
Screenshots

Watch trailer on Steam ↗Board Games VR
artArmin · Published by artArmin · Official site ↗
Mostly Positive — 70% positive (10 reviews) · 14 achievements
Last updated 27 Sept 2026
Play board games in virtual reality. Backgammon, Chess, Checkers, etc. Check out the game description and announcements for a continuously updated list of games and features.
£15.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Casual · 2020 · More £15 - £30 games
Step into virtual reality to play classic board games like backgammon and chess. Board Games VR, developed by the indie studio artArmin, offers a casual yet engaging way to enjoy your favorite games with updated content released in 2020.
About this game
Currently the following games are available to play:
- Backgammon
- Checkers
- Tic-Tac-Toe
- Chess
The game of chess is only available in multiplayer, since its AI is still under development.
Check the game announcements for updates and more info:
You can configure the following using the menu button (on your controller or on the screen) to configure game settings:
- AI difficulty level
- music volume
- table height
In the near future, you will be able to customize existing games as well as to make your own board games for you and the whole world to enjoy playing. This feature is currently under development.
Please note that you might need a chair to sit on when playing the game. In which case, try not to injure yourself.
Development of this game started as a hobby project to chill and play backgammon. After a while I decided to put all my time into it, expand it and share the game and its experience with the world.
I hope you will enjoy the game!
Share your constructive feedback here with me and watch them happen over time! Your feedback is valuable and appreciated.
❤️❤️❤️
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel® Core™ i5 5200U or similar
- Memory: 4 GB RAM
- Graphics: Intel® HD Graphics 5500 or similar
- DirectX: Version 11
- Storage: 1500 MB available space
- VR Support: SteamVR or OpenXR
- Additional Notes: Minimum requirement is for Non-VR play only. The faster your CPU, the better the game experience. This game is playable, but slow on slower CPUs.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel® Core™ i7 5820 equivalent or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce® GTX 1080 Ti equivalent or greater
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1500 MB available space
- Additional Notes: This configuration is recommended for optimum experience in Virtual Reality.
Supported Languages
Latest news
AnnouncementsOfficial
Board Games VR - Version 1.4.0 Available Now!
Hey everyone, This update includes major improvements and bug fixes to the game core as well as user experience. The full list is available below. {STEAM_CLAN_IMAGE}/30913017/02e86e8eca44c57a6d9f165b7f05045bb769f2ab.png {STEAM_CLAN_IMAGE}/30913017/7a5e67edf5645d71e884cca586f1c9a901ea6ad4.png {STEAM_CLAN_IMAGE}/30913017/7b1c560b4413d3d7b00dc576bfd5a067920702c8.png {STEAM_CLAN_IMAGE}/30913017/a31128b6ed0f75912208a3810f1c425ad5b63bb5.png What's new New: Input Action support for all VR controllers (Valve Index, Vive, WMR, Oculus, etc.) supported by Steam VR. Users can re-assign/override the VR controller actions for buttons/touchpads/joysticks using the built-in Steam client settings for this game. Oculus users who installed the game via Steam, can launch the game directly via either Steam client or Oculus PC app, without depending on Steam VR, yet benefit from Steam and Steam Workshop content for the game. Windows Mixed Reality (WMR) users (as well as other platforms supporting OpenXR) who installed the game via Steam, can play the game without depending on Steam VR, yet benefit from Steam and Steam Workshop content for the game. Users using WMR controllers can use the built-in menu button to open/close the main menu. Freshly written XR Interaction System to handle actions, haptic, interactions as well as upcoming (in future releases) hand models. No longer depending on the built-in systems provided by Unity. By default, users can grab objects using either trigger or the grab button on the VR controller, instead of having to choose only one button in the main menu. Physical mouse object is now visible in local multiplayer mode as well as Non-VR mode. Command line support to select vr mode: `-xrmode`. Options: `none`, `oculus`, `openvr`, `openxr`. Example: "board-games-vr.exe -xrmode openxr" will force the app to use OpenXR. Radio and the small table with the radio on top in the default environemnt. Waterfall SFX and lake water SFX in the default environment. Update Usi...Read full article on Community Announcements (arminelec)AnnouncementsOfficial
Board Games VR - Version 1.3.1 Available Now!
Hey everyone! As some of you know I have been dividing my time between this game and my other project: Pimax VR Experience for the past two months. There are more updates on the way for Board Game VR. In this version the main change includes the redesign of the Main Menu. {STEAM_CLAN_IMAGE}/30913017/031d5c4132b09eee8c82781a4749bbb3fab13ab6.png {STEAM_CLAN_IMAGE}/30913017/c65058efcdbbc968eeb6ae12da16361323070d89.png {STEAM_CLAN_IMAGE}/30913017/2fa5b55b4fd97353be738d0639ca63cca8583680.png What's new New: Visual redesign of the Main Menu. New: Quick settings in menu: AI difficaulty, table height, grab button in VR (grip or trigger). New: Library Items in menu: Games, scenes, environments. New: Audio settings in menu: sound effects, music and master volumes. New: Display settings (monitor) in main menu: Resolution, Fullscreen mode, Vertical Sync, Refresh rate, Frame rate limit. Update: Core: Teleportation and snap turn (still using the old input system) in VR mode. Update: Core: Lighting and render quality. Update: Core: Settings are now human readable (stored as json file) Update: VFX: Main menu sound effects. Fix: Core: Unable to pick up checker pieces with the pinch gesture. Fix: SFX: Sometimes custom user music does not automatically start on game startup Known issues Core: Chess AI takes between 3 to 10 seconds when making decisions. This is too long in compare to other chess games available on the market. Chess is only available in multiplayer, until the AI is fully improved. Core: The score system is disabled. This will be published once it is decoupled from Steamworks. Core: The hand models and interactions are disabled in this build (will enable them again once the new input system and custom interactions are fully implemented). Multiplayer: Players cannot create private rooms. This feature is disabled in the current release due to bugs. It will be released once the bugs are fixed. Multiplayer: In online multiplayer, the interactable room objects might disappea...Read full article on Community Announcements (arminelec)AnnouncementsOfficial
Board Games VR - Version 1.3.0 Available Now!
Greetings everyone! As you've probably noted in the last beta announcement, I have been working hard for the past couple of months, to make it possible for anyone to side-load almost any content into the game. After beta testing it for the past week, it is time to release this to the public! 1.3.0 Beta Announcement Workshop Guide {STEAM_CLAN_IMAGE}/30913017/4a9789b2f9142d891246d64717c580f76caefd19.png What's new New: Side-load custom maps, games and music into the game (local file-system). New: Steam Workshop support (maps, games and music). New: Steam Workshop Uploader Tool. Now users can create their mods and publish to Steam Workshop using the built-in uploader tool. New: Extensive documentation and guide on how to create, test and publish custom maps, games and music loops. New: Sample projects for custom content creation. Update: Complete re-write of the Teleport locomotion system. Update: Teleport rotation using left/right thumbsticks on the controllers. Update: Touching and grabbing interactable objects uses haptic feedback on the controllers. Update: Grabbed objects move smoother. Update: Main menu uses pointers to interact with (instead of direct interactions). Update: Improved game startup time. Update: Improved online multiplayer system (under the hood, no visible changes) Fixed: Core: Custom board, checker pieces and game content fail when uploading to Steam Workshop. Fixed: Core: When changing environments, sometimes objects start re-spawning. Fixed: Core: Multiple audio listeners are present when loading environments. Fixed: Core: Sometimes music playback gets corrupted when starting the game and remains corrupted until the game is fully restarted. Fixed: Multiplayer: In online multiplayer, player names are not visible. This will be fixed once Steamworks issues are resolved. Fixed: Multiplayer: Online: After the host got disconnected and connected again, neither players could continue playing the ongoing game (could not pick up checker pieces). Fixed: ...Read full article on Community Announcements (arminelec)AnnouncementsOfficial
Developer Livestream
On September 23, I'll be streaming live! Topic: game play and the story behind Board Games VR! You will see: gameplay of the upcoming release a little bit behind the scenes questions and answers Date: September 23, 2020 Time: 9:00 PM CEST Where: Twitch ⏰ Don't forget to set a reminder!Read full article on Community Announcements (arminelec)AnnouncementsOfficial
Custom Games, Maps, Mods, Guides, Workshop!
Greetings everyone! In the past couple of months, I've been working hard on the functionality that allows anyone to side-load almost any content into the game. This way when anyone wishes to create a mod for the game, they can follow a structure supported by the game to make it happen. Workshop: https://steamcommunity.com/app/728110/workshop Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2231148391 What kind of mods can be made for the game? You can: create any environment along with your own objects (stationary or allow user to interact with), animations, interactions and basically customizing almost anything in the game (visual as well as behavioral). add your own music loop files to be played during the games create and add your own board games with their own elements. What about Steam Workshop? Can the creations be uploaded and shared there? Yes! You can use the Steam Workshop Uploader Tool built-into the game to upload your content. Can we play a custom game, music or environment in multiplayer? Yes! As long as both players have the same content via Steam Workshop, you can. Please note that this feature is still under development. If you find issues or something does not work, please report them so they can be fixed. Are there any limits on what can be made and published? Besides the legal limitations and a few internal functionalities, I have not put any limitations on what you can create and load into the game. If you make something and it doesn't work, you should let me know! Almost everything should just work! Is there any guide or documentation for this very very big feature? Yes! I worked very hard on making the guide on almost every aspect of creating custom content, available in two places: An HTML file in the game installation folder named: `library_items_guide.html` On Steam, under the Guides section of the game. The HTML file in the game folder, is the most reliable and up-to-date documentation. This documentation gets updated periodic...Read full article on Community Announcements (arminelec)






