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Willowisp VR

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Willowisp VR screenshot 1
Willowisp Official Trailer trailerWatch trailer on Steam ↗

Willowisp VR

Will Petillo · Published by Will Petillo

2 user reviews — 100% positive (2 reviews) · 13 achievements

Last updated 27 Sept 2026

Use a pair of light-blades to defend yourself from colorful wisps flying at you from all sides.

Early AccessVR

£3.99

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.998 Oct 2026

Action, Indie, Early Access · 2017 · More under £5 games

Embark on a dynamic defense against swarms of colorful wisps using dual light-blades in this indie action adventure. Developed by Will Petillo and released in 2017, Willowisp VR challenges you to master precise swordplay in an ever-evolving battle zone.

About this game

Summary
Use a pair of light-blades to defend yourself from colorful wisps flying at you from all sides. Cut, thrust, block, and dodge your way through ten levels of intense, swordfighting action. Master your timing, point control, footwork, and peripheral awareness to stay alive. Use the floating mirrors to maintain a 360 degree field of view and never get caught off-guard. This game is highly active, be prepared for a workout!

Story
Some say the Willowisp is a mischievous fairy, some say a goblin, some the haunting spirit of a sinful human. It is known for its fiery nature and its tendency to lead travelers astray. Curious to see the Wisps for yourself, you ventured into the forest. You walked until the sky grew dark and a fog descended. You came across a pond and decided to rest. Then you saw a green light hovering over the water. Its luminance revealed a path of raised earth. The light beckoned you to follow, and so, carefully, you walked the path as it wound through the water.

As you suspected, it was a trap! As had happened to so many travelers before, you had been lured astray by the strange light of the Willowisp to your doom. At least, that was what the Wisp intended. You had other plans. Unlike the others, you knew what would happen and came prepared. You were ready to fight the Wisps and make the forest safe...

Additional Features
Unlockable endless mode for open-ended challenge.
Easy and Hard difficulty settings.
Swap hands feature = lefty friendly!
Island dynamically resizes to your play-space to accommodate large and small room-scales.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Intel Core i5-4950 or AMD FX 8350 (equivalent or better)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
  • Storage: 250 MB available space
  • VR Support: SteamVR. Room Scale 2m by 1.5m area required

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Bugfix: Button System

    Got some feedback that the buttons were difficult to press correctly. Should be much easier now. When you touch a button, it becomes selected, as indicated by the "Press Trigger" text and an internal particle effect. The buttons stays selected until you touch a different button. When you press the trigger, whatever button is selected activates (whether or not you are currently touching it).
    Read full article on Community Announcements (Achille Marozzo)
  • AnnouncementsOfficial

    Normal mode added and other improvements

    Some players have found Hard mode to be too difficult starting out...and no one wants to admit to needing Easy mode...so I have added a Normal mode to each level--easier than Hard, harder than Easy, as one would expect. I've also modified some of the settings on the early levels (mostly made them shorter), to get players to the more complex levels sooner. The biggest changes in this update, however, are behind the scenes. The game has been updated to Unity 2018, I've implemented and object pooling system for the enemy spawners, and have greatly streamlined the code. These changes may result in small improvements in performance, but their real value is in making Willowisp VR much easier to maintain and update. Willowisp VR will be leaving Early Access soon as I move on to other projects, so if you have any suggestions for improvements, notice any bugs, or have any other comments, any feedback is much appreciated!
    Read full article on Community Announcements (Achille Marozzo)
  • Patch NotesOfficial

    MAJOR UPDATE: Art, Sound, and Upgrades!

    Hey everyone, This update has been a long time coming. Finding and working with vendors when you don't have much money can take a while, but in this case it was worth the wait! All of the enemies now have real artwork and the swords the swords have been replaced with some awesome-looking mystical blades. Other models, such as buttons and the island have also been significantly improved. Sound has been improved, both the music and effects, so that it sounds less 8-bit, more orchestral. Further updates on this front to come soon. Beating levels (and playing in the survival mode) rewards you with Wisp Essences, which you can accumulate to spend in the in-game Store to buy or upgrade your special abilities. There are currently two special abilities available: (1) Slow Time, which as the name implies, temporarily slows down time so you can fight your way out of a tight spot, and (2) Ward, which creates a magical blast in all directions, destroying all enemies nearby and giving you a much-needed breather. Note: only owners of the full version of the game can access the store, accumulate Wisp Essences, or use the special abilities. The improved art and sound, however, is available to everyone. So if you haven't played Willowisp in a while or it has been sitting in your Wishlist, now is the time to check it out!
    Read full article on Community Announcements (Achille Marozzo)
  • AnnouncementsOfficial

    Updates and request for comments!

    As a developer, it can be difficult to anticipate the experience of your game from the perspective of someone playing it for the first time. That's why it was really helpful to see PhilanthroPwn's video review of Willowisp VR, which is the top hit if you search for Willowisp VR on YouTube--it's well-made, check it out! The most recent round of updates are largely based on my takeaways from that video: 1) Sword-swapping is enabled by default. 2) I noticed that some players did not notice the story in Story Mode until reaching level 4 (when mirrors are introduced), so I added an auto-play narration feature. I recognize that anything automatic has the potential to be annoying, so I built in some limitations, including: (a) each chapter only auto-plays once (resets when you restart game), (b) narration can still be turned on/off manually by pressing the "narration" button, and (c) the entire auto-narrate feature can be deactivated in by going to Options (from the starting area) and setting Auto-Narrate to Disabled (setting is saved when game quits/restarts so you only have to do this once). 3) Survival mode is now unlocked from the start of the game, so you no longer have to complete levels 1-10 or get 200 points in Demo mode to compete for a high score on the leader-boards. Survival mode is, however, still restricted to those who own the full game. I made this change based on the realization that this game is *hard*, which in itself is a good thing, but some people are motivated by competition and they shouldn't have to play for hours before getting a chance to compete. That said, I still recommend playing through all the levels first, because they include helpful tutorials explaining the strengths and weaknesses of each enemy and the tactics needed to beat them. Can you beat my high score of 185? That's it for updates for now. I am spending most of my development time lately working on an RTS game in VR, but would like to keep Willowisp VR a priority. To ensure any ch...
    Read full article on Community Announcements (Achille Marozzo)
  • Patch NotesOfficial

    Updates and request for comments!

    As a developer, it can be difficult to anticipate the experience of your game from the perspective of someone playing it for the first time. That's why it was really helpful to see PhilanthroPwn's video review of Willowisp VR, which is the top hit if you search for Willowisp VR on YouTube--it's well-made, check it out! The most recent round of updates are largely based on my takeaways from that video: 1) Sword-swapping is enabled by default. 2) I noticed that some players did not notice the story in Story Mode until reaching level 4 (when mirrors are introduced), so I added an auto-play narration feature. I recognize that anything automatic has the potential to be annoying, so I built in some limitations, including: (a) each chapter only auto-plays once (resets when you restart game), (b) narration can still be turned on/off manually by pressing the "narration" button, and (c) the entire auto-narrate feature can be deactivated in by going to Options (from the starting area) and setting Auto-Narrate to Disabled (setting is saved when game quits/restarts so you only have to do this once). 3) Survival mode is now unlocked from the start of the game, so you no longer have to complete levels 1-10 or get 200 points in Demo mode to compete for a high score on the leader-boards. Survival mode is, however, still restricted to those who own the full game. I made this change based on the realization that this game is *hard*, which in itself is a good thing, but some people are motivated by competition and they shouldn't have to play for hours before getting a chance to compete. That said, I still recommend playing through all the levels first, because they include helpful tutorials explaining the strengths and weaknesses of each enemy and the tactics needed to beat them. Can you beat my high score of 185? That's it for updates for now. I am spending most of my development time lately working on an RTS game in VR, but would like to keep Willowisp VR a priority. To ensure any ch...
    Read full article on Community Announcements (Achille Marozzo)

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