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Metonymy

Screenshots

Metonymy screenshot 1
Metonymy - "Session Six" Trailer | PC trailerWatch trailer on Steam ↗

Metonymy

Joseph Bramlett · Published by Joseph Bramlett · Official site ↗

Mixed — 55% positive (67 reviews)

Last updated 27 Sept 2026

Metonymy follows the story of Colin, Enoch and Tracy as they travel across a dystopian version of limbo filled with a corrupt theocratic government known as the Choir and the unbreakable hordes of the disease that appose them.

Free to Play

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Free To Play · 2017 · More free games

Metonymy immerses you in a free-to-play indie adventure set across a dystopian version of limbo, guiding characters Colin, Enoch, and Tracy against a backdrop of a corrupt theocratic government and relentless disease.

About this game

A combination of Dante’s Inferno, Eternal Sunshine of the Spotless Mind and Fight Club, Metonymy follows Colin as he travels through the indoctrinated utopia of Sagacity on a quest to the vile and viscus center of the world known only as The Blood. He is joined by a few companions he meets along the way and with their help fights the oppressive Theocratic Choir and the insane and depraved Disease in an effort to reclaim his life before it’s too late.

Key Game Features

  • Cinematic Adventure: Players will experience a unique and engaging story that takes advantage of the foundations of interactive entertainment and film in order to bring its narrative and world to life unlike other games in its genre.
  • Interactive World: Players will be able to explore set locations and unravel the mysteries of Sagacity via delving into the dark cracks of its environments or talking to its inhabitants. The player will be rewarded with a clearer understanding of the overarching narrative and its unique characters.
  • Multiple Perspectives: While the story centers around Colin, players will be given unique insight into other inhabitants of the world of sagacity. Giving the players control of different protagonist serves to enrich the overall narrative of Metonymy and allows for a deeper understanding of the world and events that take place within it.
  • Rhythm Game Combat: The player will engage in combat in a sort of hybrid of action and rhythm games that lives seamlessly in the world of Metonymy. While combat will be limited to specific narrative beats, each time the player must fight the scene will be unique and choreographed to specific music that progresses the narrative.
  • Unique Visual Design: With Artistic influences form Harry Clarke, Goichi Suda, Zdzislaw Beksinski and Modernist Gothic Architecture, Metonymy aims to have a visual style all its own.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i7-6800k CPU 2 3.40GHz
  • Memory: 4 GB RAM
  • Graphics: ASUS GeForce GTX 1070
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX® 11 supported
  • Additional Notes: Game pad support is optimized. Some features may not work as intended with Mouse and Keyboard.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Metonymy's First Patch

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30644632/482aab46b7d21602b3a405ab95e44113169150f5.jpg After releasing Metonymy on steam just a few weeks ago we received a lot of feedback. Much of which was awesome, and we have gone ahead and tried to implement some of the fixes you all suggested. So here it is, Metonymy's First Patch Notes. Keyboard and Controller Support The start screen has been fixed allowing for a majority of Keyboard and Controller inputs to now actually start the game. The Arrow Keys now navigate menus and can now be used to navigate the player as well. Hints We have added a small amount of hints in the game to help people better understand how to play. These can be seen in the loading screen and soon after the player gains control of Enoch. Graphical Settings Upon launching the game there will only be one option for graphical settings. its listed as Fantastic. Previously the default setting was un-optimized, and the visual style of Metonymy was lost. However, this also means that the game might not run smoothly on lower end computers and If this is the case I suggest comparing your computer specs to the recommended ones listed on the store page. Thanks For Playing
    Read full article on Community Announcements (crash426mnb)
  • Patch NotesOfficial

    Metonymy's First Patch

    http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30644632/482aab46b7d21602b3a405ab95e44113169150f5.jpg After releasing Metonymy on steam just a few weeks ago we received a lot of feedback. Much of which was awesome, and we have gone ahead and tried to implement some of the fixes you all suggested. So here it is, Metonymy's First Patch Notes. Keyboard and Controller Support The start screen has been fixed allowing for a majority of Keyboard and Controller inputs to now actually start the game. The Arrow Keys now navigate menus and can now be used to navigate the player as well. Hints We have added a small amount of hints in the game to help people better understand how to play. These can be seen in the loading screen and soon after the player gains control of Enoch. Graphical Settings Upon launching the game there will only be one option for graphical settings. its listed as Fantastic. Previously the default setting was un-optimized, and the visual style of Metonymy was lost. However, this also means that the game might not run smoothly on lower end computers and If this is the case I suggest comparing your computer specs to the recommended ones listed on the store page. Thanks For Playing
    Read full article on Community Announcements (crash426mnb)
  • AnnouncementsOfficial

    Metonymy Session Six is Officiallly OUT NOW!!!

    After many long months of hard work, I’m pleased to say that Metonymy is out to the public. This is a personal passion project of mine that I have been dreaming of working on since I was about 15 years old. Finally, while pursuing my Master’s degree I was given the opportunity to work on it in some capacity. What you have here available to you now is a short "proof of concept" that I was able to complete alongside my wife in just over a year in a half. This is both of our first attempts at making a video game in any fashion and because of that it is a bit rough around the edges. However, we are still both proud of what we could accomplish. The feedback we have received already has been immense and makes me so excited to see other people interested in the world of Sagacity. _Joseph Bramlett
    Read full article on Community Announcements (crash426mnb)
  • AnnouncementsOfficial

    Metonymy Session Six is Officiallly OUT NOW!!!

    After many long months of hard work, I’m pleased to say that Metonymy is out to the public. This is a personal passion project of mine that I have been dreaming of working on since I was about 15 years old. Finally, while pursuing my Master’s degree I was given the opportunity to work on it in some capacity. What you have here available to you now is a short "proof of concept" that I was able to complete alongside my wife in just over a year in a half. This is both of our first attempts at making a video game in any fashion and because of that it is a bit rough around the edges. However, we are still both proud of what we could accomplish. The feedback we have received already has been immense and makes me so excited to see other people interested in the world of Sagacity. _Joseph Bramlett
    Read full article on Community Announcements (crash426mnb)

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