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Watch trailer on Steam ↗VR Mini Bowling
Brian Macumber · Published by Brian Macumber
Positive — 81% positive (26 reviews)
Last updated 27 Sept 2026
Welcome to the world of Mini Bowling! In this VR game bowling meets mini golf to create a totally new experience!
£3.99
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Price history
Indie, Sports · 2018 · More under £5 games
Explore unique mini-golf challenges in VR Mini Bowling, an indie game where bowling meets golf. Created by Brian Macumber, this 2018 release offers a fresh take on classic sports gameplay.
About this game
Welcome to the world of Mini Bowling! In this VR game bowling meets mini golf to create a totally new experience!
Key Features:
- 3 scoring modes
- 3 courses with 10 unique lanes each
- Traditional bowling lane with realistic physics (spin, oil patterns)!
- 24 different bowling balls to choose from (16 unlockable)
- Personal best statistics for each lane and scoring mode
- Customizable Sound Effects
- Customizable Pin Colors
- Customizable Light Colors
- Anti-Gravity Pins
- Throw Force Multiplier
Global Leaderboards:
- Leaderboards for all individual lanes
- Leaderboards for best overall scores in each mode
- Leaderboard for traditional bowling mode
Multiplayer:
1-4 Player local multiplayerStandard Mode:
In this game mode, normal bowling rules apply. Try to get the highest score possible!Stroke Play Mode:
This mode will put your skills to the test! The goal is to knock down all of the pins in as few throws as possible.Rush Play Mode:
Speed is the key in this mode. Knock down all of the pins as quickly as possible! You get unlimited throws in this mode so fire away!Traditional Mode:
Feel like changing it up and playing a regular game of bowling? Now you can! You can put spin on the ball to curve it down the lane, or even change the oil pattern on the lane!Customizations:
Customize your experience! Change sound effects, room lighting, and pin colors! Play with anti-gravity pins, or apply a force multiplier to your throws for some extra oomph! (this is not always an advantage though......)System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Core i5-4590 or equivalent
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 970 or equivalent
- DirectX: Version 11
- Storage: 330 MB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
- Additional Notes: HTC Vive or Oculus Rift Headset and Controllers Required
Recommended
- OS: Windows 10
- Processor: Core i5-4590 or equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1060 or equivalent
- DirectX: Version 11
- Storage: 330 MB available space
- Additional Notes: HTC Vive or Oculus Rift Headset and Controllers Required
Supported Languages
Latest news
Patch NotesOfficial
New Mode, Updates, Transition to Full Release, Additional Thoughts
Hey Everyone, With the latest update, a new game mode was added! In the regular bowling lanes, an "Active Spin" mode was added. In this mode, you can control the spin on the ball after you release it by simply rotating your controller. This is certainly an easier mode for scoring well, but I find it to be a lot of fun. Next, I added the ability for Oculus users to be able to snap-rotate 90 degrees left or right by pressing the thumpad in those directions. This should help players be able to orient themselves appropriately for 2 sensor setups. I did not include this for Vive or WMR users because I fear accidental touches on the trackpad, but if I get enough requests to add this functionality for those headsets as well I can certainly look into implementing it. Another quick note, I reduced the maximum time per lane in Rush Mode to 60 seconds, because 99.99 just seemed a bit too long to me. Today VR Mini Bowling transitioned from Early Access to Fully Released. While I will continue to look into ways to improve the game and implement feedback from players, at this point I have included all of the core functionality that I was looking to achieve in the game, which is why I finally made the transition (a bit later than initially planned, my apologies). I know many of you have asked about an online multiplayer mode; I promise I haven't forgotten about this or ignored your requests. I never planned to include this in the game originally (this is a project that I work on in my spare time around a full time job), and so the game isn't really coded well upfront to adapt to a multiplayer mode. While developing my VR Curling game I started to dive into multiplayer, and since then I've been thinking of ways to include this in VR Mini Bowling. I still hope to achieve this at some point, but it still may be a while, and I don't want to promise it at this point in case it doesn't happen. This is why I transitioned the game from Early Access at this time. Thank you to everyone who ...Read full article on Community Announcements (bmacumber13)AnnouncementsOfficial
New Lanes Coming Soon
Hey Everyone! I just wanted to post a quick announcement that a new course (10 new lanes) will be released soon! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31458509/b9ce54dcd5377dba29c251821ef7bd0b00557a74.pngRead full article on Community Announcements (bmacumber13)Patch NotesOfficial
Update - Realistic Physics!
With the new update, realistic physics have been added to the traditional bowling mode. You can now put spin on the ball to throw a curve down the lane, and you can adjust the spin sensitivity to increase/decrease the effect. I've also added oil patterns and a toggle to show them on the lane if desired. There are 2 oil patterns so far, with more to come. Please let me know if you think the physics are off at all and I will continue to make adjustments until they are as realistic as possible. Have fun! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31458509/9d929e8d2fb45c06ce59103cd42e163598125d33.jpgRead full article on Community Announcements (bmacumber13)Patch NotesOfficial
Update - Realistic Physics!
With the new update, realistic physics have been added to the traditional bowling mode. You can now put spin on the ball to throw a curve down the lane, and you can adjust the spin sensitivity to increase/decrease the effect. I've also added oil patterns and a toggle to show them on the lane if desired. There are 2 oil patterns so far, with more to come. Please let me know if you think the physics are off at all and I will continue to make adjustments until they are as realistic as possible. Have fun! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31458509/9d929e8d2fb45c06ce59103cd42e163598125d33.jpgRead full article on Community Announcements (bmacumber13)AnnouncementsOfficial
V3 Release - New Lanes Added!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31458509/ff6cebe6356363815182dd0becde7219d76c0058.jpg Quite a few people have requested that I add a traditional bowling mode with realistic physics to this game. In response to those requests, a new traditional bowling mode has been added! To access this, use your pointer to click on the "MORE LANES" button on the wall. Then as always, bowl to begin. Please note that I don't have ball curve physics applied to the game yet, but I wanted to release this update once the lane was ready for play. Updates to the ball physics will follow in the near future. If you run into any issues or have any suggestions, please let me know! -BrianRead full article on Community Announcements (bmacumber13)






