
Screenshots

Mercury Blue: Mini Episode
Turbo Chimp · Published by Turbo Chimp · Official site ↗
Very Positive — 88% positive (112 reviews) · 8 achievements
Last updated 27 Sept 2026
Join Captain Jake Hunter and his loyal sidekick FU-2 as they storm across the galaxy in search of adventure (and revenge) in a side-splitting classic comedy adventure!
Action, Adventure, Indie, Free To Play · 2018 · More free games
Embark on hilarious adventures and side-splitting comedy as Captain Jake Hunter battles across the galaxy. Experience Mercury Blue's free-to-play indie escapades from Turbo Chimp, released in 2018.
About this game
Game Features
Saucy Storylines!
- a rich narrative and crazy characters help bring the galaxy to life!Perplexing Puzzles
- classic point-and-click puzzles that will leave you in stitches!Arcade Action
- gratuitous, hard-core action...batteries included.Fart Jokes
- fart jokes. Yep, they're in there alright!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or Later
- Processor: 2.0+ GHz processor
- Memory: 2 GB RAM
- Graphics: SM3-compatible video card
- DirectX: Version 10
- Storage: 6 GB available space
Recommended
- OS *: Windows 7 or Later
- Processor: quad-core Intel or AMD processor
- Memory: 4 MB RAM
- Graphics: DX11 compatible video card
- DirectX: Version 11
- Storage: 9 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Mercury Blue: Mini-Episode Bug Fixes
We've updated Mercury Blue: Mini-Episode with the following improvements: - Improved load times for all scenes: previously textures and resources were taking a long time to load before scenes became active. Optimisations have now been put in place to improve load times. - Fixed bug when exiting door: A gap in the ship door colliders was "trapping" the player character, preventing them from exiting the ship. This has now been fixed. - Volume adjustments: certain music and sound effects were quite loud by default. These have now been normalised. - Improved path finding algorithm: certain objects were blocking hotspots when attempting to traverse the current scene. This has now been rectified. - Various (minor) tweaks to graphics, audio and dialogRead full article on Community Announcements (simon.anderson6)






