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Watch trailer on Steam ↗Defense Task Force - Sci Fi Tower Defense
ChillX Ltd · Published by ChillX Ltd · Official site ↗
Mixed — 66% positive (53 reviews)
Last updated 27 Sept 2026
Defense Task Force Featuring Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals and Infinite Waves. 10 tower types, with different attacks , 3 levels plus boosts. 25 Enemy alien species: Regulars, Swarmers, Racers, Cloakers, Healers, Boss Units and Spawners.
£2.09
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Price history
Indie, Simulation, Strategy · 2018 · More under £5 games
Dive into Defense Task Force - Sci Fi Tower Defense, where you command a variety of towers against an array of alien species. Strategize your defenses in procedurally generated battles that promise non-stop action and challenge.
About this game
Your role as commander is to defend the platform that's built to harvest energy and power Earth. You can defend by strategically building fortification towers to defend the harvesting platforms against aliens called Kraken. As commander it's upto you how you use your resources against the Kraken.
Check it out before buying
Before purchasing the game we recommend checking out the following gameplay video to get a good idea about the game.Game Overview
The game is staged on a beautifully rendered planet with dynamic procedurally generated scenery. Many elements of the game including the enemy waves are generated procedurally offering a unique experience each game. Rather than a single master solution to each game level there are a whole multitude of possibilities. Instead of a linear 20 mission campaign, each mission is in part designed by the players choice of planet region, sector, and game level layout. Additionally a tech research tree provides an opportunity for the player to develop even more strategies as they progress through the game.
Defense Task Force features 25 different types of enemy units versus 10 types of towers deployed by the player. Each tower features completely different attack behaviors, 3 upgrade levels and individual attribute boosts. The player needs to invest their rewards from winning each game level into researching a deep technology tree to unlock these before they may be used in game. The choice of which technology to research has a direct impact on the strategy options available to the player. Great care is being taken with respect to game balancing such that there is no single super tower. The attack behavior of the ten tower types are both different and complementary to each other.
Once each mission is won you may proceed to the next mission or continue and try survive as many waves as you can.
Game Features
- Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals.
- The main storyline features a campaign of 20 missions which would provide at minimum 15 hours of gameplay. The campaign structure is significant non linear aspects which make each level replayable in multiple different ways.
- The enemy waves are procedural generated with randomness for infinite mode gameplay of never ending waves. Additionally when playing the same mission a second time the wave composition will be different. The waves are composed of a total of 25 different types of alien enemy units plus 3 additional units which are spawned by other units. Each type of unit has differences based on speed, hit points, shield, strengths/weaknesses against tower types and special abilities providing for a large multitude of strategies to beat the players towers.
- The game features dynamic environments based on: procedurally generated background terrain and weather. Additionally the game level itself is based on a combination of environment and player selected game level layout (blueprint). These combinations provide very high replayability and variability of the same mission.
- The campaign is divided into 5 regions each containing 4 sectors to create a total of 20 missions. However the game level layout of each mission is dependent on the blueprint (energy mining platform) which the player researches and deploys for the mission.
- Ten types of towers are provided each with 3 upgrade levels. Additionally the third level tower can have its individual attributes such as rotation speed, damage, etc... upgraded individually. All of these upgrades must first be researched in a deep skills tree before they can be used in the game. Each tower type has a unique attack profile allowing the player to build a very wide variety of tower combinations. No tower is superior to others and to win the player must use a range of towers.
- Skills, unlock and research tree. The player uses energy gained from winning missions for both unlocking and researching. For the missions each region and sector must be unlocked before they can be played. Each blueprint (game level layout) must be researched before it can be deployed. Each skill such as global skills as well as tower upgrades must be researched before they are available in game.
System Requirements
Absolute Minimum Lowest Spec for lowest graphics quality at 1280 x 720
Laptop Video Card: NVidia GTX 620m / AMD Radeon 5570
Video Card Memory (VRAM): 1GB or better
CPU: Dual Core I3 CPU 2.4 GHZ or better
Ram: 4GB or more
Note: With this spec launching the game with anything higher than lowest graphics quality will most likely crash the game. Framerate may drop on large blueprints due to the minimum CPU spec
Minimum Spec for low quality at 1920 x 1080 resolution or medium or high graphics quality at 1280 x 720 resolution
Video Card: NVidia GTX 650 / AMD Radeon HD 5830
Video Card Memory (VRAM): 1GB or better
CPU: Dual Core I3 CPU 2.4 GHZ or better
Ram: 4GB or more
Note: Framerate may drop on large blueprints due to the minimum CPU spec
Recommended spec for high graphics at 1920 x 1080 resolution
Video Card: NVidia GTX 680 / AMD Radeon HD 7970
Video Card Memory (VRAM): 2GB or better
CPU: Quad Core I5 CPU 3.0 GHZ or better
Ram: 6GB or more
This system specifications should comfortably support high graphics quality.
Enthusiast spec for 60 FPS at highest quality graphics with full 4K resolution of 3840 x 2160
Video Card: NVidia GTX 980 / NVidia GTX 1080
Video Card Memory (VRAM): 4GB / 8GB
CPU: Skylake Quad Core I7 CPU 3.0 GHZ / AMD Ryzen or better
Ram: 6GB or more
THE TEAM
Defense Task Force is made by an indie team of 2 best friends plus 1 developer. As a team we have bootstrapped this project to bring this game alive and will continue to extend the game keeping it fresh and entertaining to our players. We hope to raise the bar in the Tower Defense Genre.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10
- Processor: Dual Core CPU 2.4 Ghz or better
- Memory: 4 GB RAM
- Graphics: DX11 (shader model 5) GPU 1GB VRam (NVidia GTX 650 / AMD Radeon HD 5830) or better
- DirectX: Version 11
- Storage: 9 GB available space
- Sound Card: DirectX 9.0-compatible, 16-bit
Recommended
- Requires a 64-bit processor and operating system
- OS *: windows 7 64 Bit sp2+, Windows 8.0, Windows 8.1, Windows 10
- Processor: Core I5 3.0 GHz Quad Core Processor or better
- Memory: 6 GB RAM
- Graphics: DX11 (shader model 5) GPU 2GB VRam (NVidia GTX 680 / AMD Radeon HD 7970) or better
- DirectX: Version 11
- Storage: 9 GB available space
- Sound Card: DirectX 9.0-compatible, 16-bit
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Sizzling Hot Updates - What's cooking here's a peek
https://i.imgur.com/L6YADLi.gif We hope you see this update as a sizzling hot initiative. Its been work but exciting work for the team in New Zealand to bring to our customers something new and refreshing. In this update we want you to see a variety of different game level maps which we call Blueprints for you to engage with the Krakens in a different manner. Here is a sneak peek of some of what's been worked on so far. We have added 5 new blueprints (game level maps) We have also changed the way the blueprints are unlocked by winning the sectors in each Region The maps are in increasing levels of strategy in terms of path options You will also get to meet Mega Bosses on your way to victory We have addressed the Game re-balancing You will see an improvement in the visuals within the game Turret targeting system improvements have been accomplished Game performance increased by 110% when using large blueprints like Elara Added a Feature to Benefit Youtube and twitch Streamers A peek into some of the new maps that have been launched Blueprint Oberon https://i.imgur.com/L0Fdojg.gif Blueprint Ariel https://i.imgur.com/5NsqwRI.gif Blueprint Cordelia https://i.imgur.com/UHcZeYP.gif We hope you enjoy these Blueprints as much as we enjoyed making them The silence to come back stronger has been the focal point for this update. Mega Bosses have been introduced in the game for more challenge and strategy gameplay. Here's the power of the Mega Bosses https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31813515/c82b9c6b61e9f84d36e2cdcc1e493fdd624e2dc1.jpg https://youtu.be/lMcau8jDyPk Mega Boss (Sector Commander) Features You will now have to defeat 20 new Mega Boss units (one for each sector). The Mega Boss units transfers health and shield from normal Kraken units in order to heal themselves. These Mega Bosses also have the power to Disable the Towers that commanders deploy. Higher level bosses can disable towers faster and for longer. Mega Bosses also have the po...Read full article on Community Announcements (tcwicks)Patch NotesOfficial
Balancing Update V01.07.26 - 06/Jul/2018
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31813515/cb13a94b9fb7de0cc9c1a68f6b116772246850a0.jpg As a small team at Defense Task Force our development goal has always been to build the game where gamers who invest in the game would play the game not just for a few hours, days or weeks but for months and years. Achieving this goal is a Big Hairy Audacious Goal (BHAG). During our last update on 29 June we deployed a balancing update reducing the strength of the missile and tessla towers as both these towers were significantly over powered, unfortunately as a side effect this increased the difficulty levels in the game significantly we thought we had done something usefull, we had kept up the night but its a learning lessons for us as we realise there’s more to not getting enough sleep. It can have an impact on the people who have invested in you. Thanks to the community who provided feedback in the forum we were able to pick this up. This update addresses this issue by rebalancing the game and having difficulty levels such that: Easy: This would enable a player who is new to tower defense to give the game a shot Medium: For a player who are familiar with tower defense but just want to play the game for a short period prior to getting totally immersed. Hard: Reasonable challenge for those commanders who are pro with Tower Defense and need something to challenge them for the day Insane: Extremely hard, we think this explains what happens when a player chooses this option https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31813515/32bc0677c6e6de8a4e0c6567736253db93f951e7.jpg We want you to have the best experience and to address this we took the day off today from our regular jobs cause this game is our dream and it matters that we provide value. Hopefully, by us sharing the truth which can be taken as a weakness we really do hope we could bring about a dialogue between you and us to build a relationship over time. For us it matter...Read full article on Community Announcements (tcwicks)Patch NotesOfficial
Short time horizons - Release Update V01.07.24
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31813515/3339acdcd262b1debfbff89956e14e3dd7b9f7a1.jpg It's always the case we tend to do our best work when we're excited about something. Excitement moves into motivation and then work begins. We love our customers who have invested in our game and that motivates us. We have received constructive criticism and then feedback that can put your morale down from people sitting on the fence with opinions. As an indie team we had a choice to burry our heads into the ground and sulk or take the feedback received and deliver something that would help our current players. So here's what we have been upto recently: Added Extractor Capacity upgrade in global research options. We have added another global research option to allow the player to increase the energy income from each mission to a higher value. The default income can now be doubled through this research option. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31813515/13be2b45fbcf6d50c06a407ba1d99fa2d713e686.jpg When you receive feedback on different aspects of the game, you have a chance to break things up into smaller tasks and get going, you stand a better chance at being motivated :-) with this thought in mind we got a few additional tasks out the way. Added Damage done by towers statistics system during gameplay: Deploying a combination of towers is great. But how do you know which ones are performing? asked one of our players :-) hmm that was a valid suggsuggestion. To address this we have added damage counters on all towers. This measures the total damage done to enemy alien units as well as health and shield separately. We also added the ability to reset the damage done counters of all the towers. We hope this will be an invaluable tool when evaluating your strategies. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31813515/6c8ead1853bb15ccd5923b7e085475aabcb40fc8.jpg We have significantly reduced the ex...Read full article on Community Announcements (defensetaskforce)AnnouncementsOfficial
New Blueprint Available - "Pandora"
Defense Task Force - New Blueprint Available! https://media.giphy.com/media/878nLj3B5YP0GCy3Ik/giphy.gif We are so thankful for your support! It has been one week since the release of Defense Task Force, and we are super excited to share with you some new content we have been working on. Our newest and most immersive blueprint yet "Pandora" has been included free of charge. We would like to thank all of our supporters and offer reassurance that the team is hard at work improving the quality of the game. If you have not done so already please feel free to give our game a Review, and share your feedback and suggestions on our Forums. We look forward to working with you! Enjoy! -The Defense Task Force Dev TeamRead full article on Community Announcements (THEaquemeni)Patch NotesOfficial
Game Update - Multiple Enhancements and New Blueprint
These enhancements and updates were made possible largely due to valuable feedback from the amazing community. You have our deepest gratitude. Update V01.07.22 - 23/Jun/2018: This update has a number of adjustments to address any "grinding" in the game By default all level 1 towers now unlocked Energy costs for research significantly reduced in some cases by 90% Energy costs unlocking and deploying blueprints slightly reduced Starting energy given to a new player profile reduced by 50% as all costs are significantly lower VSync enabled to resolve any screen tearing. Frame rate capped at monitor refresh rate which is usually 60 fps. This is to avoid wasting GPU usage where not necessary Music is now muted when the tutorial window is opened so as not to interfere with the tutorial videos. Units and Towers Encyclopedia readability of various stats is improved significantly New Blueprint "Pandora" Added. This is a large sized mazing blueprint for very complex custom strategies. https://youtu.be/6nMU3WQIi3ERead full article on Community Announcements (tcwicks)






