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Watch trailer on Steam ↗Government Simulator
Ambiera · Published by Ambiera · Official site ↗
Mixed — 47% positive (190 reviews) · 20 achievements
Last updated 27 Sept 2026
Government Simulator is a is a simple economic and political simulation game based on real-world data. Take control of a whole country, like the USA, Germany, France, Russia, or Austria. Change laws, taxes and budgets based on real world statistics and data, and see what happens.
£7.19
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Price history
Indie, Simulation, Strategy · 2017 · More £5 - £15 games
Explore the intricacies of governing a nation in Government Simulator, an indie strategy game that lets you shape laws and budgets based on actual data. Experience the challenges of leadership as you navigate economic and political landscapes.
About this game
Real World Data
The game is running on real-world data. Meaning everything is based on real values: If you play as the USA, the debt, income, expenditures, crime rate, unemployment rate, etc. you start with is based on the actual, real values of the USA. For example if you lower a tax rate, you'll see what the simulation calculates as new values afterwards, in dollars, people, crimes per 100.000, interest rate, life expectancy in years, and similar.
Gameplay
There are goals to fulfill, like decreasing the crime rate or achieving a certain public health or education rating, but it is already interesting to try to fiddle with the various options alone: What happens if you lower the minimum wage? What if you change the length of maternity leave? Or the retirement age? You can also do more serious changes like introducing censorship laws, compulsory military service, cash bans, or universal basic income.
There are military options, so you can start a war with any country in the world, and adjust its operation mode while the conflict is active. But be sure not to let it run out of control. Some countries for example also have a nuclear option, of course.
The game also includes a media and public relations system, where you can read the most interesting headlines, and try to influence the media with PR stunts, interviews, and similar.
Countries
You can play as the USA, Germany, United Kingdom, Russia, France, Switzerland, and Austria: These are the countries the simulation was implemented and tested to work nicely. But there are also additional countries and scenarios which can be downloaded. It is also possible to create new countries and scenarios on your own and share them with others.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2 GHz dual core
- Memory: 1 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 120 MB available space
- Additional Notes: minimum resolution of 800x600
Recommended
- OS: Windows 10
- Processor: 2 GHz dual core
- Memory: 2 GB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 120 MB available space
- Additional Notes: you'll see more charts at a resolution of at least 1680 x 1050
Supported Languages
Latest news
AnnouncementsOfficial
Government Simulator 2 soon available on Steam!
Good news: Government Simulator 2 will soon be available on Steam! It comes with a modernized simulation engine, support for simulation emergencies and situations, economic relations, social media, and a lot more. We will also merge some of the improvements back into Government Simulator 1, where it makes sense. Here is a short trailer giving a quick overview: https://www.youtube.com/watch?v=-zxDT7EmaCA Emergencies like pandemics, power shortages, energy criss, inflation and similar have become important recently, and the game will simulate these as well. {STEAM_CLAN_IMAGE}/30946513/a98f993feca90673b2c673505651e3a98366b96a.png {STEAM_CLAN_IMAGE}/30946513/ef7a3fea24651dacf6a52bfe91728d392e79eb36.png Additionally, economic relations to other countries (like trade agreements and tariffs) have been become more and more popular recently, and even social media now has more influence on politics, so these are modeled now as well: You can wishlist it on steam already now: https://store.steampowered.com/app/1930680/Government_Simulator_2/ Any feedback until the release is welcome!Read full article on Community Announcements (Ambiera)AnnouncementsOfficial
Government Simulator 1.5 - Various improvments
Government Simulator update 1.5 is now available. This update is the first after update after a long time adding some minor improvements and changes everywhere: Adjusted economic growth for larger values of inflation later in the game, to make it more realistic. Unemployment rate is now also simulated a bit more in depth in scenarios like these. Fixed scrollbar theme when running on some systems on Windows 11 Adjusted military strength for a couple of countries slighly to match more real world data. Note: This only affects you when you start a new game, existing running games are not affected by this. Hope you'll like this update. More updates likely to come in the near future again. Feedback is welcome as always!Read full article on Community Announcements (Ambiera)AnnouncementsOfficial
Government Simulator 1.4 - Tariffs
Government Simulator update 1.4 is now available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30946513/1b514d16b7f4f8cc5b7cba69e58b512751f01328.jpg This update adds Import Tariffs and a few bug fixes and improvements. Details: Import Tariffs You can now impose import tariffs using the "Laws" tab. You can specify a total average rate for these, and the engine will uses this value for calculating the simulation. The effect tariffs will have depends on how the internals of the country you are running look like. Limitations: There are no individual types of goods or countries of origin on which you can impose tariffs, it is just an average factor, since the simulation isn't fine grained enough for this. Economic growth rating values have been adjusted a bit, causing the labels on the economic growth statistics screen to show better values (like 'Excellent' for a value of 6% instead of previously just 'good') Added a scroll bar to the 'satellite states' page on the military conflicts tab, so that you can see all satellite states if you have many of them. The Steam "Economic growth" achievement wasn't reachable after the last update anymore, this is fixed now Environmental destruction simulation has been adjusted a bit Hope you'll like this update. Feedback is welcome as always!Read full article on Community Announcements (Ambiera)Patch NotesOfficial
Government Simulator 1.3 update
Government Simulator update 1.3 is now available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30946513/ea02fd371cc60e74e06079e7ffd95589c80cad77.jpg This update adds cheats (possibility to circumvent the implementation effort points mechanism), a new law, gameplay tweaks, and improvements here and there. Details: New law: Plastic bag ban In order to reflect current developments, the game now has a new law to select: 'Plastic bag ban'. Also, when you start a new game with France, the plastic bag ban law will be active there to reflect France's bag ban starting in 2016. Cheats There are now cheat codes in the game. If you play though the USA scenario and finish it successfully, cheat codes in the game will be unlocked. The cheat code 'NOMORELIMITS' entered in the game will give you 100 implementation effort points. Note that if you already played through the USA scenario previously before this update, you need to do this again to unlock cheats, unfortunately. Debt Explained There is now an explanation in the statistics tab on the "debt" entry, explaining how the current debt was generated. It shows the old debt, the defict and the interest which had to be payed on debt. This makes it probably a bit more clear for people not understanding that their debt sometimes would not be reduced although they had a negative deficit. Crime rate adjustments Crime rate calculation has been adjusted a bit and factors such as tax burden, income, unemployment rate, police budget, prison budget, punishment rate, alcohol ban, torture, surveillance and similar influence it a bit differently now. The description of implementation effort points now also shows that a lower game difficulty gives you more points. Fixed a problem when dragging game window accross multiple screens. Various minor gameplay tweaks and improvements here and there. Hope you'll like this small update. If you want specific new features in a future update, don't forget to post this into the discuss...Read full article on Community Announcements (Ambiera)Patch NotesOfficial
Government Simulator 1.2 update
Government Simulator update 1.2 is now available. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30946513/ea02fd371cc60e74e06079e7ffd95589c80cad77.jpg This update adds balancing tweaks, fixed problems, improvements here and there, and a new scenario. Details: Gameplay balancing The amount of efford points needed for changing critically underfunded departments has been reduced quite a lot. For example, previously, you needed a lot of points for increasing the budget of 'Bike Ways' in the transport category in the US scenario, or 'Police' in the Russia scenario. This is no longer the case now. New scenario: UK after Brexit This new scenario simulates the UK after a possible brexit scenario. Note that this scenario might contain errors and unrealistic or made up values. You can play this scenario by selecting the "Downloadable scenarios created by users" in the "new game" dialog. Family Support Changed the way people react to changes in the amount of family support budget a bit. Budget adjustments Adjusted the evaluation of the budgets for the simulation of various departments such as hospitals, internet, telephone, muesums and monetrary system for a handful of countries, to make this more realistic. Performance improvements The game now runs a bit faster on slower systems, especially on Windows 7 (Windows 8 and 10 were already quite fast) Fix for Newspaper animation problem: On some system, the newspaper animation would sometimes be stuck, this has been corrected now. Fixed a problem where downloadable scenarios could specify a different start date, but the month would be ignored. This is no longer the case now. Thanks again for all the feedback! Hope you'll like this update. If you want specific new features in a future update, don't forget to post this into the discussion forum (the comments section below this news is a bit difficult to use for discussions). Further feedback is welcome as always!Read full article on Community Announcements (Ambiera)






