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The Forbidden Arts

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The Forbidden Arts

Stingbot Games · Published by Stingbot Games · Official site ↗

Mostly Positive — 76% positive (38 reviews) · 66 achievements

Last updated 27 Sept 2026

The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.

DJCTQ 6Full Controller Support

£12.79

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Action, Adventure, Indie · 2019 · More £5 - £15 games

Embark on a thrilling journey to discover and explore the wonders of ancient magic in The Forbidden Arts. Play as Phoenix, a young boy determined to harness the power of fire in this indie adventure game from Stingbot Games.

About this game

Reviews

"This game is a must-buy for fans of 2D action platformers!" 9/10 - GameTyrant

"The Forbidden Arts is an equally demanding and rewarding platformer." 9/10 - GamingCypher

"I think Stingbot is on to something with this game" 8/10 - MulehornGaming

"There’s no questioning that it’s challenging, but the reward is worth it." 8/10 - Chalgyr's Game Room

"Side scrolling action at its best, it also brings a tiny bit of nostalgia along for the ride." 7.5/10 - Xbox Tavern

"... The Forbidden Arts is a very enjoyable game without a doubt." 7.5/10 - Generación Xbox

"A demanding platformer with a gorgeous art style that oozes with nostalgia from the era of 2D action adventures." 7.5/10 -

"The Forbidden Arts is a fun 2D action platforming adventure with short 3D exploration sections that offer a nice challenge for fans of the genre." 7.5/10 -

"The Forbidden Arts blew me away with its addictive gameplay and gorgeous art style." 3.5/5 - Mkaugaming


About the Game

**A game controller is not required to play The Forbidden Arts, but is highly recommended**

The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. When the hero of the game, Phoenix, seeks the counsel of a druid to make sense of his visions, she awakens the latent pyromancy within him. This begins an epic journey from Phoenix’s humble beginnings as he seeks to master the element of fire.

Key Features:
• 5 Worlds with multiple levels
• 6 Boss Fights
• 30+ different enemies
• 12+ hours of gameplay
• High quality hand-painted art style

• Channel your pyromancer flame to cast devastating spells upon enemies and bosses, protect yourself from harm and manipulate the environment.
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• Explore massive worlds with the ability to save your progress nearly anywhere and any time. You will alternate between 2d gameplay while in dungeons and 3d gameplay while exploring the world map.
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• Test your agility as you scale walls, jump gaps, climb vines and maneuver through several distinct environments filled with obstacles and challenges.
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• Progress through a captivating storyline following a young man who seeks the truth about himself and finds a grand adventure of ancient magic.
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• Embark on quests from friendly NPCs and solve puzzles you encounter along the way.

• Discover long-forgotten secret items and locations to unlock abilities and earn achievements.

The time has come to summon your inner fire and prove to the world you have what it takes to be called a pyromancer. Play The Forbidden Arts today.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 - 32 Bit
  • Processor: Intel i5 5th Generation or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 450 GTS / ATI Radeon HD 5750
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: High Quality game settings are not designed for minimum system requirements

Recommended

Recommended:
  • OS: Windows 10 - 64 Bit
  • Processor: Intel i7 6700k or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 / AMD R9 290
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English, Spanish - Spain, Hungarian, Korean, Portuguese - Brazil, Russian, French, German, Simplified Chinese, Japanese, Italian

Latest news

  • Patch NotesOfficial

    Patch 1.0.3.0 is live!

    Version 1.0.3.0 is now live! We've made a few changes to some gameplay mechanics to improve the player experience, modified some level design mechanics and fixed a bunch of bugs, among other improvements. Check out what's new: - Modified AI for the Frog Wizard. In dark zone areas the wizard will no longer teleport in front of the player, blocking the path which could result in a cheap death - Reduced speed of the fire arrow projectiles in the Abandoned Mines, making these areas a bit less frustrating for the average player - Updated and improved the input detection - support for more game controllers as well as fix some minor issues related to controller input - Improved efficiency and stability of drawing grass on the Overworld - Modified the placement of the Switches in the Abandoned Mines to avoid player getting stuck between the wall and switch - Modified some text and dialogue - Player should no longer get stuck in a rare frozen state after shooting a fireball or performing a ground roll - UI health bar now correctly displays proper health value in the Character Menu - Proper text size is now displayed in the character menu when highlighting equipment - Refactored and improved a lot of code - Various other bug fixes We just finished the Playstation 4 port of the game, and are still planning to launch in Q4, 2019. Version 1.0.3.0 will be submitted soon to both Switch and Xbox One. Thank you to everyone who has shared feedback on what they like about the game or what they feel could be improved. While we may not change everything that's suggested, we do our best and listen to everything, so please don't think we ignore you just because we don't change something. Stay posted for more updates in the future. Thanks for your interest in The Forbidden Arts.
    Read full article on Community Announcements (Stingbot Games)
  • Patch NotesOfficial

    Patch 1.0.2 is here!

    Ever since we first launched in Early Access a year and a half ago, we have been striving to improve The Forbidden Arts. Now that we're in full release, even though it's only been a few days since launch, we made a few changes to the game that are much more user friendly for a lot of players, without taking away the challenge that the game presents. Although I am personally a fan of old school platformers, with hard difficulty (TMNT on NES anyone?), I realize that difficulty does not necessarily equal fun, and thus there's a few things that have been removed from the game that didn't add to any "fun" factor: 1. Fall Damage. It's gone. If there was a demon in you that longed to fall from great heights and watch Phoenix collapse on impact, well, that demon is now laid to rest. 2. You can now double jump when falling/rolling off a ledge etc. This is pretty standard in a lot of platformers and has been suggested by a few people. Took quite a bit of re-coding, but it's in there now and I hope you guys enjoy it. A lot of other things are patched, so here's what's new since the original 1.0 release: - Added the ability to perform a jump when falling off any surface, so long as the player has not already performed a double jump - Removed falling damage. Player will no longer take damage when falling from great heights - Removed some flickering from the trees in the Abandoned Mines entrance - AI animation adjustments - Disable siphoning if player is siphoning fire during griffin cutscene - Audio settings will now be properly saved when switching to different options sub menus - Fixed some font display issues when changing from Japenese back to English - Added a hint for how to unlock the swamp treasure chest - Modified Chiromancer boss fight - Minor level design modification in The Hives - Various Bug fixes Thanks for your interest in The Forbidden Arts. We are going to be focusing on finishing the Playstation 4 port of the game, but we will continue to improve the game and ...
    Read full article on Community Announcements (Stingbot Games)
  • AnnouncementsOfficial

    The Full Release is here!

    Short and Sweet: After 4 years in development and 1.5 years in Early Access I'm happy to say the full release is here! I'd like to thank everyone who contributed feedback throughout Early Access. You know who you are, and the game wouldn't be what it is if not for you. If anyone finds any bugs, needs assistance or anything else, do not hesitate to reach out. We will continue to support the game and ensure you are getting the most of what you pay for. Thank you again, and we hope you enjoy The Forbidden Arts! Sterling Selover Stingbot Games
    Read full article on Community Announcements (Stingbot Games)
  • AnnouncementsOfficial

    Full Release Aug 7, 2019! Details!

    We are pleased to announce the release date for the full version of The Forbidden Arts: August 7, 2019. In 3 weeks, all content will be unlocked, and you can finally complete Phoenix’s journey to mastering the element of fire. https://www.youtube.com/watch?v=tcYG5wmwhq0 The full version of the game also has several areas of polish, improvements and bug fixes not seen in Early Access. There are new screenshots from the full release available to view on the Steam Page. We will be updating more assets as we get closer to launch day. The Forbidden Arts has been in development for more than 4 years total, and 1.5 years in Early Access alone. As many of you know, this is a passion project, and it’s great to bring my vision to life. Thank you to everyone who has shown interest in the game and supported our development cycle. We have listened to so much feedback over the past 1.5 years and worked hard to integrate changes and make improvements. The price of the game will increase to $14.99 USD on launch day, so if you are looking for any sort of discount, purchasing the game now will save you a couple bucks. At this point, I would advise against playing the Early Access version of the game as the full release is a bit more polished and only a few weeks out. Over the next few weeks I’m going to be writing/posting some Blogs about our development cycle, experience in Early Access, the challenges of porting and optimizing the game to Nintendo Switch, and possibly other topics. It’s a great time to reflect on the development of the game, and for those of you interested in reading my Blogs, just follow Stingbot on Twitter, like Forbidden Arts on Facebook or check out our Blog on our website: http://www.stingbotgames.com August 7, 2019! Thank you all for your interest in The Forbidden Arts. We truly hope you will enjoy the final product. Sterling Selover Stingbot Games
    Read full article on Community Announcements (Stingbot Games)
  • AnnouncementsOfficial

    Version 0.9.8.0 is live! Almost there!

    Version 0.9.8.0 of The Forbidden Arts is live. You can now play The Forbidden Arts on your Mac! We added platform support for MacOSX 10.12 + later. Please keep in mind the hardware requirements. If you do not have the recommended requirements, you should proceed to lower graphics quality until smooth performance is achieved. This can be adjusted in the Video Options menu. Screen tearing is quite common on Mac, so by default we enable VSync, capping the FPS at 60. You can disable this if you wish. Due to a bug that was found when submitting specific achievements, we felt it necessary to upgrade the game and bring it closer to it's 1.0 counterpart. Lots of other significant changes/improvements are included in version 0.9.8.0: - The Forbidden Arts is now compatible with Steam's offline mode - Updated Achievments to work properly with the new save system. Certain achievement types like enemy kills will now update properly - You no longer need to close down and reboot the game when changing quality settings. The game will now reset to the title screen. - Updated Steamworks integration - Updated Game Engine - Screen resolution will now default to 1080p (if supported) on first bootup, regardless of native resolution. This is to balance performance across so many variations in hardware. If you want to play the game in a resolution higher than 1080p then you can set the resolution in the video options menu to whatever your monitor supports. - Changed controller code for processing submit button - Input is now disabled until the splash screen has finished displaying upon starting the game - Fixed some collision issues on the overworld - modified some dialogue - Changed Harpy shriek particle FX shader - Adjusted particle collision for water spray FX on the Swamp Challenge Level - Adjusted and optimized mist in the swamp levels - Bug fixes If anyone experiences any issues on either the PC or Mac version of the game, please inform us and we'll be sure to address the issues. Tha...
    Read full article on Community Announcements (Stingbot Games)

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