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Merv Reborn

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Merv Reborn

Sub Orbital Software · Published by Sub Orbital Software

3 user reviews — 33% positive (3 reviews) · 15 achievements

Last updated 27 Sept 2026

Merv is a classical platform game. Adventure through the many levels solving puzzles and finding collectables as you go. The difficulty increases the further you go.

DJCTQ 6

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.698 Oct 2026

Action, Indie, Casual · 2017 · More under £5 games

Navigate through intricate puzzles and collectibles in Merv Reborn, a 2017 indie action game by Sub Orbital Software. Experience the growing challenge as you progress through its levels.

About this game

Merv is a classical platform game. Adventure through the many different worlds solving puzzles and finding collectables as you go. The difficulty increases the further you go.


Key Features
  • Check your performance against other players on the leader-board.
  • Achievable achievements, In a reasonable length of time.
  • Keyboard and Controller support.
  • Fast and smooth scrolling action.
  • Continue from where you left off, Games are automatically synced to the Steam cloud.
  • Try and compete against other to beat their times.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: windows xp/vista/7/8/10
  • Processor: 2.0Ghz
  • Memory: 200 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Beta Release of Warlocks Nexus now available to play.

    The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers. New playable features include:- Ether storage. Enchanted arrows. Fire and ghost goblins. Volcano Horde Missions. Advanced Sewer Missions. Planetary travel. NPC shops. Demon and Radiated Versions of enemies. New potions to aid in mineral identification for mining. Improvements in the Flow field AI System, https://store.steampowered.com/app/3662680/Warlocks_Nexus Visit us on discord https://discord.gg/5MmgGYfBWW
    Read full article on Community Announcements (warlock[ads])
  • AnnouncementsOfficial

    Warlocks Nexus is now in Beta

    Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received your key then please message me or pop over to the Discord channel. https://store.steampowered.com/app/3662680/Warlocks_Nexus Discord Channel Link : https://discord.gg/5MmgGYfBWW
    Read full article on Community Announcements (warlock[ads])
  • Patch NotesOfficial

    Monthly Update.

    It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list. The more testers the better.
    Read full article on Community Announcements (warlock[ads])
  • Patch NotesOfficial

    Monthly update August 2024.

    Short update. GalaxIverse II launch went well, no bug reports and good reviews. Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ). Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
    Read full article on Community Announcements (warlock[ads])
  • Patch NotesOfficial

    Monthly update.

    I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items. At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ). Dedicated server to support 32 or maybe 64 players. Tricks and traps in the constructions / Points of interest. The game will be released as early access and will probably stay like that for a few years.
    Read full article on Community Announcements (warlock[ads])

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