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Forever Home

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Forever Home screenshot 1
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Forever Home

Pixel Blade Games · Published by Pixel Blade Games

Content notice: Contains scenes of pixelated violence and mature themes including suicide and mental illness.

Very Positive — 92% positive (186 reviews) · 22 achievements

Last updated 27 Sept 2026

Retro RPG that takes inspiration from SNES and PS1 classics. Action turn-based battle system with skill learning, slots for stat boosting, equipment crafting, monster catching, rank based Colosseum, and side quests. 30+ hour emotional story with adult-oriented themes and powerful original soundtrack.

1 DLC available ↗Full Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.699 Oct 2026

Adventure, Indie, RPG · 2017 · More under £5 games

Explore Forever Home's rich world filled with turn-based combat and emotional storytelling. Craft equipment, catch monsters, and grow your character in this retro-inspired indie RPG from Pixel Blade Games.

About this game

Throughout our lives the moments we share with others paint bold strokes across our canvas of memories. They define our personality, our existence, and shape our futures. Our greatest desire is to find that moment, that perfect instance, we wish to relive forever. That moment, no matter where you are or what you're feeling, is home.
After a series of tragic events, our hero Xero and his best friends are thrown from their homes into the middle of a war between nations. A general on one side of the conflict obtains an incredible power and then goes rogue, threatening humanity's very existence. The future of the planet is in danger and the only way to save it may involve killing your best friend.

Forever Home is a retro RPG developed over 13 years that takes inspiration from SNES and PS1 classics. The battle system is influenced from Squaresoft style action turn-based systems such as Final Fantasy VI or Chrono Trigger. It uses a skill learning system similar to Grandia II and the Final Fantasy VII Materia system. Forever Home includes item and weapon crafting, monster catching, a rank based Colosseum, and numerous side quests.
The 30+ hour character driven narrative contains a deeply emotional and adult-oriented story mixing tragedy and heartache with overcoming personal adversities and lighthearted humor. The theme focuses on the meaning of survival and finding a place you can call home. A powerful original soundtrack mixing classical instruments with alternative drums and guitar helps push the mood.

Key Features:
- 30+ hour main story
- 30+ hours of sidequests
- Weapon / Armor / Item crafting
- Turn-based combat with a modern take on action-time systems
- Challenging boss battles requiring well-thought-out strategies
- No missables, meaningful sidequests, and player-influenced design
- Retro style world map with ship and airship travel
- Powerful original soundtrack

Cons:
- You might cry a lot

System Requirements

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Minimum

Minimum:
  • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Additional Notes: 1024 x 768 pixels or higher desktop resolution

Recommended

Recommended:
  • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 1024 MB RAM
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Additional Notes: 1024 x 768 pixels or higher desktop resolution

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v1.30 - Two bug fixes and one extra option

    Minor bug fixes: Skills that "always hit" like Eternity Rising, Bulls-eye, and Ajna can now hit Ranged-Only enemies. Fixed rare bug that caused the beginning of a scene near the end of the game to start with a black screen for several seconds. Added option to the System menu to increase damage taken: 1x - 10x
    Read full article on Community Announcements (FoppyOmega)
  • AnnouncementsOfficial

    v1.29 - Change Log

    v1.29 has been released with the following changes: (NOTE - v1.29b was released on 2021_11_01 with a bug fix for the Slant Cave ladder) Added text fast-forwarding. Hold shift on the keyboard to speed through message text. (square on PS controller or X on X-Box controller) Toned down a lot of the white flashes during cutscenes Fixed some enemies in a scene near the end of the game that were dealing too much damage Fixed animations on ladders in Slant Cave Fixed message on an ice box in Palisade if you have a controller plugged in Disable pre-emptive and ambush on one fight in Palisade When King Gorger dies now its remaining minions get reduced stats for a few turns. Also its minions had their Dark magic damage reduced slightly. Lowered Final Boss stat scaling (when party average level is above 45)
    Read full article on Community Announcements (FoppyOmega)
  • Patch NotesOfficial

    v1.28 - Bug Fixes

    v1.28 has been released with the following changes: Fixed minor bug in ending scene Fixed bug that could cause the ship to get stuck off the coast of Horizon's Edge Fixed bug that locks Xero into slot #2 Fixed Xero's Journal/achievement not getting enabled if you skip a specific part of the opening scene
    Read full article on Community Announcements (FoppyOmega)
  • AnnouncementsOfficial

    v1.27 - Change Log

    v1.27 has been released with the following changes: Boss music not playing and battle music not properly randomized When backtracking on lower Rensa Fields the scorpion that appears where the green chest is located gets blocked by your teammates if you walk as clsoe to the bridge as possible. You get soft-locked. Fixed 3 Static Fly enemies in Flash Canyon that didn't start an encounter when landing on the hero Could walk through a tile in the Kilgarve Belry entrance Fixed an encounter in the Valley of Carnon that could trigger twice Cleaned up the map edges on one part of Silver's Ravine Fixed bug where the game freezes when using the elevators in Affliction if you enter from another end when using different teleporters
    Read full article on Community Announcements (FoppyOmega)
  • AnnouncementsOfficial

    v1.26 - Change Log

    v1.26 has been released with the following changes: Added two new battle themes and a System menu option to select between the three themes. By default it randomly chooses between the three: Rupture the Skies Stain the Dust Carve Your Path Fixed crash in Jedire Grotto when a confused vole attacks an agamid. Fixed game freeze when talking to Mrs. Tellan from across the table at the beginning of the game. Fixed Beacon ring. It wasn't preventing surprise attacks in most dungeons/areas.
    Read full article on Community Announcements (FoppyOmega)

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