
Screenshots

Watch trailer on Steam ↗Collide
Brandon Slade, Braden Van Wagenen · Published by Miniwit Studios
4 user reviews — 100% positive (4 reviews) · 100 achievements
Last updated 27 Sept 2026
Collide is a sliding puzzle game. As an orange square, players must collect all of the coins on each map then slide to the finish, using as few moves as possible. Use WASD or the arrow keys to move around the map. Players can create and share their own maps.
£7.19
Lowest price we've ever recorded
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Price history
Indie, Casual · 2018 · More £5 - £15 games
Navigate through challenging levels as an orange square in Collide, a 2018 indie game by Brandon Slade and Braden Van Wagenen. Collect all coins and reach the finish with minimal moves using WASD or arrow keys.
About this game
Play through the easy, medium, and hard campaigns. Each has 25 different levels of progressing difficulty. Unlock the different campaigns by beating at least 15 of the previous campaign's maps.

Once you've beaten all of the campaign levels, try to earn or beat par. Also, as you play, you'll earn achievements. Try to earn all 100 and their corresponding rewards (they're not all for bragging rights).

Earning achievements can unlock 10 different skins for the game.

Players can also create and share their own maps. Using the in-game Level Editor, players can create unique maps and share the levels with friends.

As you create your own levels, try sharing them with other skilled players to see what "par" really is for each of your puzzles.
"Get from point A to B then C. Wait, isn't D next? No, that's a trap. It must be E. Alright, now how do I get from here to the finish?"
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel Pentium 4 or later
- Memory: 512 MB RAM
- Storage: 512 MB available space
Recommended
- OS: Windows 10
- Memory: 2 GB RAM
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Collide Release - Version 1.0.0!
It's been a fun journey, but finally it's time for release. Thanks to all of you who were beta testers and who helped us iron out a lot of the bugs and changes we needed to make before release. Here's what happened since we started our round of beta testing. Features: Added music by Hunter Smith. We think it's great! Implemented the last four skins Added the last few missing levels in the hard campaign. Fixes: Fixed a rendering bug where the skull+crossbones did not change positions when you resized the screen Rename the hidden level to make it clear that it is a bonus level When connected to a gamepad, show "Press A to start"/"Press Y to restart"/etc Re-add toastr messages for achievements (to show skin unlocks, and a stopgap for if steam overlay doesn't work) Ensure the menu button (on a controller) brings up pause menu Add more granular zoom options Ensure the executable file has the correct window icon Remove "Clear Game Progress" button (only really useful during development anyway) Ensure window fullscreen state is persisted across runs Add unlock hint to the skins screen Add lock icons to campaign menu and skins list Improve pause menu/options menu/other menu formatting Ensure gamepad input does not stifle other input types Update credits to include all beta testers If a suggestion you made didn't make it in, there's a good chance we'll get to it in the coming weeks. We just had to pick and choose what to work on because of limited time before our release date. So, at long last, here it is: Collide version 1.0.0, released just in time for Game Developer Conference 2018 next week. We'll be there! Thanks for all your support, Miniwit StudiosRead full article on Community Announcements (leviathanbadger)AnnouncementsOfficial
Collide Release - Version 1.0.0!
It's been a fun journey, but finally it's time for release. Thanks to all of you who were beta testers and who helped us iron out a lot of the bugs and changes we needed to make before release. Here's what happened since we started our round of beta testing. Features: Added music by Hunter Smith. We think it's great! Implemented the last four skins Added the last few missing levels in the hard campaign. Fixes: Fixed a rendering bug where the skull+crossbones did not change positions when you resized the screen Rename the hidden level to make it clear that it is a bonus level When connected to a gamepad, show "Press A to start"/"Press Y to restart"/etc Re-add toastr messages for achievements (to show skin unlocks, and a stopgap for if steam overlay doesn't work) Ensure the menu button (on a controller) brings up pause menu Add more granular zoom options Ensure the executable file has the correct window icon Remove "Clear Game Progress" button (only really useful during development anyway) Ensure window fullscreen state is persisted across runs Add unlock hint to the skins screen Add lock icons to campaign menu and skins list Improve pause menu/options menu/other menu formatting Ensure gamepad input does not stifle other input types Update credits to include all beta testers If a suggestion you made didn't make it in, there's a good chance we'll get to it in the coming weeks. We just had to pick and choose what to work on because of limited time before our release date. So, at long last, here it is: Collide version 1.0.0, released just in time for Game Developer Conference 2018 next week. We'll be there! Thanks for all your support, Miniwit StudiosRead full article on Community Announcements (brandonyoyoslade)






