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Malzbie's Pinball Collection

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Malzbie's Pinball Collection screenshot 1
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Malzbie's Pinball Collection

Malzbie Games · Published by Malzbie Games

Very Positive — 80% positive (200 reviews) · 50 achievements

Last updated 27 Sept 2026

Malzbie’s Pinball Collection presents pinball tables in the style of the 1990s. Completely physically calculated gaming features, realistic graphics, stunning sounds and the animated dot matrix display give the feeling of the good old days back to you!

Free to PlayDJCTQ l9 DLC available ↗Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Free To Play, Casual, Sports · 2017 · More free games

Experience the nostalgic thrill of classic pinball in Malzbie's Collection, a free-to-play simulation that brings you back to the 1990s with its physically accurate gameplay and vibrant visuals.

About this game

Malzbie’s Pinball Collection by Malzbie Games presents pinball tables in the style of the 1990s that could have actually existed this way, but have never been built in real life. Completely physically calculated gaming features, realistic graphics, stunning sounds and the animated dot matrix display give the feeling of the good old days back to you!

Download now and you’ll get the table “Time to Fight Back” for free!

In “Time to Fight Back” your planet is attacked by a hostile power and there is only one way left to withstand: fight back!
  • Weaken your enemy in five missions with up to five balls at the same time and win the fight once and for all!
  • Hide and gather your pilots in an energy cloud, in order to attack as a squadron.
  • Find your enemy’s spy.
  • Assemble your best pilots in your hangar, in order to fight together in enemy territory.
  • Ward off the enemy’s wave of attack.
  • Destroy the enemy base and wipe out all enemies in your region.

The tables “Carnival”, “The Garden”, "Sheriff", "Ghost House", "MUD RACE", "Playground", "Labyrinth" , "Time Flight" and "Ghouls", available as DLC, are started from within this Collection and can be tested in advance.

My goal is to create the most realistic and diverse pinball collection that has ever been featured. This is why I do without special effects and only use elements that would be technically feasible in real pinball tables as well.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX560 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Direct Sound capable card

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 3GHz Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 670 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Direct Sound capable card

Supported Languages

English*, French, Italian, German, Spanish - Spain
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Spring sale and a new pinball collection!

    Hello pinball friends! It's Spring Sale and all Malzbies Pinball Collection tables are 50% off. But that's not all! There will be a new Pinball Collection and the shop page for the new collection is live as of today! {STEAM_CLAN_IMAGE}/30900379/a43f2a9b00e27b2b91acedc604189e3a2234a956.png Only Pinball If you are interested in it, then take a look. I will regularly post the status of the game there (so follow the game or add it to your wish list if you want to stay informed). But why is there a new collection and why isn't it being expanded here? Because I have higher hardware requirements for the new tables! The tables are designed much more elaborately and realistically and a DX12 capable graphics card is required (at least an Nvidia GTX 960). I can't simply increase the values of Malzbie's Pinball Collection, which is almost 7 years old, because an update shouldn't result in the game suddenly not working properly anymore. Of course, Malzbie's Pinball Collection will remain as it is and will continue to be maintained. See you on the leaderboards!
    Read full article on Community Announcements (Malzbie)
  • AnnouncementsOfficial

    5 years Malzbie’s Pinball Collection!

    On October 27th, 2017, the collection with the first 3 tables was released. That’s why there’s 50% off on all tables this week. I’m also taking this anniversary as an opportunity to write you what I’ve done in the last few years and what I want to do in the near future. I’ve been working on my new game CAVATUS for the last 2 years and I’m very close to its release. Only a few more weeks until it’s out! I could tell you now what kind of game it is, but since I already have a shop page installed, where a demo of the game is to be found, I’ll just give you the link to that page. Maybe someone is interested in a game with airplanes and a lot of shooting. ːsteamhappyː CAVATUS OK, the new game is ready. And now? Well, now I have time for new projects. And I already have an idea what I want to do next. But: I would also like to do something with pinball games again. Pinball is my passion! So: In addition to my new project, I will also create new pinball tables time and again. But they will not be included in this collection; there will be something new. There will be no free pinball tables again either, but instead a demo for testing. Because I can’t stand the guys who have 1000 free games of each genre and then think they must rate my game negatively, just because they don’t understand pinball at all! Maybe I’ll offer some kind of Early Access, maybe a model with DLCs. Just wait and see. In any case, I will no longer try to get the tables running on ancient computers. At some point, you have to keep up with the times or leave it. So, now you know what to expect. You are welcome to open a thread where you can create requests for new tables. Themes, technology, game modes… I’m open to any of your proposals. Thanks to everyone who plays my games and gave constructive feedback, praise and suggestions for improvement. The pinball community is great! And above all: Have fun!
    Read full article on Community Announcements (Malzbie)
  • Patch NotesOfficial

    Bugfix for Carnival.

    I've modified the some things on Carnival (ball detection inside the drain and ball reject) to fix a rare autoshoot bug.
    Read full article on Community Announcements (Malzbie)
  • Patch NotesOfficial

    Slight adjustments on all tables and bug fixing.

    Hi Pinball Players! I’ve made some physical changes on all tables. Some of the tables are a bit slower than before, some are a bit faster. Some flippers, slingshots and pop-bumpers have new coils now. ;) Some are stronger, some are weaker. I’ve added a metal shield on the left side of the right bumper on Sheriff. This makes the game a bit easier to play. While playing, and I was playing a lot, I’ve found and fixed 3 minor bugs. And one more thing! I’ve set a fps. limit for playing without V-Sync. If you turn off V-Sync (F10 key to switch between on and off), you will have a maximum of 120 fps. This prevents the graphics card to run too hot if you have a powerful card. If you’re using a weak card, it will run hot anyway. You don’t need to play without V-Sync, because the calculation is independent of the framerate. But if you turn off V-Sync, you will see more frames and the movement of the flippers and balls are a bit smoother. Do what you want but have fun! ːsteamhappyː
    Read full article on Community Announcements (Malzbie)
  • Patch NotesOfficial

    Some adjustments and bug fixes.

    As usually after a big update, there are some new bugs which must be fixed, and some adjustments must be done. That’s what I have just finished! Playground: I fixed a physics bug where the captive ball could escape. I also added some seconds for the swing mission. Carnival: I fixed a bug on carnival where a ball could become stuck in the can targets area. Time Flight: I made some physical adjustments. The table is faster and more challenging now. All pinball tables: I added and tweaked some mechanical sounds. Also, a player asked for diagonal nudging, so I implemented it. Now you can nudge/tilt the tables diagonally if you press up and left or up and right at the same time. And I really mean at the same time, because the movement is so fast that you only have a tenth of a second for the input. Have fun!
    Read full article on Community Announcements (Malzbie)

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