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Watch trailer on Steam ↗Roof Rage
Early Melon · Published by Early Melon · Official site ↗
Very Positive — 89% positive (697 reviews) · 14 achievements
Last updated 27 Sept 2026
Roof Rage is a Martial Arts Platform Fighter featuring epic rooftop battles. Play with up to 8 players locally or 1vs1 online.
£11.39
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Casual · 2019 · More £5 - £15 games
Embark on thrilling rooftop skirmishes in Roof Rage, where up to eight players can battle locally or face off one-on-one online. Developed by Early Melon, this casual martial arts platform fighter delivers intense action.
About this game
Discord
About the Game
Here comes a new challenger !Roof Rage is a fast paced, easy to pick, hard to master, platform fighter.
It is both a party game and a competitive game for platform fighter's players.
The scale and speed of Roof Rage allows you to be creative, always producing new combos and pushing the gameplay a little bit further.
With the last 5 characters added since the initial release, the game now has 13 characters, each one offering a unique playstyle.
You can pick and throw roof tiles, catch them, deflect your opponent's projectiles, wave-dash, parry and smash attack for a finishing move.
Pick your stage among 13 iconic, cultural inspired, rooftops.


- LOCAL match, up to 8 players with different game modes : stock match, team match, score match and practice
- ONLINE 1VS1, head to a quick random match or invite a friend for a private match
- "really" challenging CPUs, 9 different levels
- 4000+ sprites -> expect great quantity of pixels moving
- 10 Awesome 16bits soundtracks + their showdown versions
- New game modes including online ranked match
- New characters
- New stages
- Tutorials
- A potential story mode

System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft® Windows® Vista / 7 / 8 / 10
- Processor: 1.2GHz processor
- Memory: 512 MB RAM
- Graphics: Integrated graphic card with at least 32MB of video memory
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Roof Rage full release and Switch release
Hello everyone ! Re-sharpen your martial art skills in this retro brawler because it is finally time for the full release on Steam and launch day for Roof Rage on Switch. https://www.nintendo.com/games/detail/roof-rage-switch/ {STEAM_CLAN_IMAGE}/32757752/c6df48a675c72c393da7aaecb336e3ac5fa4d965.gif I'm Jérémie, you know me as Early Melon, and I've been working on this title for 4 years now, Enrique aka @pentadrangle composed the OST. Back in 2017, we went to BIC festival to show the game for the first time and it surprisingly won 2 awards in Busan, South Korea, excellence in multiplayer and the esport sponsorship prize. {STEAM_CLAN_IMAGE}/32757752/fb64f3020d6a5ec25ff58f34f99c1ecf591817bf.jpg from left to right, BIC organizer, Enrique and me Few months later, we organized a rewarded tournament at GStar with the sponsor, people loved it, it was a blast ! {STEAM_CLAN_IMAGE}/32757752/3db69b8c8fbbce2b78ce4aa163454025dbfbea81.png Exhilaration passed, I worked hard on the netcode, start beta testing, balancing, releasing the game on Early Access, adding content, polishing the UI and porting it to the Switch. I realised how difficult it was to actually finish a game. As you probably know, the game now has 13 unique characters, a solo mode (arcade) where you can unlock the boss character, local match including stock, team, score and practice mode. It has online 1vs1 on Steam, and it's important to know that online will come later in a patch on Switch as I'm working on implementing Nintendo Nex Online Library. It is more difficult than Steam, so bare with me, I will have to work a bit longer because development time is slow on console. I want to thanks all of you a lot, for helping me finishing the game, thanks to all the people on Discord who helped others when I was not there. Managing the community became overwhelming and I got lost in tasks at some point. Thank you !Read full article on Community Announcements (Early Melon)Patch NotesOfficial
Arcade Update, an unlockable Boss journey.
Finally, it is out... the arcade mode. I'm excited to see this out, there is a lot of new things. The Arcade update adds an unlockable boss, by successfully winning the arcade mode on normal or hard difficulty without a loss. This update also include achievements, new portraits made by @the_esparon, and gameplay balance. https://steamuserimages-a.akamaihd.net/ugc/910198013938812623/C1873C093925BC0505FC36FECDFB8D8A3ADB5F7B/ New sprites for all yeah ! The update also include new tracks for the Pao's stage and Yamaha's stage still made by @pentadrangle https://steamuserimages-a.akamaihd.net/ugc/910198013938904704/37EDC9DB0DF470FB43ECB7E5BFD168C91C8159CD/ There are 14 achievements, one for each character to win the arcade mode, and one to unlock the boss. https://steamuserimages-a.akamaihd.net/ugc/910198013938885081/4D404A47639AE7979DD68E98CD75939282E9682D/ Balance or gameplay notes : - First thing you will notice is how fast the character goes when falling. I increased a lot the limit of the falling speed because the game was too floaty. Now character will be back on ground faster. - To even go further, I increased the power of the down button when falling. The animation is now a dive and this can be used to avoid aerial attacks. - New way of loading maps, using less texture memory, - Fixed a couple of crashes, stability fixes - Fixed some fullscreen resolutions issues. - Added an option to show FPS - Added Switch Joycon & pro controller auto-mapping - Hide the mouse icon when not moving for 3 seconds. - New typo for text here and there - Fixed line glitches on many stagesRead full article on Community Announcements (Early Melon)Patch NotesOfficial
New Patch 0.8.8, balancing, knockbacks, fullscreen with resolution, online improvments and more
Hello everyone ! Here comes another update/patch to fix recent issue and the game wll be 25% OFF for a week. I'm working a lot on the arcade mode and I can't show that right now as it is still a work in progress. Here is just a part of the boss's stage, I don't want to show too much. https://steamuserimages-a.akamaihd.net/ugc/940591606267042280/8175872F193726E1061FA544DB95FFC9CA40CCDE/ But I do have a lot of other things that made the game more enjoyable available with this new update : Update patch 8.8 notes : - Fixed some crashes happening in the selection screen - Disabled keyboard debuging keys (sorry about that one) - Added resolutions to the fullscreen options, this can improve performance drastically for high resolution monitors. - Changed the way clang/small clashes works, now the speed of the character influence who is gonna win a clang (finish his stun before the other), the more speed the better - Added a timer online, it's set at 7 minutes. - Made some attacks unparryable, powerfull attack and smash down are concerned - Fixed Jin glitch on one attack - Fixed the animation on slopes. - Fixed the maximum number of players possible to 8, before it would just crash. - Added more details and fixed camera on the stage MOONLIGHT TEMPLE - All adjustement for characters attacks can be seen here https://docs.google.com/document/d/1q1ZrSRavvCO0dzqMWHxZanbL0v38wJsjTxJlEd9Bjlg/edit - Fixed the wrong knocback on neutral tile, and decreased knockback globally for tiles. - Improved preventing attack cross up. - Shield grab wont create parry anymore. - if a grab on floor is failed, the player start a recovery slide animation and can't control the player right away. - An attempt to grab from a shield disable the use of parry for 2 seconds. No more lucky parry. - improved overall knockback to scale better. - added online key F7 to decrease the frame delay by 1 and F8 to increase the frame delay by 1. (depending of your connection stability, you can remove or add frame dela...Read full article on Community Announcements (Early Melon)Patch NotesOfficial
Winter sale and a new patch
Hello ! With winter sales going on, Roof Rage is 30% off (tell your friends !) , here comes a new patch to fix recent issues. Update patch 8.7 - Fixed the framerate droping to 1fps - Fixed the crashes during match - Changed the way to add cpu, now you add them directly inside the selection menu by pressing space or select. - You can now make a match with only cpus, if you like watching - Improved performance globally - Made the wavedash way more consistent - New Grab for Jin and Long - Changed some attacks, a lot of hitboxes and startup time or end lag for many attacks, you can see what's been done in this doc (text from me in green): https://docs.google.com/document/d/1q1ZrSRavvCO0dzqMWHxZanbL0v38wJsjTxJlEd9Bjlg/edit I'm still working on this so you guys can expect another update soon. This one is mostly to fix the framerate drops and other crashes. Best Early MelonRead full article on Community Announcements (Early Melon)Patch NotesOfficial
Patch 8.6 crashes & bugs fixes, loading time and performance improvement
Hello everyone ! Sorry for players who experienced crashes or other issues with the game. This patch is here for you, I hope it fixes most of your problem. As always, it is hard to know if it fixed everyone's issue simply because it works on my end. But I checked with other players who had issues and it is good for them. Here is a recap of what was done. Update patch 8.6 - Improved loading time by a lot, divided launch time by 5 - Sounds are now streamed instead of cached, it means the memory usage is divided by ~3 - New soundtrack for The Jungle with its Showdown version - Fixed the bug when after rematch, soft platforms are broken and act like walls on edges. - Improved performance of the game - Fixed each stage low walls blocking issue - Lots of hitboxes balance patches - New Needle down aerial when off stage - Fixed couple of texture glitches - Potentially fixed the xinput limitation to 4 controllers. Need someone to test it - Fixed the defense roll direction after roll - Fixed some movelist - Fixed Hoon and Pakaw grab that used to activate even when failed - Fixed tile knockback for straight throws - Fixed some Punk hitboxes that went behind his body or sprites without hurtboxes - Fixed Yamaha getting stuck after a ground tech counter - Fixed bug with grab being canceled and opponent freezing/flying with no gravity - Changed the camera behavior in fixed scale x2. Best Early MelonRead full article on Community Announcements (Early Melon)






