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Watch trailer on Steam ↗Heckpoint
Nodacoy Games, Jadan Bliss · Published by Rooster Republic LLC · Official site ↗
Positive — 93% positive (15 reviews) · 12 achievements
Last updated 27 Sept 2026
Heckpoint is a frenetic side-scrolling shoot 'em up where everything and everyone is destructible (especially you). Explore seven worlds as any of 12 characters, each with a unique backstory and abilities. Collect strange matter to upgrade and unlock over 70 weapons and powers.
£7.19
Lowest price we've ever recorded
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Price history
Action, Indie · 2018 · More £5 - £15 games
In Heckpoint, dive into a frenetic side-scrolling shoot 'em up from Jadan Bliss and Nodacoy Games. With over 70 weapons to unlock and upgrade, each of the 12 playable characters offers a distinct journey through seven destructible worlds.
About this game
Fight back the hordes, unlock powerful and devastating weapons. Customize your load-out and head out into the glitch for heart pounding brutal action. Destroy the world, your enemies, everything. Find the obelisk. Can you reach the HECKPOINT?
KEY FEATURES
- Cut a path through eight procedurally generated worlds, destroying the environment and every enemy in sight. Soar the skies, or engage in up-close combat. Defeat the final boss and activate the obelisk to unlock the next world, or hone your skills in Spooky World or T Day!
- 12 characters with unique personalities, weapons, and abilities
- 70+ upgrades to stats, weapons, and abilities, unlockable by collecting and trading strange matter found in-game. Hundreds of possible combinations to build in your load-out!
- Permanently upgrade stats at the Gene Works
- Destroy grenades and reflect enemy lasers with your melee attacks. Instant karma!
- Dive out of the sky with a powerful melee attack to smash ground based enemies
- A frozen world with a treacherous surface. Apocalyptic worlds that naturally rain meteors
- Elite versions of enemies with increased health and damage who drop more strange matter
- Try to fly too long above the battlefield and watch as the game punishes you for cowardice with a hailstorm of meteors
- A mini-boss and unique final boss who guards the path to the obelisk in each level
- Customize your load-out with up to 8 slots of possible combinations of the 70+ weapons, specials, or stat enhancements to tailor your approach to battle.
- Four ways to play: three challenging runs, and one endless stream of annihilation.
NORMAL - The most accessible way to practice and play. No flying enemies, no deadly glitch field, and only a handful of elites after the miniboss let you get to grips with the game. The catch? Loot isn't quite as valuable.
ENDLESS - The battle goes on forever here. There is no obelisk to reach, it is only you against the unstoppable horde. How far can you go?
ONSLAUGHT - The number of elite enemies increases. Harder foes and a midpoint mini-boss join the battle and deep in the world rests the obelisk, a strange artifact that destroys and resets the world.
WARPATH - The game pushes forward for an even more frantic battle. There is no time to stop and think. Behind you, the glitch field eats up the world. Your skills will be pushed to the limit! - An original and expanding soundtrack from Two Iron Fists
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Pentium Dual Core 2 GHz
- Memory: 3 GB RAM
- Graphics: Radeon HD (onboard) or equivalent
- DirectX: Version 11
- Storage: 250 MB available space
- Sound Card: Any
Supported Languages
Latest news
AnnouncementsOfficial
First World bug fixed
We fixed a bug where, when you'd choose Replay after dying in a world, it would transport you to the first world you chose that play session rather than restart where you died.Read full article on Community Announcements (nodacoygames)Press Coverage
Everything in side-scrolling shooter Heckpoint can be destroyed, especially you
Heckpoint is a 2D side-scrolling shoot-'em-up about creating entire worlds just so you can destroy them. Its pretty pixels caught our eye last November so we featured it in our Indie GIF Showcase, and after a few months in Early Access, it recently launched on Steam for $10. Here's the rub: Some shady corporation tried to invent nega-energy and accidentally shattered our dimension in the process, creating holes to other realities that all manner of nasties are using as footholds for an interdimensional invasion. In other words, we've got some holes to plug, and to do that we've got to activate the obelisks located at the heart of Heckpoint's seven worlds. You play as one of 12 operatives, each with their own unique skill set which can be further customized using up to eight different weapons and perks. You can also improve your stats and upgrade your gear with the resources you find out in the field, and by find I mean harvest from everything that isn't nailed down and also the stuff that is. Combat is split between ranged and melee, but it's all explosions, all the time. Virtually every inch of Heckpoint's procedurally generated levels is destructible, so gratuitous violence is the way forward no matter which mode you're playing in. Onslaught mode, for example, features more elite enemies and mini-bosses, where Warpath mode pushes you forward with an ever-encroaching 'glitch wall' that consumes the level behind you. Endless mode challenges you to get as far as possible in a never-ending level, and then there's normal mode, which is a normal mode.Read full article on PC GamerPatch NotesOfficial
And then there were fewer (bugs)...
Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now unique, and worlds other than Forest, Spooky, and T Day must be unlocked by defeating the final boss in the preceding level (beginning with the Forest). The boss should also no longer leave the screen, causing the player to become stuck. The passives that upgrade your run speed now work correctly. Damage on all the weapons is now correct, even accounting for passive and permanent stat upgrades. Kills made with the laser cannon and Xeno Bear's stock special once again contribute to kill streaks. We also fixed Starman and Dracula's stock special that were causing no damage. Backgrounds once again match the world they're supposed to represent, reflecting the altered world sequence. We added a prologue for when you beat the final boss. At this point, we're pretty close to leaving Early Access. The design of the game is final, and further changes (if any) would likely just be tweaks to the interface. If anyone's still reading these, thanks for checking us out. It's been an interesting trip. -Heckpoint's Dev TeamRead full article on Community Announcements (nodacoygames)AnnouncementsOfficial
And then there were fewer (bugs)...
Hey all, We think we have most of the bugs squashed at this point. Lag is still gone, kill streaks are fixed (sorry... they were super broken and people were getting artificially high kill streaks through no fault or deceit of their own). The final boss in each world is now unique, and worlds other than Forest, Spooky, and T Day must be unlocked by defeating the final boss in the preceding level (beginning with the Forest). The boss should also no longer leave the screen, causing the player to become stuck. The passives that upgrade your run speed now work correctly. Damage on all the weapons is now correct, even accounting for passive and permanent stat upgrades. Kills made with the laser cannon and Xeno Bear's stock special once again contribute to kill streaks. We also fixed Starman and Dracula's stock special that were causing no damage. Backgrounds once again match the world they're supposed to represent, reflecting the altered world sequence. We added a prologue for when you beat the final boss. At this point, we're pretty close to leaving Early Access. The design of the game is final, and further changes (if any) would likely just be tweaks to the interface. If anyone's still reading these, thanks for checking us out. It's been an interesting trip. -Heckpoint's Dev TeamRead full article on Community Announcements (nodacoygames)Patch NotesOfficial
Achievements are here, enemy spawn rate restored, and fuel bug fixed
Hi all! Heckpoint has its first round of achievements. Also added is the ability to reset your achievements in the Options menu. We started with just a few achievements to test the waters, and are still kicking around ideas for where and how far we want to take them. The numbers for the Killer achievements were set when the enemy count was still low, so those will probably be the first to get updates/additions. What achievements would you like to see? Enemy count is back to normal. We set it low when we were first trying to nail down the source of the lag and forgot to set it back. Whoops. We are still tweaking and tuning to see how much of the original chaos we can bring back (and how much more we can add) without lag. Finally, we fixed a bug where your max fuel was being decreased in Home Base, where fuel is (supposed to be) unlimited. This was causing players playing on a difficulty higher than Easy to not be able to fly in Home Base. Please let us know if you experience any lag or weird bugs, or if you have questions or comments about Heckpoint. Thanks!Read full article on Community Announcements (nodacoygames)






