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Watch trailer on Steam ↗TaleSpire
Bouncyrock Entertainment · Published by Bouncyrock Entertainment · Official site ↗
Very Positive — 90% positive (5,247 reviews)
Last updated 27 Sept 2026
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
£19.49
Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Early Access · 2021 · More £15 - £30 games
Embark on thrilling campaigns with friends using TaleSpire, an Indie RPG from Bouncyrock Entertainment that brings pen and paper adventures to your screen in 2021.
About this game

Overview / What Is TaleSpire?
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.
As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!
As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.
TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us.
Building and play are one
Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory.
A slew of tools to help you on your adventures
It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal.
A growing library of assets
Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month.
Share your creations
TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand.
This tale has only just begun
Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 64bit
- Memory: 4 GB RAM
- Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 64bit
- Memory: 8 GB RAM
- Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Release: Physics (take two)
We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!Read full article on Community Announcements (Baggers)Patch NotesOfficial
Physics Improvements Revert
Hello all!We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.We're very sorry for the inconvenience and thank you all for the reports!Read full article on Community Announcements (bouncyrock_luis)Patch NotesOfficial
Physics Patch 1
Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.Read full article on Community Announcements (Baggers)AnnouncementsOfficial
Physics improvements leave Beta & TaleWeaverCmd ships
Heya folks! Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more. More visibly however, we have three fixes and a new tool! The fixes are: A fix that makes search keyboard shortcuts work again \o/ The fix for the bug stopping recently-made TitanCraft minis from loading A fix for a small memory leak on startup. And the tool, while rather niche, will be handy for some of you: TaleWeaverCmd This is a command-line tool for creating TaleSpire minis. When pointed at a folder containing an .obj file, the requisite PNG texture files, and a JSON file with the right metadata, it will spit out a valid TS mini. This is the same tool that TitanCraft uses in their desktop creature-builder app. They have been Beta testing for us, and their feedback has gotten things to a place that I’m now very happy to ship this to all of you. In this release, we’ve shipped the Windows and Linux versions, and the macOS version is just about ready to go. For those interested, you can find a folder named in the directory Steam has installed TS to. The tool includes a README with the details you need to get going. Familiarity with TaleWeaverLite is beneficial, as the limitations are the same. Until next time folks! Peace.Read full article on Community Announcements (Baggers)Community & EventsOfficial
Feature Release - Community Creature Emissive Support
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures.This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop!Without emissive (left) vs with emissive (right), mini by VelrockThis update only touches our modding tools as all required support in TaleSpire has already shipped so there's no update required for players - just wait until creators start utilizing the new tools at their disposal, delivered right to your client in the community content browser!Alongside this, we also have a handful of fixes and improvements to TaleWeaverLite:Fix bulk updater only loading the first 100 submissionsImproved bulk updater behavior to be less likely to run into rate limitsImproved UI around Content Flags - it will now show "3d, painted, human-made" for any asset you set as having none of the flags to be less confusing than the ominous "none" it showed beforeChange bulk updater "Select all without Flags" behavior to only include minis without flags AND without the strict mode metadataDisallowed custom tag creation if the entered custom tag is identical to a recognized synonym or existing tag - TaleSpire already knows these terms, there's no need to add them as customSlightly improve wording in the "domain" question of the tag questionnaireThat's all for now!Read full article on Community Announcements (bouncyrock_luis)






