrake42)
  • Patch NotesOfficial

    Hotfix v0.14.2.1 Changelog

    Construction System Disallowed by default the ability for squad leaders to place down FOBs inside of a capture zone This setting is server-configurable via the "HD.Construction.AllowBaseConstructionInCaptureZones" cvar Gameplay Added support for server-defined rulesets Implemented server-configurable cooldown period to prevent players from quickly switching back and forth between teams (default is 2 minutes) Reworked team-balancing system to take additional factors into account when choosing players to reassign Autobalance by default no longer reassigns players that are alive at the time a check is performed Autobalance by default will favor reassignment of players with the least amount of time having been on the team, followed by how low their score is Autobalance by default no longer reassigns squad leaders Autobalance by default no longer reassigns server admins For Server Owners: see the updated Server Setup Instructions document for further details on configuring the new ruleset and team-balancing settings Maps Spawn points per flag spread out to help spawn camping Auto Exposure adjusted on several maps Carentan Reorganized flags with a single neutral flag for all routes Jaziira Spawn points adjusted so the player does not spawn under the terrain Fixed route #2 to include neutral flag in the middle of the route tier Khafji Reorganized flags with a single neutral flag for all routes Omaha Barbed Wire no longer blocks projectiles Blufor Tickets doubled Spawn point at town disabled Risala Central point flag visibility fixed Pre-Capture states fixed Tan Binh Reorganized flags to ensure there is only a single neutral flag for all routes Added new "Crossings" flag UI Fixed zoom in and out of Flag, FOB, and Rally Point icons being offset when zooming on minimap Vehicles Updated vehicle hitbox collision settings to fix issue where vehicles were immune to radial damage (such as explosives) Fixed Kubelwagon hitbox not registering hits Fixed issue in multiplayer where fri...
    Read full article on Community Announcements (SRDDonkey)
  • Patch NotesOfficial

    Summer Relief Update (0.14.2.0) Changelog

    DLC Factions from the Gothic Serpent & Hyrcania DLC packs are now available to everyone as base game content Core Fixed an issue where when joining a modded server, a mod that had been previously downloaded, but not subscribed to could fail to load with the error code: "SteamUGCManager_Failed_LoadWorkshopItem", despite the mod having been properly installed and in an uncorrupted state Speculative fix for a replication issue in the Deploy Menu where certain squads and/or members within a particular squad would not load in and remain hidden, especially under poor performance conditions Construction System FOBs now take 4 rockets to be destroyed, dig down speed is doubled, and build speed has been reduced slightly Rally Point overrun radius doubled to 35m Factions Updated Factions with Specialist kits Various updates to Faction loadouts, moved around some gun options Gameplay Pressing the sprint button when moving forward while prone, crouched, ADS, or leaning will now cancel that state and the player will enter a sprint Pressing the ADS button while sprinting will cancel the sprint and enter ADS Eliminated most rubberbanding issues when vaulting obstacles in multiplayer under average to poor networking conditions Fix issue where the player character would stop short of the intended target position when vaulting over an obstacle Fixed issue where the player wouldn't resume sprinting automatically at the end of a vault despite the sprint key having been pressed Don't create Revive Widget component on Dedicated Servers as an optimization Maps Al Dhakir New Background Mountains added Fixed floating spawn points for players and vehicles Foliage and landscape edits around roads Jaziira Updated Banner and Thumbnail images Landscape spline fixes Pebble reduction, removed grass on roads, fixed road Khafji Background smoke material optimized Landscape sculpted to fix gaps throughout the map Atmosphere adjusted to blend better with the distant smoke Removed smaller particle effe...
    Read full article on Community Announcements (SRDDonkey)
  • Patch NotesOfficial

    Update v0.14.1.1 Changelog

    User Interface Updated community links section of Main Menu in compliance with distribution rules
    Read full article on Community Announcements (SRDDonkey)
  • Patch NotesOfficial

    Update v0.14.1.0 Changelog

    New DLC Content Operation: Gothic Serpent (Somali Civil War) Operation: Hyrcania (Eastern European Conflict) Administration Server now prints player chat messages to its log file for moderation purposes Core Fixed player kills not increasing in the scoreboard Fixed issue where bots wouldn't acquire some enemy targets if the bots were removed and later readded during the match while these same enemy targets persisted in the world Fixed some inconsistencies with player VOIP handling on death Fixed various issues where spawn protection wouldn't engage or disengage appropriately in certain scenarios Fixed several collision issues with walls and corners Fixed floating foliage on several maps Fixed Spawn Protection Volumes set to opposite flags Core Art Impact crater reimported with optimized version Re-imported Normandy grass clusters with adjusted vertex paint applied Characters Fall Damage Divisor adjusted from 11 to 13.5 to prevent dying from heights that would normally injure Player is now notified if the previous leader of their squad has left and that they have been promoted to be the new squad leader Construction System The requirement of two nearby squad members to build outposts has been changed to two nearby team members required instead Optimizations to construction tool when not equipped Maps All maps have received an optimization pass Created Non Enterable versions of all Desert buildings Rebuilt HLODs for all maps Regenerated navmesh for all maps Remaining buildings that were old versions have been replaced Larger maps had half of their enterable buildings swapped with Non-Enterable versions for performance Fixed swimming volume on Jaziira Fixed several mesh placements in all maps Fixed tree collision on Carentan Medical System Fixed issue where players who were previously medics could still see the revive indicators of wounded teammates when picking up a non-medic kit Vehicles Added vehicle-specific HUD, active while driving a vehicle Fixed issues with VOI...
    Read full article on Community Announcements (SRDDonkey)

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