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Pimiko Plus

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Pimiko Plus

Delmunsoft · Published by Delmunsoft · Official site ↗

Positive — 93% positive (15 reviews) · 14 achievements

Last updated 27 Sept 2026

It's time for Ruho to show 'em how a plumpy mama gets rich! Trade goods ranging from computers to automatic weapons as you visit the towns dotting a countryside in the sunset world of Tumydorado.

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.698 Oct 2026

Indie, Simulation, Strategy · 2017 · More under £5 games

Explore Tumydorado's sunset landscapes as Ruho amasses resources through strategic trading in this engaging simulation from Delmunsoft.

About this game

Kids These Days!


Those darn kids and their weapons of mass destruction! Back in Ruho's day, people talked their problems out... with bullets, bribes, bombs, and good old fashioned exchange of goods. Mama Ruho's got her work cut out for her if she's gonna restore Hapytown to its former glory—and she's gonna do it with tender loving care. And bullets.

Rebuild the Wasteland... And Get Rich Doing It


The backbone of polite society is trade! Explore the region and trade goods between 8 different markets to trade goods, buy weapons, and hopefully avoid raiders while you're at it!

Features:
  • Marketplace simulation features trends, busts, and fads
  • Random negotiation and raid opportunities (events, raider attacks, merchant caravans!)
  • Classic PC sim interface
  • Earn credits for successful runs and achievements and unlock replay content
  • Colourful Delmunsoft visual style
  • Hybrid FM soundtrack

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows XP or above
  • Processor: AMD Athlon X2 or better
  • Memory: 512 MB RAM
  • Graphics: GPU with OpenGL 2.1
  • Storage: 35 MB available space
  • Sound Card: N/A
  • Additional Notes: Minimum 1280x720 resolution

Recommended

Recommended:
  • OS *: Windows 7 or above
  • Processor: AMD FX/Intel Sandy Bridge or better
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6500 Series or better
  • Storage: 35 MB available space
  • Sound Card: N/A
  • Additional Notes: Minimum 1280x720 resolution

Supported Languages

English

Latest news

  • Patch NotesOfficial

    2.x Patch Updates (soon!)

    OK folks, here's the changes I want to put into 1.2.x patches: Real inventory + changes to equipment purchasing TOWNS! Little isometric representations of the game's 8 towns that contain NPCs and Services (see screenshot below!) NPCs: Characters you can talk to, give things to, or get things from Services: Auction (for obtaining powerful weapons), storage, home (for selecting a place you start your next game from) Pimikopedia, a help/document interface where you can look at tutorials or unlockable entries Additional music Combat updates. I'll give more details on this after the other changes are done. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31056618/36ff761f50834e5da861dd0e5e9545c1c81214d3.png For everyone that stuck with it so far, thank you for being so patient! The patch will come when it's ready—I'm still working on the tileset/town maps and the NPC scripting so I can't give a precise ETA on the update. It's still a one-person effort, so you'll have to bear with me a bit.
    Read full article on Community Announcements (noyemi.pzi◩◪)
  • Patch NotesOfficial

    2.x Patch Updates (soon!)

    OK folks, here's the changes I want to put into 1.2.x patches: Real inventory + changes to equipment purchasing TOWNS! Little isometric representations of the game's 8 towns that contain NPCs and Services (see screenshot below!) NPCs: Characters you can talk to, give things to, or get things from Services: Auction (for obtaining powerful weapons), storage, home (for selecting a place you start your next game from) Pimikopedia, a help/document interface where you can look at tutorials or unlockable entries Additional music Combat updates. I'll give more details on this after the other changes are done. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31056618/36ff761f50834e5da861dd0e5e9545c1c81214d3.png For everyone that stuck with it so far, thank you for being so patient! The patch will come when it's ready—I'm still working on the tileset/town maps and the NPC scripting so I can't give a precise ETA on the update. It's still a one-person effort, so you'll have to bear with me a bit.
    Read full article on Community Announcements (NOYEMI.M2)
  • Patch NotesOfficial

    Patch 1.3

    Finally! I had some time to put towards updates, and I have some goodies: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31056618/c7b867c277e88a9ee26cbd902f597a7ae0ee387b.png Version 1.1.3 adds—you guessed it—a light tutorials system! Tutorials use larger boxes than regular alerts, and the game will automatically turn off tutorials if you've seen them all. It should alleviate almost all of the problems first time players have when they're trying to figure the game out. If it needs anything added or you'd like more comprehensive ideas for feature updates/improvements, please let me know in the forums! Other Changes: Token Shop values are now more generous, so new players are more likely to gain enough to buy a new class on their first or second run-through A bug with saving unlocks has been stomped. Previously, the unlock routine would tap out and get stuck on a certain index (meaning you needed to buy unlocks in order if you wanted it to save properly) but this is no longer the case~! In tutorial messages, the game tells you the weight threshold before you get worse encounters.
    Read full article on Community Announcements (NOYEMI.M2)
  • Patch NotesOfficial

    Patch 1.3

    Finally! I had some time to put towards updates, and I have some goodies: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31056618/c7b867c277e88a9ee26cbd902f597a7ae0ee387b.png Version 1.1.3 adds—you guessed it—a light tutorials system! Tutorials use larger boxes than regular alerts, and the game will automatically turn off tutorials if you've seen them all. It should alleviate almost all of the problems first time players have when they're trying to figure the game out. If it needs anything added or you'd like more comprehensive ideas for feature updates/improvements, please let me know in the forums! Other Changes: Token Shop values are now more generous, so new players are more likely to gain enough to buy a new class on their first or second run-through A bug with saving unlocks has been stomped. Previously, the unlock routine would tap out and get stuck on a certain index (meaning you needed to buy unlocks in order if you wanted it to save properly) but this is no longer the case~! In tutorial messages, the game tells you the weight threshold before you get worse encounters.
    Read full article on Community Announcements (noyemi.pzi◩◪)
  • Patch NotesOfficial

    Patch 1.2

    Here we are with Patch 1.2! Most of the changes are dev-related so I won't recall those here, but I'll give you the good news for the player side... ...When you get into a battle, the player window now correctly resets to the location you anchored it before the fight! No more having your window get moved by the battle and having to move it back, because the game does it for you.
    Read full article on Community Announcements (NOYEMI.M2)

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