
Screenshots

Watch trailer on Steam ↗Dino Scourge
Scourgey Works · Published by Scourgey Works
Mostly Positive — 75% positive (32 reviews)
Last updated 27 Sept 2026
Fly a space ship, kill Dinosaurs, level up, find loot, save the rabbits
Action, Adventure, RPG, Free To Play, Early Access · 2017 · More free games
Explore a dangerous world where you pilot a spacecraft, battle fierce dinos, and uncover treasures to boost your rabbit-saving skills.
About this game
This game has been disabled for the time being. This game will be revamped and changed in the coming months...
Why we fight
Aeons ago, dinosaurs were expelled from Earth due to their eating habits.
Dinosaurs were never extinct like humans thought though, they are still out there.
They discovered Earth has Rabbits, and love eating them.
Humans have genetically engineered Rabbits into excreting starship fuel.
Genetic engineering secrets were permanently lost due to wikipedia fire of 2666.
Humans must protect the remaining genetically engineered Rabbits, or all hope is lost.
Gameplay
Experience this top down online arcade style shooter, where you will be blasting through endless waves of Space Dinosaurs whilst protecting a starship full of rabbits on their long journey to safety through space.
Select a pilot from 4 different classes and improve your pilot's skills with experience points gained from fighting each level.
Select up to 4 special abilities to be used in each level.
Equip your ship with equipment collected from the levels, and modify each weapon with attachments which can alter your weapon in unique and crazy ways. From making weapons pierce all enemies to turning them into automatic turrets.
Features
Highly customisable ship system
Crafting Station to improve items
High score table
Skill tree
Seeing Dinosaurs swim through space
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2.0Ghz
- Memory: 2 GB RAM
- Graphics: Geforce 765M
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 512 MB available space
Recommended
- OS: Windows 10
- Processor: 2.4Ghz or faster
- Memory: 4 GB RAM
- Graphics: Dedicated Gfx card
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 0.1.12 Released!
Changes: Fixed a critical bug in higher levels where it was possible for ships to become invulnerableRead full article on Community Announcements (Scourgey)Patch NotesOfficial
Patch 0.1.11 Released!
Apologies for the second patch in 1 day. Patch Notes 0.1.11: Minor improvements to the homing missiles scanning Attempt #2 at fixing the endless loading screen.Read full article on Community Announcements (Scourgey)Patch NotesOfficial
0.1.10 Released!
Patch notes 0.1.10 - Fixed a bug where items higher than level 999 couldn't be equipped. - Homing projectiles now perform their checks every 0.075 seconds instead of every 0.1 seocnds. - Seeker item attachment base turning speed is now 45 (degrees per second) instead 30. - Quickly switching stash tabs causing an endless loading screen should have been fixedRead full article on Community Announcements (Scourgey)Patch NotesOfficial
0.1.9 Released!
Special thanks for z1error for motivating me to address some issues within the game 0.1.9 Patch notes: Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50% Fixed issue with knockback force being too high from kamikaze ships Also Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s) Fixed the annoying double login whoosh sound. Increased the damage by the flat damage additions by 50% Improved number formatting for huge numbers (Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen. Reduced the brightness of the Plasma Ball gun and slightly improved performance. Item attachment Chain level 1 damage to be 15% damage reduction instead of 20% Item attachment Chaos level 1 damage to be 75% damage boost instead of 60% Item attachment Output Multiplier level 1 damage to be 40% damage reduction instead of 50% Item attachment Density Matrix: Weapon Energy Expenditure to be 200% instead of 250% Doubled all the quality modifiers Capped the Item Mass Law reduction to 90% Item attachment Force Magnifier Projectile Speed reduced from 50% to 40% Made a soft limit to the number of enemies possible in the game (It is 125), should there be more than 150 enemies, the enemy wave spawns will only spawn one ship instead of many. Increased the health scaling of small ships to compensate. Instead of 4% per level it is now 4.25%. It equates to 3 times the amount of health for ships at level 500 and 11 times the hitpoints at lvl 1000Read full article on Community Announcements (Scourgey)AnnouncementsOfficial
0.1.8 Released!
Updates are going a bit slower than I expected. 0.1.8 addresses the following bugs: - Asteroids inside asteroid missions now always explode on zero hp - Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit nowRead full article on Community Announcements (Scourgey)






