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Unknightly

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Unknightly screenshot 1
Unknightly Trailer Update 5 trailerWatch trailer on Steam ↗

Unknightly

Portal Studios · Published by Portal Studios · Official site ↗

Mixed — 68% positive (235 reviews) · 6 achievements

Last updated 27 Sept 2026

Unknightly is a medieval VR stealth game designed from the ground up for virtual reality. You assume the role of a retired master-thief as he is drawn back into a life once thought left behind.

Early AccessESRB tVR

£15.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £15.49 · Highest: £15.498 Oct 2026

Action, Adventure, Indie, Early Access · 2017 · More £15 - £30 games

Embark on stealthy adventures as Unknightly's retired master-thief, evading guards in a medieval world designed for VR.

About this game

Unknightly Public Beta


Unknightly is currently in its Public Beta stage.
We want to be very clear and transparent with our community on what to expect from the current version regarding to the game's current state and implications of deciding to support us at this point in the development process.
So please, before reading on, please consider taking a moment to go through our "Launch Announcement".

We thank you sincerely you for supporting us at this stage and being willing to take part in the vibrant community
that helps shape Unknightly and build it into one of the finest stealth games VR has ever seen.



Short Background Story

Unknightly is a medieval VR stealth game designed from the ground up for virtual reality.

You assume the role of a retired master-thief as he is drawn back into a life once thought left behind, to come to the aid of an old comrade, in the eternal tale of greed-fueled and power-starved men seeking to impose their will upon the masses, regardless of the cost.



VR: Stealth First


This is first and foremost a stealth game, so there's almost always multiple ways to solve every challenge.
Using combat to eliminate guards is viable but not mandatory, and might not always be possible!
Instead, you are encouraged to think through different situations and find ways to get around unnoticed,
steal valuable items, and get out without being caught!



Stealth and Cunning?


  • Move around you will have to sneak past guards and climb walls.
  • Walk around in shadows and avoid areas with a lot of light to stay invisible even when walking close to guards.
  • Be careful not to make loud noises to avoid making guards suspicious.
  • Throw objects around to distract guards and create a window of opportunity for you to execute your plans!
  • And more...



The Experience & Choice


  • Choice in how you approach each and every level. There is always more than one path to the objective.
  • Scout through technically challenging and visually compelling environments in search of valuable objects.
  • Feel the tension creep up on you as you realize that every mistake could be fatal.

Credits

Unknightly uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2017, Epic Games, Inc. All rights reserved.

If we have accidentally left anything out please feel free to contact us on any of our channels and we will happily comply.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel i5-6500 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Vega 56 or greater
  • DirectX: Version 11
  • VR Support: SteamVR or Oculus PC. Standing or Room Scale

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    FIXED: Unresponsive Oculus Quest & Oculus Quest 2 Controllers

    So great news for all Quest & Quest 2 players who've been trying to stream the game to their HMDs from PC using different streaming software like Virtual Desktop. Several players raised the issue of controls becoming unresponsive while streaming the game to their HMDs, as discussed in more detail the following Steam thread: https://steamcommunity.com/app/726250/tradingforum/2996543178717768439/ After quite a lot of work I was able to find the root cause which, without going into too much details, was rooted in one of the game's core plugins which was also using the OpenVR library. The plugin was simply unable to recognize the HMD type when the player connected through streaming software. I've overlooked this issue because all testing on Quest was performed using only the Oculus Link cable. In any case, I'm looking forward to feedback from our Oculus Quest (2) users and have high hopes this patch will have fixed your issues and have you able to enjoy the game again :) Please post your findings either here or on dedicated the support thread linked above.
    Read full article on Community Announcements (Portal Studios)
  • Patch NotesOfficial

    HUGE CONTENT UPDATE --- New Village Missions, Story, Objectives and More !

    Wow ! This is a incredibly exciting day for Unknightly !! After months of developing and play-testing the game with our exclusive alpha-players we're finally ready to released to the public the single (by-far) biggest update Unknightly has received since it's inception. Let's dive straight into it ! New Major Features Two Completely New Village Levels have been added providing a unique atmosphere and variety in level design, visuals, space layouts and they just straight out look fantastic! {STEAM_CLAN_IMAGE}/31129660/ec3466c9ce2a2f6728f64c584f2aebb1875cea7c.png Story and Objectives now accompany every level in the game providing context and depth to game-play. {STEAM_CLAN_IMAGE}/31129660/b9a0153f59f19ae658cf888f684f51e412ab8e4a.jpg Remastered Versions of Dungeon Levels expand them making them non-linear, changing guard layout and patrols, adding lighting and effects making them feel more vibrant and up to date. {STEAM_CLAN_IMAGE}/31129660/4a0e6ead93053669354c0b793f8c144391ef25d4.jpg New "Player Hub" Area with it's own new "Mission Selection" experience. {STEAM_CLAN_IMAGE}/31129660/ff87a44951211f1801636c3bfb5a6969243c023a.jpg Reworked Tutorial Experience based on one of the new "Village" levels. {STEAM_CLAN_IMAGE}/31129660/86b32ee2d7d091f5f8c914b56059bc158d1357f3.jpg Realistic Audio Occlusion based on Oculus' "Spatial Audio" system providing huge value to both game-play and immersion. {STEAM_CLAN_IMAGE}/31129660/72309b4130a948b48a0dde88cebca002d77bb2a6.png New Minor Features More Control Over Graphics with options including sharpness, shadows and multi-sampling. Custom Background Music per level replaced that single monotonous track. Noteworthy Improvements and Fixes Noticeable Improvement in Graphical Fidelity and Overall Performance providing sharper image quality and a smoother gameplay experience. First Class Support for Index Controllers which were previously using defaults based off of the Vive wands, now has proper usage of the Index's grip and other controls....
    Read full article on Community Announcements (Portal Studios)
  • Patch NotesOfficial

    Unknightly "Village Update" to Enter Closed Alpha Phase on Sunday June 7th!

    Greetings fellow Thiefs and Assassins :) We're finally entering the "Close Alpha" testing phase for Unknightly's much awaited and desired "Village Update". Want to Participate in the "Closed Alpha" Phase? Notice this phase is "Closed" meaning access to the content will be restricted to invites only. If you wish participate and receive an invite please post here, or better yet send me a PM on Steam and we'll take it from there. We're happy to accept any passionate participant who'd like to help us improve the Unknightly experience :) How's the "Closed Alpha" Phase Going to Work? The "Closed Alpha" phase will span a short period over which we will be regularly releasing content updates for our alpha-participants to try out and provide feedback. With every update will will send out a notification to all alpha participants including details on what has been added, changed or fixed. What's New in Current Alpha Version? The 1st update will launched this Sunday, June 7th, and will the following contain: Two completely new Village levels !! Note this version will not contain any of the pre-existing "Dungeon" levels as these are currently being re-worked. Realistic Audio Occlusion (!!) based on Oculus' "Spatial Audio" system providing a huge value to both game-play and immersion. Story and objective system which provide context and meaning to game-play. Graphical improvements including a massive performance improvements, sharper image quality, new available graphics settings and more. New "Player Hub" area with it's own new "Mission Selection" experience. Reworked tutorial experience based on one of the new "Village" levels. Other valuable improvements including dramatically reduced loading times, arrows attaching to wood surfaces, various bug fixes and much more. What's Planned for Coming Alpha Updates? Content that is definitely being added includes all three of the existing "Dungeon" levels which are currently being reworked and will be gradually added over the coming upd...
    Read full article on Community Announcements (Portal Studios)
  • AnnouncementsOfficial

    Unknightly's Overarching Story and Objectives

    Hello everyone! It's been a few weeks of intensive work and I wanted to give you all an update on progress being made. First off - we intended to have the village level playable by today. However as we were building the level we noticed that in order to build a less linear and more open level design we needed strengthen an aspect of Unknightly that has been lacking - we needed an overarching story to help guide players through the levels and give them a sense of purpose. It is for this reason that we have decided to include a story and objective system as part of the 1.0 (full) release. As a result we will be delaying the expected release date by a few weeks. As for the current state of development - the core narrative has been written and the objective system has been mostly development. Effort is currently being invested in baking the story into the existing levels. As a result we have put in some work into expanding the existing levels to adapt them to the story requirements which has made some levels noticeably less linear! Beta testers can expect a invite to play-test and provide feedback on the story and objectives system shortly. Hopefully you will appreciate these additions, even though they come at the cost of a slight delay in schedule. {STEAM_CLAN_IMAGE}/31129660/b9a0153f59f19ae658cf888f684f51e412ab8e4a.jpg
    Read full article on Community Announcements (Portal Studios)
  • Patch NotesOfficial

    UNKNIGHTLY - "Major Update" #6 is Now Live !

    Hello everyone! I am very happy to finally be able to share some great development progress with you all. As stated recently, work is being done to reach Unknightly's full release (v1.0). the v1.0 road-map has multiple major features defined as goals (for more info check out the previous announcement here). Major Update (#6) represents a significant step in that direction. Major Features Guards to Interact with Doors Guards currently bump into doors causing them to slam open. This didn't look great but since existing Dungeon levels have very few doors it simply wasn't worth the huge development cost of implementing a proper AI interactions system. The Village level has buildings filled with multiple rooms and thus the level has many doors. A new system needed to be put in place to handle AI door open / close interactions. Thanks to this guard door interactions look a lot better but more importantly if you do not observe your surroundings carefully you might get caught off guard by a guard walking into the room! PS: Existing Dungeon levels have been updated to use with with the new door interactions as well. :) Left Handed Support Many left handed players have had an awkward time using controls since they were originally built with right-handed players in mind. Moving locomotion control to opposite hands. Adapting equipment location (bow, dagger, arrows etc.) Fully integrated with tutorial and in-game menu book. Support for HMD Oriented Movement Support for this movement mode has been discussed with players multiple times. After giving it some thought and play-testing it we feel it's a viable option for players who have grown accustomed to HMD oriented movement from other games. Official Windows MR Support Unknightly now officially supports all Windows MR headsets. The game has been fully play-tested with the Acer's version of the WMR platform. WMR has been fully integrated into the tutorial and in-game menu book. Minor Features: Changed Noise Generated from Walking ...
    Read full article on Community Announcements (Portal Studios)

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