
Screenshots

Watch trailer on Steam ↗𝄞Gaia's Melody: ECHOED MELODIES
Echo607 · Published by Echo607 · Official site ↗
Content notice: Very tame, has all of one scene at the end that references passionate hugging, a few, again, heavily tame kiss scenes, and if you make it to the end of the 60 hour game you get a nice pair of hopes and dreams for all of 5 seconds.
Very Positive — 94% positive (53 reviews) · 42 achievements
Last updated 27 Sept 2026
Gaia's Melody is a story about friendship. About bonds, family - lies, deception, and the truth. Overcoming yourself, and accepting. Do you have the courage to accept the truth?
£4.79
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Price history
Adventure, Indie, RPG · 2017 · More under £5 games
Discover Gaia's Melody, an indie RPG that delves into themes of friendship and truth. Released in 2017 by Echo607, this adventure invites you to navigate the complexities of bonds and deception.
About this game



"Echo, big sister...
You were taken from me.
You knew... you knew about it. All along.
...But you never told me.
Why did you lie to me!?
What are you trying so desperately
to keep from me!?
Echo...
Even when I hated you...
Even when we fought...
Despite everything;
I still trust you."
Gaia's Melody is a story about friendship. About bonds, family - lies, deception, and the truth.
Overcoming yourself, and accepting.
Do you have the courage to accept the truth?

This is an RPG-styled journey that will take you through a complex story with childlike wonder. You'll laugh, cry, and constantly be going 'wut?'
RECENTLY ADDED:
-Challenge Mode, Character Busts for messages, Autosave & Statesave, Various Quality of Life improvements
-The game follows a dark story hidden within happy comedic characters
-Explore this group of characters, and learn how their lives have been affected by the past, their friends, and their own actions
-Contains colourful and lively custom graphics, detailed sprites, creepy-cute monsters, and anime-styled cutscene art
-A 20-30 hour epic, written as a heavily character-driven narrative
-Fun turned-based combat made amusing
-Dynamically engaging(and ADORABLE) sprite-based scenes
-TONS of in-game collectables, including 20+ WindowSkins, 33 character bio entries, alternate costumes, optional cutscenes, and secrets!
-Customisation options, including window style, encounter rate, load screen image, and minimaps/guides
-Zoom in to see hidden treasure and flavor text, and swap characters around to read their thoughts!

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8.1/10
- Processor: 2+ GHz
- Memory: 4 GB RAM
- Graphics: Not an integrated video card; DirectX 9/OpenGL 4.1 capable GPU; 1024 MB VRAM
- DirectX: Version 9.0
- Storage: 5 GB available space
- Additional Notes: Does not play nice with Integrated Graphics Cards. See FAQ for details.
Recommended
- OS *: Windows 7/8.1/10
- Processor: 3+ GHz
- Memory: 8 GB RAM
- Graphics: Not an integrated video card; DirectX 9/OpenGL 4.1 capable GPU; 2048 MB VRAM
- DirectX: Version 9.0
- Storage: 5 GB available space
- Additional Notes: Installing the game on a SDD is highly recommended.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.4.03
Changelog 1.4.03 -internally revised the namebox window at request, new features and changes: >made the namebox text bigger >added an option to toggle whether the name window box is shown or transparent >added an option to change the alignment of the name box when busts are visible, because i couldn't decide which side i liked better. accounted for it in choice windows, will now move the name over if it's on the right >when busts aren't visible (no bust text, off or faces) nameboxes are left aligned >the new settings are added to message window/window style settings **while tested, this wasn't a thoroughly tested change, please report any namebox related bugs Changelog 1.4.024 -Removed a wait command that was causing the minimaps and exit markers to blink after a period of time -Fixed the Exit Markers in Teralolz that wanted to show up when they were off -fixed a typo "procaution" to "precaution" because that was not a word lol -fixed a typo that was a / that was supposed to be a ? -fixed a typo because 'thrown rooms' are a room where you throw people not where kings live -can you believe many several years later I'm still fixing typos in this game it's recommend not reccomend lol -descendent not decendent lol, it's almost like i'm going through the game again for a new project -subject not subect lol how did i miss that ones its in the main story xD xD xD -occurred not occured man i wish i knew about that program that hilights spelling errors for this game lol -'not' not 'now' it's still amazing me that i'm finding typos in this game -'on' not 'in' lol ok i think that's all this round xD Changelog 1.4.023 -fixed some bugs eating the option menu that didn't want to set some of them correctly upon load Changelog 1.4.022 -fixed a bug where there was an akira where she wasnt supposed to be -fixed a bug where the jade mountain teleporter wanted to go turtles all the way down -fixed a bug in one spot where jumping in the flame cave when zoomed in jumped to the wrong poin...Read full article on Community Announcements (Echo607)Patch NotesOfficial
Update 1.4.021
Changelog 1.4.021 -fixed a save-transfer bug for importing save files from GMEM1 into GMEM2 where nameless's name didn't want to register anymore (and a few transferable items too), made a subsequent bugfix prompt in EM2 to detect the bug and allow you to reimport your EM1 save file on load (Will require you to re-save your GMEM1 save file first!) I tell you whuut my code for registering it just poofed out of existence in this copy and all of my recent backups not sure when that happened, but I apologies for the inconvenience! That's a Big Oof if I ever saw one! Happy New Year!Read full article on Community Announcements (Echo607)Patch NotesOfficial
Update 1.4.02
Changelog 1.4.02 -fixed a bug where re-saving the game for EM2 compatibility on the 'the end screen' wouldnt trigger the flag -fixed the beast book not displaying images -fixed some pixels where the world wanted to show up beneath in arber -fixed a tile that let you walk thru walls in arber mountain forest -fixed the debug link -fixed holding shift to skip text too fastRead full article on Community Announcements (Echo607)Patch NotesOfficial
Update 1.4.01
Changelog 1.4.01 -fixed the minimap flickering displayed in full mode -fixed some options menu descriptions -fixed a bug where choko adamantly did not want to battle you and decided you should fight the previous boss insteadRead full article on Community Announcements (Echo607)Patch NotesOfficial
Update 1.4.0 - MAJOR UPDATE
SAY HELLO TO THE ... QUALITY... CHALLENGE... BUST... UPDATE! That name is terrible, but we've added a new CHALLENGE MODE setting that is intended to address "this game is too easy!" We've also added in character message bust graphics. Many fixes and Quality of Life updates are also in this release! See changelog below: Changelog 1.4.0 - MAJOR UPDATE -added battle retry for bosses -fixed various typos and for whatever reason usagi song which was set as light elemental while clearly stating earth and throwing rocks at you -changed the camera to one that enjoys properly zooming in parallaxes without pausing them like a derp and fixed all the bugs associated to switching it then promptly swiched back to the original because the new one had too many problems but fixed the original bug that compelled me to switch in the first place -added a proper options menu -added an option for faces to appear as bust images instead -fixed corresponding bugs related to bust images -added an option to turn off faces & animchars altogether -added an option to toggle step sounds -added CHALLENGE MODE for difficulty, included "super boss" monsters -nerfed gems in challenge mode -added a variety of varied loading images, variously -added AUTO SAVE, SAVE STATE (ctrl) and auto-load on game start up (hold insert) -added options for 'window borders' -wrote better code for window fade -added EXIT MARKERS (can be toggled off) -added QUICK BUTTON (quick encounter rate, quick potion, ect) -Added MonsterDex (Examine Item) -Rearranged the main menu and included a Music Box scene -added notifications for saves loads and cache clearing (can be turned off) -fixed a bug where winning with items wanted to repeat twice which I thought was fixed already! -fixed miki and niki thinking they were each other in the volcano -fixed some graphical errors -adjusted damage formulas for whyp's skills -added missing late-game fast travels on the airship (when selecting Flight Ocarina while flying) -added in the giver ...Read full article on Community Announcements (Echo607)






