Skip to content
Geeky Alien
Merper VR

Screenshots

Merper VR screenshot 1
MerperVR trailer #2 trailerWatch trailer on Steam ↗

Merper VR

Federico Schliemann · Published by Federico Schliemann

Positive — 89% positive (44 reviews)

Last updated 27 Sept 2026

Animate your 3D models intuitively in virtual reality.

Free to PlayVR

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Free To Play, Casual · 2017 · More free games

Merper VR offers a casual and free-to-play experience where you can intuitively animate your 3D models in virtual reality. Dive into the creative world of simulation through this indie game developed by Federico Schliemann.

About this game

MeperVR allows you to pose and animate 3D models that contain a skinned mesh and skeletal structure in virtual reality.

Models will automatically resize to human proportions on load, allowing you to virtually grab a part and arrange it into your desired pose. Animate poses by adding key frames, then play them back all around you.

Supports reading and writing models in the industry standard FBX file format commonly used in games, allowing you to extend your existing workflows and rapidly prototype using its intuitive interface.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1, Windows 8.1 or Windows 10
  • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer, OpenGL 4.5
  • Storage: 120 MB available space
  • VR Support: SteamVR

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    1.1.09 out

    Small update today: - You can now switch drives when loading files - You can now adjust the opacity of the models while manipulating. Enjoy
    Read full article on Community Announcements (federico)
  • AnnouncementsOfficial

    1.1.08 out

    Minor push today that updates SteamVR libs and changes the way the syncrhronization happens with the compositor hoping that will fix the black screen on the headset issue some people are seeing. Please let me know using the forums.
    Read full article on Community Announcements (federico)
  • Patch NotesOfficial

    1.1.06

    Hello Everyone! Thanks to all of you who reported some issues on the forums. This small update includes: - Update to the latest SteamVR - Update build environment - Fixes to the way the compositor pipeline works, which should fix the issues some of you were reporting after some of the later updates - Bouncy issue with moving the world when using a controller other than the Vive - Allow disabling the internal HDR post-processing step (pressing "J" on the keyboard while focused on the mirror window will do this). This may help some people who still run into issues. Please keep the feedback coming! Thanks, F
    Read full article on Community Announcements (federico)
  • AnnouncementsOfficial

    v1.1.04 - Welcome WindowsMR users!

    This is something I've been meaning to do for a while, but I finally got a WindowsMR headset to test with. Enjoy! F
    Read full article on Community Announcements (federico)
  • AnnouncementsOfficial

    V1.1.02 Released

    Hello Everyone! Little big release... Bug Fixes: - SAVE button will now work again for models that had a rig coming in. This has been reported in the forums, so thank you for all of you who found that. - SAVE will now default to the FBX default, which is FBX binary. The usual suspects (Unity, Blender) can load these. Features: - Rigging is now using GPU compute - still not that much better than before, but a huge overhaul under the covers. Enjoy and please keep posting issues as you find them. Cheers, F
    Read full article on Community Announcements (federico)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.