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Nova Flow

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Nova Flow screenshot 1
Nova Flow - Release Trailer trailerWatch trailer on Steam ↗

Nova Flow

Wrecked Angle Studios · Published by Wrecked Angle Studios · Official site ↗

Positive — 97% positive (32 reviews)

Last updated 27 Sept 2026

Nova Flow is a First-Person Platformer. Using your Nova Cannon and its powers, you must traverse the terrain, finding the shortcuts along the way to set the fastest times.

Full Controller Support

£5.19

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.19 · Highest: £5.197 Oct 2026

Action, Indie, Casual · 2018 · More £5 - £15 games

Experience the thrill of precision aiming and quick reflexes as you navigate challenging terrains in Nova Flow. With a mix of casual and indie elements, this first-person platformer offers an engaging way to test your speed and agility using the unique Nova Cannon.

About this game

A mysterious tower lurks above the skyline, high above the world. As your only mission, you ascend to discover its true meaning. All, before the time runs out.

Nova Flow is a first person, speed running platformer built upon finding a balance in the rhythmic mechanics of the game. Making it from start to finish in the best time possible is your aim; your weapon of manipulation, your instinctive reflexes and a dash of ingenuity are key to obtaining top spot. Nova Flow’s simple movement system is coupled with more complex interactions as you progress. These interactions marry together to give the player a rapid and smooth-flowing experience as you traverse a large variety of levels designed to measure your skills and put you to the test as you attempt to best the rest.

As you jump, run, and shoot your Nova Cannon you'll find additional ways to interact with your surroundings and the challenges that confront you. Laser obstacles, strange switch targets and gates to pass through will put you in a spin as you try to find the fastest way through the game's levels.





Speed, Bounce, and Wall-run your way through the world. As you go, you'll encounter more obstacles and mechanics.



Get creative with your runs, as you tackle the Standard, Random, and Custom modes. Repeat your runs for the best time.



It wouldn't be a speedrunner without leaderboards! Track your best against ours to acheive a medal; Bronze, Silver, Gold, and our coveted Dev times. Compare your times against others too in our online leaderboards!



An intense score accompanies the gameplay. The up-tempo music sets the rhythm as you run and jump through the game.

About Wrecked Angle Studios

Wrecked Angle Studios is an indie games studio based in Melbourne, Australia. “Nova Flow” is the company’s debut title, and has been developed to stand as an entry-point to the game's core genre; Speedrunning. Much of the team have come from backgrounds involving these genres and wanted to tackle this task with simplicity and the player's experience in mind.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows® 7 / Windows® 8 / Windows® 10 32-bit (latest Service Pack)
  • Processor: Intel® Core™ i3 2120 or equivalent AMD Processor
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 730 or AMD Radeon™ R7 240 Series
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: Compatible Sound card
  • Additional Notes: Minimum requirements may change before release.

Recommended

Recommended:
  • OS *: Windows® 7 / Windows® 8 / Windows® 10 32-bit (latest Service Pack)
  • Processor: Intel® Core™ i5 2400 or equivalent AMD Processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GT 1030 or AMD Radeon™ RX 550 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: Compatible Sound card
  • Additional Notes: Recommended requirements may change before release.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch Notes - Update #2

    We're back with a second set of patch notes! As mentioned in our last update, we're looking to better the experience for our players and for this update we're hoping to help out those who are struggling a little with the middle levels, as well as a few other little alterations to the back-end. What's Changing Levels We've found a lot of players are managing to handle the simple running, jumping, shooting platforms, and the laser walls all pretty well once they get some practice, but the switches which move platforms into position are causing a number of headaches. We've returned to levels 3a all the way to 4d and reduced the number of both switches and lasers to help alleviate some of those overwhelming sections. Veterans won't be impacted by this, but newer players will hopefully have a better time of it. Likewise, the area 5 levels (5a, 5b, 5c and 5d) have received some further adjustments to their layout where we didn't quite hit the mark the last time out. We're striving to provide a good set of main levels, so please let us know how you go with them, and if you have any issues at all. Bug Fixes Movement no longer tied to Framerate This was a fix the speedrunners were really after. An oversight on our behalf meant a few incredibly low times were set. Nets added to catch you A fine-tooth comb ran through all of the levels catching any holes we might have missed, fingers crossed that's all of them. Occlusion Culling Fixes We had a couple of reports of some Occlusion Culling issues, this should help the game run just that tiny bit better (likely a frame or 2 in later levels on older machines). Restarting Level is more consistent If you're prone to spamming the restart level button, it now handles it properly as 1 restart instead of multiple. We've updated our privacy policy Yes, even we've done it. Due to the changes to the GDPR and that we collect analytics based on your playing behaviours (mainly level times and number of playthroughs) we've added in a "Data Priv...
    Read full article on Community Announcements (wreckedangle)
  • Patch NotesOfficial

    Post-Launch Update

    Welcome to our first Post-Launch Update notes! The game so far has been met with extremely positive feedback, and it has been awesome to hear how much everyone has been enjoying playing the game. There are a few small changes to (hopefully) make your playing experience with Nova Flow that bit better. What's Changing Levels Following feedback from the community levels 4d, 5a, 5b, 5c and 5d have received some slight changes to their layout. They have all maintained their theme and identity, however some of those unnecessarily frustrating jumps and platforms have been replaced with more negotiable ones. They by no means make the levels cake-walks, but they shouldn't be nearly as bad to complete. Let us know how you go with them! Bugs No More Magic Carpet Removed Frame-Perfect bug where you could fly...Seriously... Level Times Show Properly Fixed issue where your set time wasn't always displaying correctly on the time screen. Prevented Level Restart Glitch Removed ability to get insanely low times through a glitch/skip Playing Falling Forever So it seems we left some holes in some levels, hopefully this time we've fixed them all. Shout out to those who sent us emails to let us know about various bugs/issues with the game. Once again, we'll be doing our best to bundle together as many little changes and tweaks as we can to push out over the next while. By all means let us know if there are any issues or bugs, or general little annoyances you've found by sending an email directly to us at wreckedangle@outlook.com.au with the subject line "NovaFlowBug", or put a comment in below. Happy Running! Wrecked Angle Studios.
    Read full article on Community Announcements (wreckedangle)
  • Patch NotesOfficial

    Post-Launch Update

    Welcome to our first Post-Launch Update notes! The game so far has been met with extremely positive feedback, and it has been awesome to hear how much everyone has been enjoying playing the game. There are a few small changes to (hopefully) make your playing experience with Nova Flow that bit better. What's Changing Levels Following feedback from the community levels 4d, 5a, 5b, 5c and 5d have received some slight changes to their layout. They have all maintained their theme and identity, however some of those unnecessarily frustrating jumps and platforms have been replaced with more negotiable ones. They by no means make the levels cake-walks, but they shouldn't be nearly as bad to complete. Let us know how you go with them! Bugs No More Magic Carpet Removed Frame-Perfect bug where you could fly...Seriously... Level Times Show Properly Fixed issue where your set time wasn't always displaying correctly on the time screen. Prevented Level Restart Glitch Removed ability to get insanely low times through a glitch/skip Playing Falling Forever So it seems we left some holes in some levels, hopefully this time we've fixed them all. Shout out to those who sent us emails to let us know about various bugs/issues with the game. Once again, we'll be doing our best to bundle together as many little changes and tweaks as we can to push out over the next while. By all means let us know if there are any issues or bugs, or general little annoyances you've found by sending an email directly to us at wreckedangle@outlook.com.au with the subject line "NovaFlowBug", or put a comment in below. Happy Running! Wrecked Angle Studios.
    Read full article on Community Announcements (wreckedangle)
  • AnnouncementsOfficial

    Launch Day Review & Upcoming Fixes

    First of all a huge thank-you to everyone who has supported us to this point, and to those who have been busy playing the game. It has been so amazing hearing about everyone's experiences with the game. In saying that, there are a few things to mention. Potential Changes There are a few small bugs we've found (and heard about) in the first day or so. We'll be looking to stamp those out. Likewise, there seems to be a couple of frustrating snippets in levels that players are struggling with more than we want them to, so a revisit to adjust them is planned. So when's this happening? Good question! Though our ability to provide a quick hotfix of sorts is limited, we'll be doing our best to bundle together as many little changes as we can and hopefully have something out to you next week. Exact time and day is still TBC, though we hope it'll be sooner rather than later. What can you do to help? To help us along, if you have experienced any issues or bugs, or general little annoyances, feel free to send an email directly to us at wreckedangle@outlook.com.au with the subject line "NovaFlowBug", or put a comment in below. Happy Running! Wrecked Angle Studios.
    Read full article on Community Announcements (wreckedangle)
  • AnnouncementsOfficial

    Launch Day Review & Upcoming Fixes

    First of all a huge thank-you to everyone who has supported us to this point, and to those who have been busy playing the game. It has been so amazing hearing about everyone's experiences with the game. In saying that, there are a few things to mention. Potential Changes There are a few small bugs we've found (and heard about) in the first day or so. We'll be looking to stamp those out. Likewise, there seems to be a couple of frustrating snippets in levels that players are struggling with more than we want them to, so a revisit to adjust them is planned. So when's this happening? Good question! Though our ability to provide a quick hotfix of sorts is limited, we'll be doing our best to bundle together as many little changes as we can and hopefully have something out to you next week. Exact time and day is still TBC, though we hope it'll be sooner rather than later. What can you do to help? To help us along, if you have experienced any issues or bugs, or general little annoyances, feel free to send an email directly to us at wreckedangle@outlook.com.au with the subject line "NovaFlowBug", or put a comment in below. Happy Running! Wrecked Angle Studios.
    Read full article on Community Announcements (wreckedangle)

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