
Screenshots

Watch trailer on Steam ↗Undercrewed
David Strachan, Dex Cimino · Published by David Strachan · Official site ↗
Mostly Positive — 72% positive (36 reviews) · 20 achievements
Last updated 27 Sept 2026
Grab your friends and build and fly your own customisable spaceship. With local and online co-op customise your spacecraft with a wide variety of components, you must work together to figure out the best way to survive your journey!
£8.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Strategy, Early Access, Casual · 2019 · More £5 - £15 games
Undercrewed invites you to collaborate on building and piloting your own spacecraft. In this 2019 indie game, work together or online with friends to customize parts and survive your journey through space.
About this game
Online and local coop means you can easily play with your friends no matter where they are.
In this game you must make real time decisions and prioritise your efforts to help your team, fans of FTL / Lovers in Dangerous Spacetime / Galaxy Trucker / Space Cadets / Artemis will enjoy this!

- Play the whole campaign up to four player co-op seamlessly through Steam
- Mix and match local and online players together
- Fine tune your ship by customising the rooms
- Operate the onboard systems of your ship from laser guns to shields, holomedics, repair drones and missiles
- Encounter exciting new events throughout your missions; experience poisonous gas leaks, collecting escape pods, intruders on board and many more...
- Taking on roles is up to you do you want to put on the captains hat and lead the team, do you see yourself as a top pilot or just get on those guns and blast your way through!

With so many ship layouts to choose from you can customise a ship to suit your play style and what you take will change how you and team play. Make the tough decision on how many rooms to dedicate to guns or defences or if you want the flexibility to deal with every situation, choosing what rooms to take and where they are on the ship is all up to you.
It's a tough decision having to pick if you want to have a spaceship with good stats or use a ship with lots of slots to place modules or even have a ship with a convenient layout where it is easy to get between different locations.

Play with your friends online is easy with Steam’s invite system, there is keyboard and controller support for multiple people playing on the same computer and best of all you can even mix and match both!

We love gamepads but we know not everyone has one, if you fancy getting much closer to your friends everyone can play on the same keyboard. The whole campaign is designed to be played with your friends so any combination of keyboard, controllers and online play work.
If you don’t have enough people for a full crew our super smart bots can fill in the missing slots, even allowing you to play everything single player if you fancy a real challenge!

Each player receives skill points that purchase new modules that can be installed onto the ship. There is one huge tree of unlockable content so coordinating with your team to most efficiently cover the skill tree will benefit everyone.
This vast circular skill tree allows you to specialise while still staying flexible. A crew member focusing on weapons might choose to change their path and develop expertise in shields while retaining their progress.



Beam Lasers – Life in space can be mean, show them you can handle yourself with these hot hot lasers.

Bridge – Every ship needs a captain, and every captain needs a comfy place to sit.There are plenty of different bridges to choose from, changing the stats of the ship, adding features or giving you other functionality. The captain is going to think they are the most important person, but really they are just pointing where to go and wearing the fanciest hat.

Shields – Using shields will be critical, they block incoming attacks but break under heavy damage. There are various shield types, which can take more damage, cover a larger area, or recover faster, so choose wisely to survive for as long as possible.

Holographic Medic – Space is dangerous, especially for a ragtag crew of loose-cannons who don’t play by the rules and injuries will happen, In the past we used to train humans to be doctors but this takes too long so why not get a computer to do it for you.

Missiles – You know what's better than one missile? Lots of missiles! These weapons track down enemies and do damage in an area. However they take a long time to reload, which does give the bad guys time to wonder whether you might be over-compensating for something.

Space Batteries – Not sure what space batteries are? They are like normal batteries but in space.

Cloning Room – Why use medical assistance when we can just print you out a clone when you die? The most time consuming part is all the paperwork.

Repair Droids – At some point someone’s going to scratch the paintwork on your spaceship, who’s going to go and fix it? Not me! Repair robots are cheap, disposable and you can turn the volume down when they start to complain.

Shell Guns – These weapons will be your main way of attacking, they come in a variety of styles to suit your opponents. Some are more effective at destroying things at range, some are better at getting groups of enemies. We’ve found these to be far more effective than diplomatic negotiations.

Warp Speed – Sometimes you just need to be somewhere else really, really quickly. I’m not running away! It’s a tactical decision.

Energy Room – There are no hairdryers on this ship but too much has been plugged in. Dave down the corridor must have left all the laser guns on again, lucky we brought some batteries to help charge up the energy. He keeps doing this, someone really should tell him.
Welcome Aboard Captain!
>> David Strachan (Developer)

System Requirements
Will my PC run this? →Minimum
- OS *: >= Windows 7
- Processor: Yes a processor is required.
- Memory: 1 GB RAM
- Graphics: Not a potato.
- DirectX: Version 10
- Storage: 800 MB available space
- Sound Card: DirectX Compatible
- Additional Notes: Internet connection required for online play
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
New Undercrewed Update Deployed to Steam Beta
Greetings Captains The last few months I’ve been obsessed with making graphical after effects so this latest update doesn’t have as much content as normal however has almost 100 different visual distortions, glitch effects and other cool visual cues. {STEAM_CLAN_IMAGE}/32141760/d41f9db632bd38e62d8ba285b638be31e331d5a6.gif While I have added some things and fixed a bunch of bugs (thanks to everyone that has been reporting problems and improvements to me) most of time this month has been spend making everything feel like it has more impact... enjoy. {STEAM_CLAN_IMAGE}/32141760/c7eeea59121ac4613517c397916ef49c011d90a9.gif This new patch is called the Wibbly-Wobbly-Screen patch. I have deployed this new update onto the Steam Beta Branch which you can get to by right clicking the game in your Library > Properties… > Betas > Code: cooltestpilot I will deploy it to Live for everyone to play next week. I won’t try and list all the bug fixes and changes here, however you can see what I am working on every day on my Trello: https://trello.com/b/pBixGPBN/undercrewed Lots of Love > David StrachanRead full article on Community Announcements (MrDave)AnnouncementsOfficial
More Content, Less Coin
Greetings Captains I’ve just launched a large content update so I thought to celebrate I would do a weekly discount. If you haven’t already now is the time to get Undercrewed. {STEAM_CLAN_IMAGE}/32141760/81d67e51ff0d9b0b0b0738682721907ee6fd5e53.gif Pick up Undercrewed with your friends as a great team based PvE game. You’ve got a week to grab Undercrewed at a discount so don’t miss out. Lots of love > David StrachanRead full article on Community Announcements (MrDave)Patch NotesOfficial
New Feature Patch Deployed in Beta
Greetings captains I’m deploying a big feature patch onto Beta now. If there are no problems I will put it onto Live in the following days for everyone to play. This patch is called the You-Destroyed-My-What? patch and is all about visualising damage and better destruction on everything. If you want to get your hands on it early you just need to right click Undercrewed in your Library > Properties… > Betas > Code: cooltestpilot Some of the big changes: As well as shields and turrets internal parts of enemy spaceships can now also get destroyed. So you are now likely to see popups come out of the enemies saying things like “Crew downed”, “Internal fires”, “Engines destroyed”,"Ships cat on startled". This will help you better know what enemy ships you should be targeting and which ones are more of a threat. Just a reminder of some of the related changes in the Follow-That-Enemy patch: > Hit markers when you damage an enemy: {STEAM_CLAN_IMAGE}/32141760/68774ffc9686ea05ba53fad264b877d838e662f1.jpg > Camera that follows the action. > Laser pointer so you can see where guns are facing better. {STEAM_CLAN_IMAGE}/32141760/77ef1316de622d86afdbedb22b3382a78017079d.gif Minor changes: Visual flash when crew takes damage Dynamic scaling of crew when camera zooms Players ship wobbles with impacts If enemies get destroyed while offscreen warp their debris so they float onto the screen Player attacks not hit more parts of enemies ships More sounds added to tutorial level Sound balance changes AI aiming now takes into account the rotation of the ship Bug: Bots walking on the spot if they are kicked out of a room (part of the moonwalking bug) Bug: AI doesn’t attack things sometimes on First Level Aplethoraof Bug: AI Standing still on First level Bug: Some enemy spawn locations not synced online Bug: Fade to black flicker on First level To see what I am working on every day you can check Trello: https://trello.com/b/pBixGPBN/undercrewed The next patched comes out very soon with more c...Read full article on Community Announcements (MrDave)Patch NotesOfficial
Deploying the Follow-That-Enemy patch onto Beta
Greetings Captains! I’ve just deployed the Follow-That-Enemy patch onto beta. {STEAM_CLAN_IMAGE}/32141760/77ef1316de622d86afdbedb22b3382a78017079d.gif For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Main Features: Camera changes that follow where the action is Hit Markers that show where you hit enemies Rumble support on gamepads Crosshair showing you where guns are pointing Plus at least 31 other bugs and changes that I wrote down {STEAM_CLAN_IMAGE}/32141760/68774ffc9686ea05ba53fad264b877d838e662f1.jpg I have two more updates that will follow shortly (read more about them here). There are quite a few known bugs like I’m pretty sure there is one achievement that is glitched and impossible to obtain, however I’m still recording the stats for it so anyone that achieves it will still get awarded it next time they play. You can see a full list of all the changes on Trello: https://trello.com/b/pBixGPBN/undercrewed There is also a Discord for the game: https://discord.gg/EMSmZNK {STEAM_CLAN_IMAGE}/32141760/d6b5acf7c64698f37643eb60af7c3ea1dbc69b31.gif Let me know if you have any problems (either with this update or anything else) Lots of Love > David StrachanRead full article on Community Announcements (MrDave)Patch NotesOfficial
Coming soon the Follow-That-Enemy patch.
Greetings Captains I’m breaking radio silence to show you some new things that are coming in the next few weeks. The latest patch has been all about making you feel more engaged with the events that are happening and feel more involved with the enemies. This build is called the Follow-That-Enemy patch. It was originally called the Shaky-Shaky-Shaky patch because of the new rumble features however there is far more content now and maybe telling people it was a shaky patch didn’t sound so good? {STEAM_CLAN_IMAGE}/32141760/b7088b2be4ae58f93adfdab07d680d465a9f803a.gif Here's The Big Things: > New camera that highlights where the action is > Rubble support on gamepads > Hit markets that show where you hit the enemy > Crosshair laser showing where guns are pointing {STEAM_CLAN_IMAGE}/32141760/68774ffc9686ea05ba53fad264b877d838e662f1.jpg Hitmarkers are displayed whenever you do damage to an enemy, they solve a few problems; knowing if a shot connected, knowing what damage that shot did, knowing what type of damage was done and displaying how much health the enemy has left. {STEAM_CLAN_IMAGE}/32141760/77ef1316de622d86afdbedb22b3382a78017079d.gif Before this patch to know the enemies health you had to use various tricks. I've put an image below where you can see damage on the hull and those energy orbs getting smaller. Other ships would have lights that would flash faster but it wasn’t very intuitive. {STEAM_CLAN_IMAGE}/32141760/0141a55740669f5503f5fd659e3408cb08c6088d.gif Coming Soon: I have 3 patches almost ready to deploy however to make them more manageable I’ve decided to deploy them one at a time, that way I can get feedback on changes for each one and it's easier to catch and fix any bugs. 3 upcoming patches are: Follow-That-Enemy patch New camera Help popups Markers when you hit enemies Laser crosshair Gamepad vibrations You-Destroyed-My-What? patch Better destruction on enemies Enemy parts that get destroyed are displayed to player We're-Off-to-Jordaria patch New mi...Read full article on Community Announcements (MrDave)






