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Last Salvo

Screenshots

Last Salvo screenshot 1
Last Salvo Early Access trailerWatch trailer on Steam ↗

Last Salvo

Triple Distilled Games · Published by Triple Distilled Games

3 user reviews — 33% positive (3 reviews)

Last updated 27 Sept 2026

Last Salvo is a dynamic ww2 shooter. To survive battles after battles, mastery of your weapons and knowing your enemies are key. Only the skilled can survive.

Early Access

£5.05

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.05 · Highest: £5.058 Oct 2026

Action, Indie, Early Access · 2017 · More £5 - £15 games

Dive into the violent, gory action of Last Salvo, where each battle tests your skills with firearms. Master your arsenal and outmaneuver foes in this intense WWII shooter from Triple Distilled Games.

About this game

The Soviet–Japanese war of 1939

Play through 2 world war two singleplayer campaigns centered around the Battles of Khalkhin Gol between the Empire of Japan and the USSR.
Estimated play time: 20 hours per campaign.
Early access features only the battle for Lake Khasan campaign.

Master different weapons

Destroy enemies superior in number and in firepower by mastering suppressive fire, piercing rounds, explosions, fire barrages, and smokescreens.

Destructible environments

Anything can be destroyed and in the meantime can provide cover from grenade blasts and fire.

Vicious AI

Enemies will try their best to survive by avoiding line of fire, grenades and burning ground. Different behavior types must be expected.

Modding

New units, weapons and campaign can be created, using Lua scripting language.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: XP,7,8,10
  • Processor: Dual core 2GHZ
  • Memory: 2 GB RAM
  • Graphics: Intregated graphic card (2012)
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS: XP,7,8,10
  • Processor: Quad core 3GHZ
  • Memory: 3 GB RAM
  • Graphics: Radeon HD 8000 / GeForce 700 series
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Not dead yet!

    Hello, The development of this game is continuing, by short bursts. Try to see what's new in this screenshot: {STEAM_CLAN_IMAGE}/31357847/377d55f3f52079c9377f5d7419aea0e7803323b5.png
    Read full article on Community Announcements (tripledistilledgames)
  • AnnouncementsOfficial

    Beta 9 released

    This new release fixes bugs with some maps such as the capture of the prototype one. But most importantly changes the AI which can now fire and run at the same time. Static MGs use tracers so they are now less powerful. Levels have been modified to account for that. It is now easier back again to hit with a rifle, and melee has been nerfed. AI will now try to evade melee. Also other changes like grenade interaction with smoke, minor graphical changes... {STEAM_CLAN_IMAGE}/31357847/3a267c90f471eaa2c6d9bda121ea462a3a918512.png
    Read full article on Community Announcements (tripledistilledgames)
  • AnnouncementsOfficial

    Beta 8 released

    Beta 8. {STEAM_CLAN_IMAGE}/31357847/58e6e3b9499b3ce0fda7fdc66f07e095108dbc99.png {STEAM_CLAN_IMAGE}/31357847/58c3b60ddfa57502095ca428efe57545f5b498e2.png Refactored Japanese campaign, New weapons, artillery, horses... There will be a Russian campaign. {STEAM_CLAN_IMAGE}/31357847/f62ce913db27edad89156734c5b29059261d3b4f.png So all level have been reworked, some added. For example the tank level has been changed: {STEAM_CLAN_IMAGE}/31357847/11fe9c3a59d05fd7f794f1b662399f8e1c159137.png Horses introduced: {STEAM_CLAN_IMAGE}/31357847/2528aa7069dc04f6df853883e1d1bcf6bca514f8.png {STEAM_CLAN_IMAGE}/31357847/71680322bb56d065cc0808c7ad9e4a5e555e6698.png Smoke grenades now deviate projectiles. Artillery and staffing run grenades (yes the bullets are upside down, I've just noticed when taking the screenshot): {STEAM_CLAN_IMAGE}/31357847/d5613ca6ddc34c986107853870b40a685f5af0d7.png {STEAM_CLAN_IMAGE}/31357847/929ee975924fab55e7ba49d93d72bc8b8671484e.png {STEAM_CLAN_IMAGE}/31357847/b8f9cec3716b8a794640df0bcf999be5f27cf36d.png Believe me some arty strike is going on: {STEAM_CLAN_IMAGE}/31357847/8d2dd63407039073a2100ea973f4b28a0469b8dc.png The new content will be leveraged more in the upcoming campaign.... {STEAM_CLAN_IMAGE}/31357847/52dc8013dd347cb91e5d19feadc9c93e6f429eff.png
    Read full article on Community Announcements (tripledistilledgames)
  • Patch NotesOfficial

    Beta 6

    Hello, This version fixes some bugs and makes dropped item disappear after some time. Item drop rate and HP regeneration has been changed to adapt to this. Tree and foliage now moves. Modders can use "procedural: true" in maps.json to have the map procedurally generated (experimental). This is an intermediate update before a big one (new campaign with procedurally generate maps and a new map with horses). More videos added, with one full playthrough: https://www.youtube.com/watch?v=G-4A20vD8vA https://www.youtube.com/watch?v=NAZBHpAkAhY https://www.youtube.com/watch?v=v6QkASZhBBE
    Read full article on Community Announcements (tripledistilledgames)
  • AnnouncementsOfficial

    Beta 5 Released

    Hello, This adds a 'laser dot' sight to help aiming. And the possibility to fire when running. Because of this the game is now more fast paced and easier.
    Read full article on Community Announcements (tripledistilledgames)

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