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Horror Hunt

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Horror Hunt

Gnaw Games · Published by Gnaw Games

Content notice: Game contains gore and violence with guns.

Mixed — 57% positive (28 reviews)

Last updated 27 Sept 2026

Inspired by the classic "Prop Hunt", Horror Hunt combines the elements of "hide and seek" and a horror atmosphere.

DJCTQ 14Co-opPvP

£3.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.999 Oct 2026

Indie · 2019 · More under £5 games

Embark on a tense hide-and-seek adventure where every corner conceals danger. In Horror Hunt, players must navigate through eerie environments as both hunters and survivors in this thrilling indie game from Gnaw Games.

About this game

**NOTE THIS GAME IS MULTIPLAYER ONLY **


Inspired by the classic "Prop Hunt", Horror Hunt combines the elements of "hide and seek" and a horror atmosphere. Players are separated into two teams - The Hunted, and Props. After each round the teams are swapped to play the other faction.

AS THE PROP

The prop's job is to prevent the "Hunted" from finding the 4 codes to unlock the door and escape. Props may turn into almost anything from the environment, stealth, melee attack, throwing dagger, as well as night-vision (with changes / more to come). Blend in with your surroundings and wait for the time to strike. Hunt down the opposing team or prevent them from escaping to win the round.

AS THE HUNTED

The hunted's job is to collect the 4 codes to unlock the one key-padded door to escape and win the round. Equipped with an assault rifle with unlimited ammo, unlimited sprint, glow-sticks, traps, and a flashlight(with changes / more to come). Be on high alert while searching for the yellow pages that contains a piece of the code. Glowsticks will help remember which rooms are clear from codes. Equipped traps will help watch your back from any prop sneaking around in the area.

PLAY WITH AND AGAINST FRIENDS

Horror Hunt is networked by a Peer-To-Peer connection. Anyone can create a custom game and anyone may join unless password protected. Party up with your friends or possibly make some new ones!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel I3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 860
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel I7
  • Memory: 8 GB RAM
  • Graphics: NIVIDIA GTX 1070
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Release Content 1.0

    NEW: JUMP SCARE TRAP ( Props ) Each prop player has 1 jump scare trap. Simply place this down near codes, doorways, or anywhere. EMP Grenade ( Hunted ) Each Hunter has 2 EMP grenades that knock surrounding props out of their prop form and silencing them for 1 second Silence is a new mechanic that prevents props from using any ability besides their melee attack HUNTED: Increased hunted's glowstick throw speed from 1500 to 2000 Flickering flashlight events are now much quicker and random Fixed a bug that caused glowsticks to go through the ground or walls Now spawn with flashlight ON PROP: Changed prop line trace detection to turn into prop from 600 to 700 (Can change into prop much further away now) Decreased the rate at which nightvision is used. (Nightvision lasts roughly 25 percent longer) Reworked the appearance of nightvision (Again) Fixed a bug where being hit while in nightvision will remove the green effect Prop rotation is now set to mouse wheel up and down. No longer needed to lock in place Melee damage increased from 20 to 25 GAMEPLAY: At the beginning of the round the map is lit up so props can setup without nightvision This gradually degrades until Blindfold phase is over Fixed Explosion trap spawning for clients Added nameplates above player's heads (This only shows for teammates) Being hit by a prop's throwing dagger will now removed the Hunted from the keypad door if it's being used Added an "Interact" text to the code door when close by Entering the wrong code will now kill you (Guess wisely) HUD: Implemented Key Bindings 1.0 in the settings Added "How To Play" on the Main Menu When glowstick count is 0, text is changed to red within the Hunted HUD When traps count is 0, text is changed to red within the Hunted HUD When EMP count is 0, text is changed to red within the Hunted HUD When Health count is 25 or below, text is changed to red within the Hunted HUD When traps count is 0, text is changed to red within the Prop HUD When Health count is 25 or b...
    Read full article on Community Announcements (Gnaw)
  • Patch NotesOfficial

    Patch Version 0.5.3

    Gameplay: Further generalized optimizations HUD: Fixed scoreboard alignment Temporarily removed dying from entering wrong code (Re-doing / Fixing breaking bug) Hunted: When ammo reaches 10 or below the text color is now changed to red Code colors are now yellow text Separated codes text from ammo text Prop: Reduced throwing dagger's damage from 15 to 5 Reduced melee attack's damage from 25 to 20 Trying to stealth while transformed into a prop will now automatically remove prop and stealth (QoL) Maps: Fixed prop offset of bookshelf on map Office Fixed prop offset of cupboard on map Office
    Read full article on Community Announcements (Gnaw)
  • Patch NotesOfficial

    Patch Version 0.5.2

    SOUND: Improved reload sound Improved ambient loop HUNTED: Added pickup text when near own explosive trap (E by default) (QOL) PROP: Fixed issue with sensitivity not setting and saving Reworked nightvision's appearance. No longer in locked rotation state when transforming out of prop (QOL) OTHER: Fixed bed collisions on map: Hotel
    Read full article on Community Announcements (Gnaw)
  • Patch NotesOfficial

    Patch Version 0.5.1

    Temporarily removed doors from maps. (Reworking) Improved numerous network optimizations. Improved animation optimizations. Names in chat now represent Prop (Blue) or Hunted (Red) Removed ping from join server --- Hunted --- Increased gun damage from 10 to 15 Increased Explosive trap beam range from 1000 - 1200 Explosive trap now ignores beam trace from owner when being placed Can pick up your placed trap with "Interact" (E by default) Improved glowstick replication. --- Props --- Reduced movement speed from 700 to 600 Increased throwing dagger cooldown from 5 to 6 Increased stealth cooldown from 10 to 12 Penalty from throwing dagger reduced from 5 seconds to 3. Fixed a big where props were able to attack while transformed. Other issues. If playing and having stuttering network issues please go into C:\ Users\ YOURNAME\ AppData\ Local\ HorrorHunt and delete the "Saved" folder then restart game. Game has been locked to 60 fps for now. Different max fps' between client and host causes network problems.
    Read full article on Community Announcements (Gnaw)

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