
Screenshots

Watch trailer on Steam ↗Mesozoica
Underdog Interactive, Squadron Interactive, DreamInCode B.V. · Published by Underdog Interactive · Official site ↗
Mostly Negative — 21% positive (584 reviews)
Last updated 27 Sept 2026
Mesozoica - A full featured dinosaur theme park tycoon simulator in which you focus on the construction and management of your dinosaur wonderland. From choosing your starting company to your prime attraction, everything lies in your hands.
£0.79
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Simulation, Strategy, Early Access, Casual · 2018 · More under £5 games
Delve into Mesozoica, an action-adventure simulation where you craft your own dinosaur wonderland. Manage every aspect of your park, from initial setup to prime attractions, with Underdog Interactive guiding this 2018 indie adventure.
About this game

Animals: From the Mesozoica to Cenozoic era, prehistoric animals such as the Tyrannosaurus Rex and lesser known Mamenchisaurus will be waiting for you to adopt them into your park.
Babies: Every dinosaur starts out as a tiny little critter, bonding you to your dinosaur from the start. Watch it go through it’s life stages and explore your world.
Control: By taking control of your animals you can experience what it’s like to be a dinosaur! Attack, eat and drink to keep your dinosaur’s needs in control.

Modular building system: Let your imagination run wild with the modular building system, in which you can create reusable blueprints to use in your park. Nothing is too crazy, amaze yourself!
Blueprints: For those who want to jump straight into the game, a wide range of blueprints will be available to use, so you can focus on what you think is important to you.
Customize: Almost everything in Mesozoica can be customized to your liking, may it be color, texture or size! You can really make the park of your dreams.

DNA System: With over 14 animals in the game you can use the state of the art world map to find, purchase and extract DNA from dinosaur fossils. Next to the wide range of dinosaurs there are more than 140 skins ready for you to explore!
Black market: Don’t want to wait and have better things to do than digging? For the right price you can purchase your fossils straight from the black market, guaranteeing success.
Dig site: The old fashioned way of getting dinosaur DNA. Select your favorite digsite, send your digging squad and wait for them to find your new dinosaur!

Community creations: Get creative and use the modular building system to build, share and download blueprints made by the community and Mesozoica developers, giving you more freedom in your own park.
Import: Download other blueprints from your friends and import them into your park, giving you more content in a breeze.
Export: Created a beautiful dinosaur exhibit? Export it and send it over to your friends, allowing you to share your creations with the world!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 (SP1+)/8.1/10 64bit
- Processor: Intel i5-2300/AMD FX-4300
- Memory: 8 GB RAM
- Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
- DirectX: Version 11
- Storage: 10 GB available space
Recommended
- OS *: Windows 7 (SP1+)/8.1/10 64bit
- Processor: Intel i7-4770/AMD FX-8350
- Memory: 8 GB RAM
- Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
- DirectX: Version 11
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Progression of and managing your park
Hey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that ...Read full article on Community Announcements (mwdossantos)AnnouncementsOfficial
Progression of and managing your park
Hey all! Our Lead Designer found the time in between development to elaborate on our progression and management features that are coming to Mesozoica! Have a read and let us know what you think. We greatly appreciate your feedback as we want Mesozoica to be as fun as possible for everyone. First of all, our game has had a rough launch in which we stumbled upon tons of problems with the game. A major issue that was widely agreed upon was the lack of park management and the urge to actually keep playing. Back when we first started developing our core systems we focused entirely on making something that you could feel in awe with. Our dinosaurs are the main attractions but yet, they lacked something very important. Personality and life. Identifying the issue Starting up Mesozoica now provides you with an empty map, a way to get dinosaurs and the ability to build using our modular building system. All of this kind of shows us what the game can be but after a couple hours the game felt dull and you basically felt as if you saw everything. There is no way to generate more cash, get personal with your dinosaurs or even progress. Spamming the black markets would eventually give you all the dinosaurs and that's about it. In our opinion this is a huge issue which needs to be fixed. Tackling the issue A while back we mentioned that we are going to offer you, the player, the opportunity to pick a company for which you will work and from which you will take contracts and objectives. The company that you pick when starting a new game eventually dictates the way you go through the game and build your park. By limiting your starting dinosaurs and amount of cash you as a player will start out "humble". Exploring the opportunities that those starting dinosaurs will give you will make sure that you get a more personal connection with the animals you create. Directly linked to the company is your Board Confidence level that will be influenced by accepting and completing contracts that ...Read full article on Community Announcements (mwdossantos)AnnouncementsOfficial
Welcome back - The future of Mesozoica
The purpose of this small blurb is to quickly and effectively explain the updates and the exciting news ahead for Mesozoica. The big topics that we are sure you want to see are TERRAFORMING, BETTER OPTIMIZATION, MORE AND BETTER SOUNDS and finally the news that were investing a great deal of the profits from the game into getting us help that we could have never received without your purchase/support. We are well aware of the impending release of several Jurassic related franchises and we have invested into creating something that Universal wouldn’t touch. A risky endeavor in which focus on creating a world in which the player decides the fate of the setting and in which they create their own story. Thank you for the patience and understanding, this is our baby as much as it is yours and were not stopping after a rough launch. First of all, thank you for giving this a read. Even if you are someone who has bought the game and refunded it/hasn’t bought the game it means a great deal to us that you’d follow along with our progress as a project. The objective of this long post is to highlight what has kept us silent for a long period and hard at work. While from the outside it may look inactive, the inside gears have been churning. Let's take a look at what has been worked on and changed for the upcoming update to Mesozoica. Foliage System The Problem as defined by the Community Previously we were using the build in foliage system that Unity provided. The problems we were facing with this system was that it was very heavy on the overall performance of the game and that it was extremely performance heavy to edit and adjust it on runtime. This made it so we weren't able to fully implement and finish terraforming. When terraforming the performance hit was so magnificent that at times it could take 5 - 8 seconds for the game to respond again. We found some workarounds that reduced the freeze to around 2 seconds (still not acceptable) but this meant that the game was becoming...Read full article on Community Announcements (mwdossantos)AnnouncementsOfficial
Welcome back - The future of Mesozoica
The purpose of this small blurb is to quickly and effectively explain the updates and the exciting news ahead for Mesozoica. The big topics that we are sure you want to see are TERRAFORMING, BETTER OPTIMIZATION, MORE AND BETTER SOUNDS and finally the news that were investing a great deal of the profits from the game into getting us help that we could have never received without your purchase/support. We are well aware of the impending release of several Jurassic related franchises and we have invested into creating something that Universal wouldn’t touch. A risky endeavor in which focus on creating a world in which the player decides the fate of the setting and in which they create their own story. Thank you for the patience and understanding, this is our baby as much as it is yours and were not stopping after a rough launch. First of all, thank you for giving this a read. Even if you are someone who has bought the game and refunded it/hasn’t bought the game it means a great deal to us that you’d follow along with our progress as a project. The objective of this long post is to highlight what has kept us silent for a long period and hard at work. While from the outside it may look inactive, the inside gears have been churning. Let's take a look at what has been worked on and changed for the upcoming update to Mesozoica. Foliage System The Problem as defined by the Community Previously we were using the build in foliage system that Unity provided. The problems we were facing with this system was that it was very heavy on the overall performance of the game and that it was extremely performance heavy to edit and adjust it on runtime. This made it so we weren't able to fully implement and finish terraforming. When terraforming the performance hit was so magnificent that at times it could take 5 - 8 seconds for the game to respond again. We found some workarounds that reduced the freeze to around 2 seconds (still not acceptable) but this meant that the game was becoming...Read full article on Community Announcements (mwdossantos)AnnouncementsOfficial
The New Mesozoica
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/c209a797876140c7efd3caeeeec6088e11a4035f.jpg We want to apologize for the lack of recent updates/hotfixes, in our quest to fix the major issues we have found the solutions we have been seeking to more than one problem. It's these new solutions we are now working on implementing! First and Foremost we are pleased to announce that terraforming is making a comeback. We fixed the issue causing terraforming to be lag centric and have included fun items such as FOILAGE BRUSHES and RIVER CREATIONS! We feel that the massive performance upgrade will also be noted in this coming update. In short, the flow of this solution was as followed, Fixed Grass ---- Better Performance--- Terraforming enabled---- Rivers/Brushes created http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/26caa41afdd48412961ea51b645c10d8e92af329.jpg Dinosaur AI fixes are the second big ticket item. We have included realistic sleeping schedules, and a fan requested Herbivore's eating foilage action for all herbivores! We believe our fixes to the AI not only fix the glaring issues we had in the past but also bring back some believability into the game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/d5be0f34bb3d51ffb9474638ea992574a00139ee.png Other notable additions are as follows: Complete UI remake Park management and progression Dinosaur audio so that a dinosaur is always making sounds like breathing, belly roar, etc Working on concept art for new modular pieces and figuring out the desired style of the game http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31506912/6c1dced329b5d3bb7e7d7c0bdb5779072e62d46e.jpg We want to thank everyone for being patient as we fix these significant issues. A large part of production will start when the first steam payment arrives so we can get additional help making our new buildings/adding other sub-features! htt...Read full article on Community Announcements (I dont develop games)






