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ZombieThon

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ZombieThon screenshot 1
ZombieThon Single Player Gameplay trailerWatch trailer on Steam ↗

ZombieThon

GreenThumbStudios · Published by GreenThumbStudios · Official site ↗

Mostly Negative — 36% positive (42 reviews) · 17 achievements

Last updated 27 Sept 2026

ZombieThon is an arcade shoot ‘em up, with the goal of each mission being to survive as long as possible and to use any means to do so.

Co-opPvP

£11.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.39 · Highest: £11.399 Oct 2026

Action, Indie, Casual · 2018 · More £5 - £15 games

ZombieThon is a fast-paced, casual indie game where you must survive relentless zombie attacks. With its arcade-style gameplay, the goal is simple yet intense—stay alive as long as possible in this thrilling challenge from GreenThumbStudios.

About this game

ZombieThon is an arcade shoot ‘em up, with the goal of each mission being to survive as long as possible and to use any means to do so. Upgrades could come in the form of bouncing bullets, split shot, or even a few special upgrades that are nothing short of a natural disaster.



  • Single-player mode, for those that like a challenge.
  • 2 to 4 PLAYERS in Scaling Online Multiplayer.
  • Lots of different upgrades and combos for your weapons.
  • Special bullet abilities.
  • Unlockable characters in each level.
  • Unique character abilities.
  • 3 maps with more on the way.
  • Infinitely scaling waves.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Win 7, 8 and 10
  • Processor: Intel Core i3 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: Any 2GB GDDR5 Card
  • DirectX: Version 9.0
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS *: Win 7, 8 and 10
  • Processor: Intel Core i5 2.8Ghz
  • Memory: 8 GB RAM
  • Graphics: Any 4GB GDDR5 Card
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Ghost Towns

    We return once more to share an update on two new maps. The first of which is "Apocalypse City", we know, a very original name! {STEAM_CLAN_IMAGE}/32639804/42bb2d72fb233d603fe7153ce1be131f2db03bee.gif And second of which is a seaside town yet to be named, both have similar styles but hopefully it brings across the type of style we want to achieve. {STEAM_CLAN_IMAGE}/32639804/4cc1b958152c233d7ac81463edc35cbd01f01ba4.gif In the next update we will hopefully have some updated gameplay to share as well as some new effects to show off! Otherwise, hopefully everyone can find the reworked graphics pleasing in comparison to what it was prior!
    Read full article on Community Announcements (Pavlov)
  • AnnouncementsOfficial

    Raising The Dead

    We have decided to just about raise the dead. Its been nearly 3 years since we last released and updated this game, but we have decided to do what is right and return and finish what we started. With many issues ranging all the way from poorly executed and optimized graphics, to clear gameplay flaws we plan to tackle things one by one starting with a complete overhaul of our visuals. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32639804/a379d1c8a479c0bb8a1b6a3f42c0fd5a439af09f.gif We realized many of our flaws came from rushing things for the sake of wanting to create something, but that's the way it goes as a bunch of freshies. This time we will be bug and play testing over and over again until we have something we are happy with. Fixing player controls and speeds, enemy scaling, player power ups and much more so we hope everyone can bare with us in this time! Over the next few days and weeks we will be putting out many announcements, let us know what you think!
    Read full article on Community Announcements (Pavlov)
  • Patch NotesOfficial

    Update 1

    We have changed scaling for multiplayer, so if you have less or more players in CO-OP it auto adjusts and is a continuous challenge. Along with multiplayer changes there are pickup ability changes. You can now scroll through abilities rather than only having access to one at a time, abilities should stack so you can slowly get more and more keeping them for a situation where its needed.
    Read full article on Community Announcements (Pavlov)

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