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Rise of the Foederati

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Rise of the Foederati screenshot 1
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Rise of the Foederati

Genos Studios · Published by Genos Studios · Official site ↗

Mixed — 64% positive (11 reviews)

Last updated 27 Sept 2026

An historically accurate multiplayer strategy game that combines RPG elements with turn-based combat. You play as a leader of one of the many tribes surrounding the Roman borders in mid-5th century AD. Your objective is to lead your warriors into raids, skirmishes and battles to survive.

Early AccessDJCTQ 14

£5.90

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £5.90 · Highest: £5.9013 Oct 2026

Indie, RPG, Strategy, Early Access · 2020 · More £5 - £15 games

Lead your tribe to survival in Rise of the Foederati, an indie RPG and strategy game where you command warriors through historical raids and battles.

About this game

Rise of the Foederati was formerly an online, massive multiplayer, now single-player focused strategy game that combines real-time strategy with turn-based combat. You play as a leader of one of the many tribes surrounding the Roman borders in mid-5th century AD, and your objective is to lead your warriors into raids, skirmishes and battles to survive. More important than winning battles, however, is to wade through the intricacies of managing your warband, as your soldiers will support your leadership as long as you bring them loot and glory. A weak leader, however, may face discontent warriors that will desert, abandon formations, disrespect your commands, or even challenge you to take control of your group!

Spine-chilling, realistic immersion

What you hear is what it is. A knife stab. A shield blocking an incoming sword. The jingling sound of coins inside a bag. Nearly every sound you hear in Rise was recorded in studios to be as realistic as possible. The eerie feeling before a battle now feels more tense than ever, with dynamic music that shifts with a battle's progress.

Deep, intricate, and tactical gameplay

Witness your soldiers improve as they wage wars with you.

Historical accuracy
The Dark Ages (or, more accurately, Migration Period) as you have never seen before. Rise of the Foederati has historical accuracy down to the most minimal detail. From the pronounciation of one of the dozen extinct languages of the period to the design of warriors' armaments, the experience you have is as historically accurate as it gets.

Politics paved with power and casualties
An ever-changing political scene awaits you. Within each swing of the pendulum of power, you'll be forced to make decisions that may have long-term repercussions. For example, if a huge force from a previously neutral tribe attacks your own, it may require your warband to ally itself with old enemies against this new threat.

Rally your friends, raid your enemies, protect your tribe*
Hundreds of players are present at the same time in Rise. Your movements and battles are present in real-time; there are no instances in the world. Your actions make a mark in the world. The more people you bring to your side, the bigger your actions are.

* To be added after Early Access

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or above
  • Processor: 2 GHz or better
  • Memory: 512 MB RAM
  • Graphics: Radeon RX 550/GeForce GT 730 (1 GB)
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Recommended

Recommended:
  • Memory: 1 GB RAM

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Cutscenes are here!

    Hey there. Long time no see! We have been working as much as we can to provide a playable campaign for you guys, and today we come with a very important announcement. We have a workable structure to insert cutscenes to the game! This is a small preview of what this is capable of, and we still have a couple frameworks that are much simpler to be added; we are very happy that this is the most common type of cutscene in the campaign, and it opens up a world of possibilities. In another news, there'll be some new mechanics for campaign which are not exactly world exploration, but should be a good middle-ground. Expect news also from this! Plenty of cutscenes are being added for the first chapter, and a new test version for the game with the campaign should be available in the coming months. Stay tuned.
    Read full article on Community Announcements (Genos Studios)
  • Patch NotesOfficial

    Update 1.8.2

    Hello everyone. Another package of fixes for the game. Some are small, but noticeable. One of the new units were being removed because of coding issues, and should work now. We expect more fixes in the future until the game is ready for a campaign. Stay tuned. Fixes: * Suebian Proven Ones now should be deployable and able to be played. * Buying certain items now does not place them in an invisible black hole that makes it disappear; should be correctly placed in the player's inventory. * Right-click "Take" command in looting should work properly * Defeating a leader now should properly crush the warband's morale.
    Read full article on Community Announcements (Genos Studios)
  • Patch NotesOfficial

    Update 1.8.1

    Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member. Since we are disallowed to use it, our updates and files have been transferred manually, which increases our time drastically. Internally, we decided to let our subversion client resolve their internal issues while we develop our campaign. Though we are behind in programming, our artwork and animation has been going fast. We have a script ready and expect everyone to like this small preamble to our main campaign, as a prelude that is actually an epilogue. You'll guys know more details in a few. Not everything is bad news. Hyperkinetic has been a great partner so far with us and now has most of the knowledge of our code. This will help in the future with faster updates, but it'll require the subversion client to be restored. I hope everyone has a nice weekend! Fixes: * Some units were having a red glow when attacked (Visigoth units) others aren't (Frankish units like Trustismanne and Galikakus) * Units were playing both Hurt and Defeat animations when defeated; should go direct to Defeated
    Read full article on Community Announcements (Genos Studios)
  • Patch NotesOfficial

    Update 1.8

    Hello, everyone. Today we give our Christmas present to everyone who contributes to our game. Its been several months since our last endeavours in developing were made, and we can safely say that the first fruits arrived in time for the holidays. A long-remaining glitch in our multiplayer code left everyone without the means to play with each other, which was one of the core features of our early builds. As much as desync and bugs still happened, it was possible for players to play freely by creating a room and inviting others for a fight. Today, this has been finally addressed, and our partners at Hyperkinetic worked hard to provide a fix. This has revealed as well that our current code is not up to standards (evidenced by our previously mentioned problems), and not only has the fix been made, but we are now aware of the steps required to upgrade our systems for larger scale playing. Its not realistic for us to make this change right now, as we shifted our focus to single player, but its definately on our radar on things to-do once campaigns are fully implemented. The update is not without content, tho. We made several grammar mistakes on item descriptions, tweaked a few weapons and added a new type of Long Sword, the Semispatha. Players now can choose between the Hairus, the Spatha and Semispatha as their weapon of choice, each with their own advantages and disadvantages. Progress on the campaign side will remain constant as we slowly but surely add the content required for implementation. Because it takes some time for programmers to understand previous work, the inertia is now broken, and you can expect more constant updates throughout the next year. * Added: New Long Sword-class item, the Semispatha. A sword that is light and fast, and even cheaper than other models, but has slightly reduced damage and Parry value due to its lower reach. * Fixed: Multiplayer should now work again. Desync issues and bugs related to turn order and units should still happen, albei...
    Read full article on Community Announcements (Genos Studios)
  • AnnouncementsOfficial

    New Development Partnership with Hyperkinetic Studios

    Hello there. We are very proud to announce an ongoing negotiation of partnership with Hyperkinetic Studios for the development of Rise of the Foederati! Although it is a little early to bring the exact points of our agreements, this news is to further address and finally solve our systemic issue of programming workforce that is plaguing us for years; we expect that this partnership brings a hyperkinetic boost to our programming forces, and solidify this alliance for more projects in the future. Expect more details soon, as we finalize our deal and solidify the fineprint of our joint efforts.
    Read full article on Community Announcements (Genos Studios)

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