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Claire de Lune

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Claire de Lune screenshot 1
Launch Trailer trailerWatch trailer on Steam ↗

Claire de Lune

Tactic Studios Inc. · Published by Tactic Studios Inc. · Official site ↗

Content notice: Occasional mild blood and fist-fighting.

Mixed — 59% positive (46 reviews) · 27 achievements

Last updated 27 Sept 2026

Claire de Lune is a story-driven puzzle adventure game set in a grounded science fiction universe.

DJCTQ 14Full Controller Support

£30.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £30.99 · Highest: £30.9930 Sept 2026

Adventure, Indie · 2021 · More £30+ games

Claire de Lune offers a story-driven exploration of a futuristic world, challenging players to solve intricate puzzles as they progress through an engaging adventure from indie developer Tactic Studios.

About this game

Claire de Lune is a story-driven puzzle adventure game set in a grounded science fiction universe.

You play as John, a smuggler on the run with his daughter, Claire. After some unknown force causes them to crash land their spaceship on a foreign planet, John is separated from Claire. He must use his ingenuity, agility, and a few handy pieces of technology to find Claire, repair his ship, and escape safely. As John's journey progresses, he encounters a strange abandoned research facility, and the mystery surrounding the crash and Claire's disappearance takes an unsettling turn.

Armed with his trusty Nanogun, John and his charming AI companion Arturo must find unique means of traversing the treacherous planet surface and navigating through the mysterious research facility found there. Claire de Lune offers puzzle solving, platforming, stealth sequences, first-person combat, combined with an engaging overarching storyline.

Leverage the Nanogun's unique abilities to solve 3D puzzle-platforming sequences.



Solve challenging adventure-style puzzles that simulate hacking, coding, and other technical endeavours.



Dialog options let you choose how you interact with the characters you encounter



Play through action vignettes including stealth and first-person shooter sequences.



Directly interact with your environment to solve puzzles and uncover the mysteries of the abandoned research facility.

FEATURES

  • Leverage the Nanogun's unique abilities to solve 3D puzzle-platforming sequences.
  • Solve challenging adventure-style puzzles that simulate hacking, coding, and other technical endeavors.
  • Play through action vignettes including stealth and first-person shooter sequences.
  • Experience a humorous and touching storyline revolving around issues of failure, trust, and humanity.
  • Dialog options let you choose how you interact with Claire and your AI sidekick.
  • Uncover the mysteries of the large abandoned research facility.
  • Beautiful, custom game engine offering finely detailed exterior and interior environments.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 6600K or AMD FX 6350
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 660 or AMD Radeon 7850
  • Storage: 20 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7 6700 or AMD FX 8350
  • Memory: 16 GB RAM
  • Graphics: NVidia GTX 1060 or AMD Radeon RX 480
  • Storage: 20 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Claire de Lune is now available!

    After years of development, our puzzle adventure game Claire de Lune is finally here. Claire de Lune is a first person puzzle game set in a science fiction universe. It features platforming, adventure puzzles, action sequences, and a great storyline performed by tremendously talented voice actors. Our last game Immortal Empire originally released in 2009, and was a pixel-art 2D isometric tactics game at 800x600 resolution. It was written with our custom Immortal Engine. Claire de Lune has seen that same engine take massive strides forward, now driving a fully 3D first person game at 4k resolution with high visual fidelity, released nearly 12 years later in 2021. It's hard to imagine that there's actually a sizeable piece of the same engine underneath. I can only surmise that our next game will be injected straight into your brain and played through neural impulses, but unfortunately you'll have to wait until 2023 to play it. Like Immortal Empire, Claire de Lune is a somewhat challenging game. It's not a souls game, but you'll die a few times for sure in those early levels as you're sorting out the puzzles or dodging alien spiders. Midway through the game, the platforming tapers off. You'll be dying less and puzzle solving more. Judging from the streamers who have played the game to the end, they seem to be finishing it in about 10-12 hours. Overall, I'm pretty happy with the way it turned out. There's still the odd bug or little thing I'd like to tweak, and maybe it needs an easy-mode, we'll see. Regardless, I'm so proud of everyone here at Tactic who dedicated years of their lives to this project. It represents a staggering amount of energy, commitment, and patience. A lot of love has been poured into this one. To the players, I sincerely hope you enjoy our game. I hope you appreciate the challenge, the mysteries, some fun facts and the odd dad joke. I hope that some of you will dive deeper and figure out what this whole story is really all about. Mostly, I hope yo...
    Read full article on Community Announcements (Nuke)
  • AnnouncementsOfficial

    Feast Your Eyes On Three New Trailers!

    {STEAM_CLAN_IMAGE}/38307500/4bf88d2538cbe3b6330579fc697018857ff6302a.png Hey all, We're incredibly pleased to reveal three new trailers for Claire de Lune. Showcasing a variety of gameplay, and as always containing a few spoilers, they highlight our approach to this narrative driven puzzle adventure. Each of the trailers below is unique, and originally given to IGN, GamesRadar+ and PCGamer. While there's a little bit of overlap in some sections, they demonstrate plenty of gameplay. Take a look below! Trailer 1 Trailer 2 Trailer 3 /Tactic Studios
    Read full article on Community Announcements (Lewis)
  • AnnouncementsOfficial

    Here's Our Exclusive IGN Gameplay! (Spoilers)

    {STEAM_CLAN_IMAGE}/38307500/2eea36b2a005374679f706b053e8a1e8860454eb.png Hey all, A quick update from the team. Claire de Lune is well on its way to completion as we put the finishing touches to the final couple of levels. As we bug squash, and re-record some voice over work, we're working hard to solidify the release date, which is looking like June 14th. Our main goal is to grab as many issues as possible over the next few weeks, without breaking anything else in the process. We are also adding in new chunks of dialog and fixing up those final levels that bring John’s journey to a close. We can’t wait for you to learn more about the world we created, find Claire and unlock the mysteries of the research facility. In the meantime, we've an exclusive gameplay trailer over at IGN - just be aware that it contains spoilers! In them, you’ll get a more in depth look at the platforming, minigames and puzzles that await you in the game. We are also continuing to improve our proprietary Immortal Engine so we can stay up to date with the latest in rendering technology for future projects. As always, thank you for your patience and we hope you enjoy the videos!
    Read full article on Community Announcements (Lewis)
  • AnnouncementsOfficial

    Learn More About Arturo, Your Quick-Witted AI Sidekick

    {STEAM_CLAN_IMAGE}/38307500/85bd38b97a703631aa31289d31bf0e76d62485dc.png Hey all, In the first of what will be many videos on our approach to launch, the Claire de Lune development team share their thoughts on one of the game's key cast members: Arturo. Not only that, but we chat with David Autovino who plays Arturo, while sharing some new footage of the game/ As your sidekick throughout Claire de Lune, Arturo is fundamental to progressing the story, and providing an outlet for John to share his thoughts as he hunts for his missing daughter. Enjoy the video below! /Tactic Studios
    Read full article on Community Announcements (Lewis)
  • AnnouncementsOfficial

    A Piece of the Puzzle: What is Claire de Lune?

    {STEAM_CLAN_IMAGE}/38307500/bb39ecea9e82880f76efd8a79d7501d5967d4106.png Hey all, One of the questions we've been asked several times in recent days, is what is Claire de Lune? While that's a fairly open-ended question, it's also a fair one. A synopsis for any game only provides a glimpse of what it entails, and while our Steam store page has had a makeover, it still doesn't paint the whole picture. As our trailer shows, in Claire de Lune you play as John, a smuggler on the run with his daughter, Claire. After crash landing on a foreign planet, John and Claire are separated. It'll be down to you - and your trusty nanogun - to find Claire, repair the ship, and escape safely. Games like Portal and The Talos Principle are story-driven first person puzzle games. Heavy on puzzles (as you might expect), with diverse challenges to overcome, wrapped in a rich narrative that propels the player forwards. We wanted to tap into this but expand on it in our own way, using our years of development experience as a valuable starting point, to tell our own story. In games such as Portal, you’re a test subject - a theme often used in puzzle environments. This tends to be an intentional design decision, as it allows the play space to be controlled environment (to justify why all the doors are locked, for example). Where Claire de Lune is concerned, we wanted to not only be based in reality, but remove many of these artificial barriers to open up the environment. We also wanted our opening puzzles in Claire de Lune to be both accessible and traditional, such as finding a wrench to open a locked door. In some respects, your interactions with items and the world around you will feel reminiscent of old school point-and-click adventure games such as The Dig or Monkey Island, as John will often describe objects and the items you interact with. The scope and difficulty of puzzles, however, won’t always be this simple, and as you progress through the game - accompanied by your quick-witted AI...
    Read full article on Community Announcements (Lewis)

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