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Koboo: The Tree Spirit

Screenshots

Koboo: The Tree Spirit screenshot 1
Koboo: The Tree Spirit - Launch Trailer trailerWatch trailer on Steam ↗

Koboo: The Tree Spirit

Jerome Labelle, Simon Labelle · Published by Honest Rogue Games · Official site ↗

Very Positive — 83% positive (53 reviews) · 32 achievements

Last updated 27 Sept 2026

Koboo is a fast paced action rogue-lite platformer where you battle against towering hunters as a small tree spirit by attacking their weak points. Forge powerful synergies, explore the Ancient Forest's branching paths, fish, catch bugs and garden to rebuild your home!

DJCTQ lFull Controller Support

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £10.99 · Highest: £10.996 Oct 2026

Action, Indie, RPG · 2024 · More £5 - £15 games

Embark on a fast-paced adventure as Koboo, a small tree spirit, in this unique rogue-lite platformer. Explore the Ancient Forest’s vast paths, fight towering hunters by exploiting their weak points, and rebuild your home through gardening and bug catching.

About this game

CONTENT ROADMAP


About the Game

Koboo draws inspiration from the difficult 2D souls-like combat from Dead Cells, the scale of Shadow of the Colossus and the enchanting world of Princess Mononoke. Death is no longer the end! Strategic builds, skillful positioning and correct timings will get your further in your next run so you can restore balance to the ancient ecosystem.

Customize Your Build - Dual wield weapons that each have their own 4 upgrades paths to suit your playstyle. Learn Animal Abilities which will powerup through branching upgrade paths making you even stronger by the end of your run!

Collectables Galore! - Collect flower seeds, catch bugs, meet fish and befriend the forest animals to unlock Favor. Use Favor in the shop to unlock new Weapons, Animal Abilities, Infusions, Relics and upgrades so your future runs will have even more variety!

More Features

  • Branching Paths - 7 worlds to explore each with their own enemies and final boss

  • Specialize - Create a unique build by combining Weapon Upgrades, Animal Abilities, Relics and Weapon Infusions

  • Collect - Go friendly fishing, catch bugs and plant your own garden after boss fights

  • Secrets - Metroidvania inspired exploration to help you discover the secrets of the Ancient Forest...

  • Accessibility - Many accessibility and gameplay options

  • Controls - Full controller support and control rebinding

Koboo: The Tree Spirit wouldn't be possible without the incredible support of our amazing Kickstarter community. Their passion and constructive feedback continue to shape the game, making it even better than we ever dreamed! You can follow our development and talk to us live on Discord anytime, we will respond as soon as possible.

Thank you! ❤

- Jerome and Simon

System Requirements

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Minimum

Minimum:
  • OS *: Windows XP
  • Processor: 1.2Ghz+
  • Memory: 1024 MB RAM
  • Graphics: 256 MB
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS *: Windows 7 and Above
  • Processor: 2Ghz
  • Memory: 2048 MB RAM
  • Graphics: 1 GB
  • Storage: 4 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Koboo: The Tree Spirit is %50 off to celebrate 1000 copies sold!

    My brother and I spent 9 years on this game it has changed so much over the years and it finally sold over 1000 copies on Steam which is so amazing! To celebrate its now %50 off on Steam so if you weren't able to afford full price now you can give it a try. Thanks so much to everyone who has supported us over the years this is how the game used to look years ago and it was very different before: 9 years later and we sold 1000 copies of this game which is so cool! The younger version of me would have been so happy to know that. We are happy doing what we love which is making games! Sorry that the updates have taken a while I have been sick but we have a major update coming in the next few days. so stay tuned for that. Thank you and have a wonderful day! - Jerome
    Read full article on Community Announcements (Honest Rogue Games)
  • Patch NotesOfficial

    Koboo: The Tree Spirit 🗡️ 1.10.4 Weapons Update - November 27, 2024

    Quick Fixes Fixed tutorial text being… a little bigger than usual, to say the least. You will no longer waste mid-air jumps when attempting to jump during a “skill freeze” effect (Most notably Turtle Cower and Rock Shield). The Owl Insight animal ability now has four charges instead of six. Removed periods from the Toxic Orb’s Torment upgrade level blurbs for consistent language usage. Fixed a bug with the Dual Wielder relic’s effect stacking when it shouldn’t. Fixed a bug with the backer-exclusive rainbow glider’s visual effect stacking while the game is paused. Backer Weapons! We’ve completed four backer weapons! They’ll be available in the Favor Shop at a variety of tiers. We’re still working hard on the rest of them, Check out the grisly Dante’s Sacrifice at Favor Level 2. Check out the retro Sword of Hope at Favor Level 3. Check out the tactical Momster 3000 at Favor Level 4. Check out the whimsical Mandolin at Favor Level 5. Other Weapon Changes Reworked the Leaf Axe’s Scorch upgrade (but not the Magma Orb’s version of it) to now apply burn damage proportionate to damage dealt (Similarly to the Fox Heart weapon infusion), so it may better synchronize with its other upgrade paths. Added a smoother transition when exiting most levels. Fixed rare occasions when mysterious unused weapon sprites appear when picking up new weapons. Have a great Thanksgiving! - Simon and Jerome
    Read full article on Community Announcements (Honest Rogue Games)
  • Patch NotesOfficial

    Koboo: The Tree Spirit 🎃 1.10.1 Halloween Update 2 - October 22, 2024

    GUI Rework Reworked how many UI functionalities work in the backend to make way for future quality of life and optimization patches. Fixed slow GUI animations and transitions for some unfortunate players. Improved the readability of textboxes for weapon/infusion/relic pickups and other interactables. Adjusted the equipment screen to make navigating it less jarring. Skin Flavoring Renamed the “Standard” and “Classic” Koboo skins to “Classic” and “Matte”. Added flavour text for each of the skins. Added bars for each of the locked skins in the skin selector screen to indicate how many more times a boss must be defeated normally to acquire it. Weapon and Relic Fixes Magma Orbs are now made asynchronous to their slot, so when dual-wielding them, they’ll be evenly spaced from other orbs (as long as they have the same level of Inferno) until one set acquires a higher attack speed. Toxic Orbs are now made asynchronous to their slot, so when dual-wielding them, the shots will fire in evenly spaced intervals until one acquires a higher attack speed. Relic popups will no longer be opened immediately as the relic spawns. Fixed relics changing colours when dropped in favor of the Chameleon relic Enjoy the changes and have a spooky Halloween! - Simon and Jerome
    Read full article on Community Announcements (Honest Rogue Games)
  • Patch NotesOfficial

    Koboo: The Tree Spirit 🎃 1.10 Halloween Update - October 14, 2024

    Happy Halloween everyone! We have been writing long patch notes so I will keep this short and only mention the best stuff here! New Game Mode Added Nightmare Mode! In this game mode, all non-boss enemy spawns are randomized. It can be unlocked by defeating the new boss. We had a lot of fun with this one, so we hope you do too! {STEAM_CLAN_IMAGE}/40654780/49d1d431e48ae192b52b6de6de36b63b1e5f1e34.png A Whole New World! A new world has been added! It can be accessed via a portcullis gate after the Abomination boss fight. Five new enemies and a new final boss have been added to compliment the area. Moths can now only be found in the new world. Added two new achievements, one for defeating the new boss and one for defeating them without taking any damage. {STEAM_CLAN_IMAGE}/40654780/e1a56b1953668cc78081b7036a328ebf0b356ea9.png Skins and Bosses Added skins for Koboo! You can change them by speaking to Minnie and Milo Jr. in the hub. Skins can be unlocked by defeating each of the three final bosses either four times total, or once without taking any damage. Added a method of tracking how many times a boss has been defeated in a player’s profile. This will be updated from here on. {STEAM_CLAN_IMAGE}/40654780/ce480b15ce3996f716590d8a19470d95816f1b45.png Fixes Removed some sneaky text not where it’s supposed to be >:) (Will be punished accordingly). Fixed a potential bug with updating save files. Enemy aimed trailing attacks (Storm Mage, Cavalry Knight, and Specter lightning, Cavalry Knight Cross Slash, and Abomination spikes) are now properly fooled by Panther Stealth decoys. Also many other changes and more than 100 quality of Life changes in the past month! Enjoy and hope you have a spooky Halloween! 🎃 - Simon and Jerome
    Read full article on Community Announcements (Honest Rogue Games)
  • Patch NotesOfficial

    Koboo: The Tree Spirit - 1.09 Update - October 3, 2024

    More Level Variation, New Enemy Support Class and Even More Quality of Life Changes! New Enemy Class Added the Support enemy class! Supports have less health that typical melee enemies but more than typical ranged ones, and have abilities that passively latch onto the user’s squadmates, providing potent buffs that can only be removed once they flee from the fight. Three enemies have been turned into supports, and here they are now: The Priest (First seen in “Hunter’s Path”) now heals all other non-boss enemies over time based on the recipient’s maximum health. The Knight (First seen in “The Edge of the Jungle”) now reduces direct damage their allies take. The Spectral Slasher (First seen in “Abandoned Castle”) now makes the nearest ally invulnerable to all attacks. Other Enemy Changes The Knight’s windup and attack speed has been reduced to compensate for class change. The follow-up critical location on enemies is now smaller and slightly more transparent. The Specter boss’ splitting missile projectile is now larger and more noticeable. Adjusted many enemy attack placements to be less awkwardly positioned. This affects Fire Mage, Serpent Monk, Warlock, Ghoul Thrower, Ghoul Keeper, Elemental Mage, and Crystal Golem. Adjusted enemy shield triggers so they block more intuitively. Level Changes Added variants to the non-boss levels of the first two worlds. Hopefully this experiment will add more deviation to your future runs! “Powers” are now tutorialized upon the first shiny enemy spawning. Barred portals (Those blocked by grates and portcullises) now form portals after they are bypassed for clarity. Adjusted the weapons in Mara’s Shop so they’re back to the same level as each other. Magic Orbs are now animated when on the ground in Mara’s Shop or throughout levels. Seeds will no longer spawn in bushes that are too close to NPCs, items, or portal spawners. Weapons & Animal Abilities Rat damage from Rat Swarm (As long as they aren’t doing Poison damage) and the Fox Curs...
    Read full article on Community Announcements (Honest Rogue Games)

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