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Watch trailer on Steam ↗Orch Star
Orch Star Studios · Published by White Warlock AB · Official site ↗
Positive — 81% positive (32 reviews) · 22 achievements
Last updated 27 Sept 2026
Orch Star is a real-time strategy game set in an immersive space universe where orchs and elves fight for domination. Crush your opponents as you lead a rebellion through the campaign, or challenge other players in online battles to conquer the galaxy.
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Price history
Action, Indie, Strategy · 2018 · More £5 - £15 games
Experience real-time strategy battles in space as you command a faction in Orch Star. Engage in both single-player campaigns and multiplayer conquests to dominate the universe.
About this game
User-Created Scenarios
Visit the Workshop to view scenarios other players have created using the Level Editor!
About the Game
Orch Star is a real-time strategy game set in an immersive space universe where orchs and elves fight for domination. Control your fleet of orch ships using either a traditional desktop setup or VR gear as you conquer the planets necessary to seize control of strategic systems.Perform quick, cunning maneuvers to crush your opponents as you lead a rebellion through the 15 increasingly difficult scenarios of the campaign. Challenge other players in online battles as you show the world the great warlord you’ve become, or explore the Level Editor and create beautiful scenarios to share with the world.
Desktop / Virtual Reality
Orch Star can be played in either Desktop or Virtual Reality (VR) mode. The traditional desktop mode is played on a monitor using mouse and keyboard, while the VR mode is played using a supported VR headset and handheld controllers.There is no difference in content between the two modes; they are simply two different interfaces for playing the game. Throughout its development, Orch Star has been designed to be fun and challenging for both modes. Purchasing a copy of the game will allow you to play in either mode at any time, provided you have the necessary equipment.
Lead a Rebellion
Lead a rebellion against the vast Mevorian Empire as you play through the 15 carefully designed scenarios of the single-player campaign. Take the role of the great warchief Orca Wartusk, who started a revolution among the scattered orch clans after almost 600 years of Mevorian oppression. Rally the remaining orch clans by proving your superiority as warchief, then venture into the elven starseas to conquer their ancient systems and foreign technology. Discover new ships, technologies and spells to further enhance your capabilities.“My homeworld was burning. My clan, friends and family were burning. It was the end of our world. The Mevorian Empire crushed our last strongholds in a devastating series of blows. The combined 7th and 12th fleet of the Mevorian deep space command left almost no survivors after their first strike. The second strike took out our fleets’ starbases. We had lost long before the battle begun. Bound to give up, or lose what was left of our families, children and elders, our leaders gave in to the Mevorians. A bloody defeat. Hence we became part of the vast Mevorian Star Empire. We lost our ways and our freedom.”
– Orca Wartusk
Battle Online
Challenge your friends or other online commanders in Multiplayer battles for up to 6 players, regardless of their gaming platform. Play as orchs or elves in deathmatch scenarios in customizable team compositions or custom scenarios with scripted events and victory conditions. Just like in the Skirmish game mode, you can always add AI opponents if you need more players.Local Skirmishes
Use the Skirmish game mode to play one of the bundled or user-created single-player scenarios with or against AI opponents of customizable difficulty. You can also open Multiplayer scenarios in Skirmish and replace other player teams with AI-controlled ones.Create Your Own Scenarios
The extensive Level Editor is a powerful tool developed alongside the game, which has been used to create all scenarios seen in the campaign and Skirmish scenarios. Use it to build and share your own scenarios of varying complexity. Edit planets, asteroids, stars and skybox to create the scenery, then determine ship production and team configurations to add gameplay to the scene. You can even customize your scenario further by adding dialogue, planet statistics and descriptions, and powerful custom functions which allow you to script game events such as reinforcements, planet explosions and victory.Steam Workshop Integration
Both the Level Editor and scenario selection in the game feature integration with Steam’s platform for user-created content, the Workshop. This makes it easier for you to both share your own scenarios and find others’ scenarios to play in the Skirmish or Multiplayer game modes. The Workshop also allows you to quickly find good scenarios with specific tags, rate and leave feedback on scenarios, and subscribe to your favourites for automatic updates.System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 64bit
- Processor: Intel Core i5 6600, AMD Ryzen 5 1600X
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or greater
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR. Standing or Room Scale
- Additional Notes: System requirements refer to virtual reality mode. To play in virtual reality mode a HTC Vive or Oculus Rift VR headset and handheld controllers are required
Recommended
- OS: Windows 10 64Bit
- Processor: Intel core i7 6700, AMD Ryzen 7 1700
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1070, AMD Radeon RX Vega 56 equivalent or greater
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: System requirements refer to virtual reality mode. To play in virtual reality mode a HTC Vive or Oculus Rift VR headset and handheld controllers are required
Supported Languages
Latest news
Patch NotesOfficial
Patch #5 (27 Apr 2018)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31339635/7eb8db83d9fbbb4c1db5146f074235c33a0d34d4.png Today we’re releasing another update to the game! This update adds three new optional missions to the campaign, multiple new settings to the options menu for you to customize your gameplay experience and new additions to the user interface. Additions and Changes Added three new bonus/optional missions to the campaign, and a new Steam achievement for completing all three missions. Added a new game options menu setting to customize how ship types are selected, Press to deselect, Press to select or Remember selection. Added a new default graphics options menu setting to enable smoother ship movement than the previous default. Added a new setting when hosting a multiplayer lobby to specify what happens when a player leaves an active game. The game will now either replace the player with a default AI or remove the player’s ships completely. Added highlighting of ships when selecting ships to send between nodes. Ships that will be sent using the current settings (amount and ship types) are highlighted in white. This can be disabled in the options menu. Ship types now display which magic spells they carry in the in-scenario UI and command bridge Fleet menu. Reworked ship type selection/filter in VR to include the same features as the desktop version, including filtering five ship types instead of three and the ability to view ship stats during gameplay. Bug Fixes and Improvements Fixed a bug in the Level Editor which sometimes caused a scenario to fail to save. Optimized the performance of the ambient asteroid field models in the game.Read full article on Community Announcements (Hybris)Patch NotesOfficial
Patch #4 (4 Apr 2018)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31339635/62f20efd4742f666f66300b06b9128b1eb536c0b.png It’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements. Additions and Changes Reworked the in-scenario pause menu and added access to the options menu while playing a scenario. Also added in-scenario pause menu to VR with the same features as the desktop pause menu, to replace the simple “hold to return” button. Added a new animation that is played when ships are ordered to move from one planet to another, to make it easier to notice when ships fail to move. This can be disabled in the options menu. Improved the ship grouping behaviour to be more time efficient when initially creating the ship formation and assigning ships to individual formation positions. Added a new multiplayer and skirmish scenario called Capture the Planets. Control certain planets at set intervals in this custom scenario to score more points than your opponent. Improved performance of some custom script components. Bug Fixes Fixed an issue where returning from the Level Editor to the Command Bridge would sometimes immediately show the multiplayer menu. Fixed an issue where the mouse wheel could not be used to scroll in windows in the Level Editor. Fixed a bug in Campaign Mission 8: Looking for Trade where an advisor dialog conversation would sometimes be displayed multiple times. Fixed a bug in Campaign Mission 10: Power of Gorgoth where the objective indicator would sometimes start with an incorrect value. Fixed a bug where the Elven Mage ship (when playing as elves in Skirmish or Multiplayer) would be categorized as a Frigate ship in the desktop ship select UI. Fixed a bug where some visual effects would continue to move even when the game was paused.Read full article on Community Announcements (Blitzcake)Patch NotesOfficial
Patch #4 (4 Apr 2018)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31339635/62f20efd4742f666f66300b06b9128b1eb536c0b.png It’s time for a new update! Arriving in this update is a new VR pause menu, a ship move animation, a new scenario for skirmish and multiplayer as well as a whole bunch of bug fixes and smaller improvements. Additions and Changes Reworked the in-scenario pause menu and added access to the options menu while playing a scenario. Also added in-scenario pause menu to VR with the same features as the desktop pause menu, to replace the simple “hold to return” button. Added a new animation that is played when ships are ordered to move from one planet to another, to make it easier to notice when ships fail to move. This can be disabled in the options menu. Improved the ship grouping behaviour to be more time efficient when initially creating the ship formation and assigning ships to individual formation positions. Added a new multiplayer and skirmish scenario called Capture the Planets. Control certain planets at set intervals in this custom scenario to score more points than your opponent. Improved performance of some custom script components. Bug Fixes Fixed an issue where returning from the Level Editor to the Command Bridge would sometimes immediately show the multiplayer menu. Fixed an issue where the mouse wheel could not be used to scroll in windows in the Level Editor. Fixed a bug in Campaign Mission 8: Looking for Trade where an advisor dialog conversation would sometimes be displayed multiple times. Fixed a bug in Campaign Mission 10: Power of Gorgoth where the objective indicator would sometimes start with an incorrect value. Fixed a bug where the Elven Mage ship (when playing as elves in Skirmish or Multiplayer) would be categorized as a Frigate ship in the desktop ship select UI. Fixed a bug where some visual effects would continue to move even when the game was paused.Read full article on Community Announcements (Blitzcake)Patch NotesOfficial
Patch #3 (6 Mar 2018)
Once again we’re happy to announce the release of a new update to the game, this being the largest update yet! The update is mostly focused around the release of the extensive Level Editor and level sharing, but also contains some user interface improvements, new features to multiplayer and skirmish lobbies and some tweaking of the early missions of the campaign. Here's a short time lapse video of a level being created in the Level Editor: https://youtu.be/YqgVNX8YGFc Major The extensive Level Editor is now finished and available for all players to use! The editor is directly integrated into the game and can be accessed through the main menu. It also includes Steam Workshop integration, allowing players to instantly share their levels with the Steam community and to easily find community levels to play. For a look at the community levels created so far, check out the Orch Star workshop page: http://steamcommunity.com/app/727100/workshop/ For an introduction on how to use the editor, check out the official guides: http://steamcommunity.com/sharedfiles/filedetails/?id=1281810707 http://steamcommunity.com/sharedfiles/filedetails/?id=1288166180 We’re very excited to see what you will create! The Multiplayer and Skirmish level selection menus have been improved. The previous simple dropdown has been replaced with a separate menu with a clearer scenario list, the ability to filter scenarios, button to access community levels and useful information about the selected scenario. Objective counters and timers have been added to the campaign to clarify the main objective of some scenarios, and provide better warning of some events. Players can now select between different factions to play as in the Multiplayer and Skirmish lobby. Available factions are scenario-specific. Players can now change alliances between players and AI in the Multiplayer and Skirmish lobby. The game now officially supports Windows Mixed Reality headsets (while using SteamVR) Minor The time between Mevor...Read full article on Community Announcements (Blitzcake)Patch NotesOfficial
Patch #3 (6 Mar 2018)
Once again we’re happy to announce the release of a new update to the game, this being the largest update yet! The update is mostly focused around the release of the extensive Level Editor and level sharing, but also contains some user interface improvements, new features to multiplayer and skirmish lobbies and some tweaking of the early missions of the campaign. Here's a short time lapse video of a level being created in the Level Editor: https://youtu.be/YqgVNX8YGFc Major The extensive Level Editor is now finished and available for all players to use! The editor is directly integrated into the game and can be accessed through the main menu. It also includes Steam Workshop integration, allowing players to instantly share their levels with the Steam community and to easily find community levels to play. For a look at the community levels created so far, check out the Orch Star workshop page: http://steamcommunity.com/app/727100/workshop/ For an introduction on how to use the editor, check out the official guides: http://steamcommunity.com/sharedfiles/filedetails/?id=1281810707 http://steamcommunity.com/sharedfiles/filedetails/?id=1288166180 We’re very excited to see what you will create! The Multiplayer and Skirmish level selection menus have been improved. The previous simple dropdown has been replaced with a separate menu with a clearer scenario list, the ability to filter scenarios, button to access community levels and useful information about the selected scenario. Objective counters and timers have been added to the campaign to clarify the main objective of some scenarios, and provide better warning of some events. Players can now select between different factions to play as in the Multiplayer and Skirmish lobby. Available factions are scenario-specific. Players can now change alliances between players and AI in the Multiplayer and Skirmish lobby. The game now officially supports Windows Mixed Reality headsets (while using SteamVR) Minor The time between Mevor...Read full article on Community Announcements (Blitzcake)






