
Screenshots

Watch trailer on Steam ↗Merper VR
Federico Schliemann · Published by Federico Schliemann
Positive — 89% positive (44 reviews)
Last updated 27 Sept 2026
Animate your 3D models intuitively in virtual reality.
Indie, Simulation, Free To Play, Casual · 2017 · More free games
Merper VR offers a casual and free-to-play experience where you can intuitively animate your 3D models in virtual reality. Dive into the creative world of simulation through this indie game developed by Federico Schliemann.
About this game
Models will automatically resize to human proportions on load, allowing you to virtually grab a part and arrange it into your desired pose. Animate poses by adding key frames, then play them back all around you.
Supports reading and writing models in the industry standard FBX file format commonly used in games, allowing you to extend your existing workflows and rapidly prototype using its intuitive interface.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1, Windows 8.1 or Windows 10
- Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer, OpenGL 4.5
- Storage: 120 MB available space
- VR Support: SteamVR
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
1.1.09 out
Small update today: - You can now switch drives when loading files - You can now adjust the opacity of the models while manipulating. EnjoyRead full article on Community Announcements (federico)AnnouncementsOfficial
1.1.08 out
Minor push today that updates SteamVR libs and changes the way the syncrhronization happens with the compositor hoping that will fix the black screen on the headset issue some people are seeing. Please let me know using the forums.Read full article on Community Announcements (federico)Patch NotesOfficial
1.1.06
Hello Everyone! Thanks to all of you who reported some issues on the forums. This small update includes: - Update to the latest SteamVR - Update build environment - Fixes to the way the compositor pipeline works, which should fix the issues some of you were reporting after some of the later updates - Bouncy issue with moving the world when using a controller other than the Vive - Allow disabling the internal HDR post-processing step (pressing "J" on the keyboard while focused on the mirror window will do this). This may help some people who still run into issues. Please keep the feedback coming! Thanks, FRead full article on Community Announcements (federico)AnnouncementsOfficial
v1.1.04 - Welcome WindowsMR users!
This is something I've been meaning to do for a while, but I finally got a WindowsMR headset to test with. Enjoy! FRead full article on Community Announcements (federico)AnnouncementsOfficial
V1.1.02 Released
Hello Everyone! Little big release... Bug Fixes: - SAVE button will now work again for models that had a rig coming in. This has been reported in the forums, so thank you for all of you who found that. - SAVE will now default to the FBX default, which is FBX binary. The usual suspects (Unity, Blender) can load these. Features: - Rigging is now using GPU compute - still not that much better than before, but a huge overhaul under the covers. Enjoy and please keep posting issues as you find them. Cheers, FRead full article on Community Announcements (federico)






