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Watch trailer on Steam ↗Goblin Storm
Nemeton Singularity Simulations · Published by Nemeton Singularity Simulations · Official site ↗
Mixed — 50% positive (10 reviews) · 15 achievements
Last updated 27 Sept 2026
Command the armies of Men, Goblins and the Dead as they battle for supremacy on battlefields across the lands of Arcwellion. Will you build a mighty kingdom and lead the armies of men to stand against the storm? Or will you command the invading hordes on the path to conquest?
£9.29
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Price history
Indie, Strategy · 2017 · More £5 - £15 games
Lead Men to glory or conquer as Goblins storm Arcwellion's battlefields. Choose your path and build a kingdom or face its downfall in Goblin Storm.
About this game
enter Acrwellion:
Arcwellion is an ancient and mystical realm living in the shadow of a dark prophecy. A storm is coming, goblin hordes and the armies of the dead stand poised to march forth and burn the kingdoms of men to the ground.what Is Goblin storm?
Goblin Storm (GS) is an operational strategy game that fills the void between grand strategy and battlefield tactics. Command the armies of Men, Goblins, and the Dead as they battle for supremacy on battlefields across the lands of Arcwellion. Scenarios in GS are fast paced and self-contained; gameplay begins with the human defender building their kingdom and then attacking Goblins or Undead plan their invasion. The average scenario lasts 2-3 hours and is a great choice for gamers craving the detail of a simulation but the fast pace of fantasy strategy. Will you build a mighty kingdom and lead the armies of men to stand against the storm or will you command the invading hordes in their quest for wealth and glory?Victory Awaits
Victory in Goblin Storm requires more than force of arms. Gallant knights and fearsome trolls can smash enemies in open field battles, but even the most formidable foe may be lured to destruction into forest death traps or taken by surprised by an unseen horde. Out-wit and out-maneuver your opponent in fast paced, simultaneous turns that reward strategy and deception, more than brute force. Use terrain to your advantage, plan cunning ambushes and mislead your opponent about your true intentions, but remember, as you struggle for dominion, monsters far more fearsome than men or goblins lurk in the shadows of this ancient world...tread lightly and watch the sky...key Features
- Five different game types, including precision raids and full scale invasions.
- 5 Human, 3 Goblin, and 3 Undead factions, each with their own distinct play-styles.
- Single player, head-to-head PvP and 2 player co-op.
- Optional feral beasts that wander, ambush, burn and pillage to their hearts' content.
- Randomized, customizable kingdoms and Goblin spawns to ensure that every play through is unique.
- Race against time to decipher the Goblin invader's hidden objectives as the realms of men. Or deceive and confound your opponent to maintain the element of surprise as the Goblin tribes.
- Lead the armies of men in defense against the Undead hordes. Or take command of the dark hosts, burn the kingdoms to the ground and raise their citizens to expand your grim legions.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP SP 3
- Processor: 2 Ghz Intel or AMD
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 9400 GT
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 1000 MB available space
Recommended
- OS: Windows 10
- Processor: 3 Ghz Intel or AMD
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 TI
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2000 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Summer Content Update Part 2 and price reduction
Greetings everyone! In addition to human focused content updates, update 1.6 also brings a series of core gameplay changes intended to discourage doomstacking, spread battles out a bit, and enhance cohesion recovery. Also, we have reduced the price of Goblin Storm to $11.99 US, so if you have any friends who were on the fence over pricing now might be the time for them! Summer Content Update Part 2: Reduced max battlegroup size to discourage doomstacking. Increased cohesion regeneration to make late game unit recovery more viable. Major overhauls/additions for human unit rosters. Additions to goblin unit rosters. Added megabeast unit type. Overhauled warrior combat and fire protection formulas. {STEAM_CLAN_IMAGE}/31340927/005c4650f423e7e576ddf2ba665b34de4a5d03ea.png QOL/UI: Regiment info card revised to be cleaner and better organized. Warrior info card revised to be cleaner and better organized. Added resilience to warrior card. Shifted movement value column in requisition screen. General Changes/Additions Megabeast unit type added. Megabeasts get attack bonuses against all settlement/fort types except castles. Max battlegroup size lowered from 3 to 2 stacking points. Unit cohesion regain increased by approximately 30% (varies according to training level) while resting. Unit cohesion regain increased by approximately 20% while idling or in hold and defend stance. Minimum distance between keeps and other forts increased from 2 to 4 hexes. Minimum distance between stockades and other forts increased from 2 to 3 hexes. Warrior Balance Overhaul: Assault heavy infantry (Hobgoblin Axelords, Trolls) offense increased, defense reduced. General purpose heavy infantry (Men At Arms (swords), Hobgoblins) defense increased, offense reduced. Heavy Infantry fire protection increased slightly. Non-levy light infantry offense increased. Cavalry melee defense reduced. Cavalry fire protection increased. Heavy Archers (crossbows, pavise crossbows), melee offense/defense increased. Hum...Read full article on Community Announcements (NS2 Games)Patch NotesOfficial
Spring Content Update 2 Development Update
Greetings everyone, I’m here with a quick update on new human unit rosters and interface updates coming in Summer Content Update Part 2. Summary: Warrior balance overhaul for all factions. Total revision of human unit rosters. New interface style. General Unit Changes: I have improved the formula I use to calculate individual soldier combat value to better account for diversity in helmets, chest, leg armor, shields, weapon type, etc. The result is more variation between the warrior types, which helps us reflect small differences in equipment that the old formula missed. Most soldier types will change slightly, in general: Assault heavy infantry (Hobgoblin Axelords, Trolls) offense increased, defense reduced. General purpose heavy infantry (Men At Arms (swords), Hobgoblins) defense increased, offense reduced. Heavy Infantry fire protection increased slightly. Non-levy light infantry offense increased. Cavalry melee defense reduced. Cavalry fire protection increased. Heavy Archers (crossbows, pavise crossbows), melee offense/defense increased. Upcoming Human Faction Changes: The unit rosters of all human factions will be overhauled in SCU Part 2. The new rosters have greater company and regiment diversity. The objective is to enhance both gameplay options and faction flavor. For instance, not all companies of Men at Arms across the factions or even between regiments are identical. Some companies are larger, and some have mixed weapon types. Likewise, for Helsatian factions, Imperial Army regiments are numbered while provincial or special units are named after places. Additionally, each faction has at least one unique regiment that fills a special role such as the Otcinian Nicov Troll Slayers below. We’ll look at the changes coming to Helsatia and Otcina as examples of the upcoming faction overhaul. Helsatia Overhaul: Helsatia retains its strong focus on heavy cavalry but also gains a limited number of powerful special infantry regiments. However, its general professio...Read full article on Community Announcements (NS2 Games)AnnouncementsOfficial
The Future of Goblin Storm
Greetings everyone, today we will discuss the development plans for Goblin Storm and CAOS-2 moving forward. Xenophon will be continuing Goblin Storm development as a personal project with programming support from Archimedes when necessary, while work on CAOS-2 continues as quickly as numerous professional and personal commitments will permit. Summary: More regular update format. Planned steps for the unit diversity and unit mechanic focused Spring Content Update. Quarterly progress reports/Q&As called “War Councils.” Update on CAOS development. More Regular Update Format:In the past, we have released large, but infrequent content updates with many months between releases. Moving forward, we intend to make series of updates based around a common theme, such as unit diversity, game modes, map mechanics, etc. The series of updates that form the 2020 Spring Content Update will focus on unit diversity and unit mechanics. 2020 Spring Content Update:Goblin’s 2020 Spring Content Update (SCU) consists of three planned parts between now and late June. Broadly speaking, the SCU focuses on unit roster additions/rebalancing, including megabeasts, and the addition of special unit mechanics such as regeneration. These new units and unit mechanics serve as a prelude to deeper system changes in future content updates. Here is a brief list of the SCU’s design goals, and the rough order in which they will be approached. 2020 Spring Content Update Broad Goals: Megabeasts. Unit strength regeneration trait. Hardiness trait (passive cohesion regeneration). New units. Quality of Life/UI improvements. SCU Part 1: (Already released) Named leaders/leader HP. Diversify goblin clans and unit rosters. Fort rebalancing. Starting point overhaul. SCU Part 2: (Expected release late April 2020.) Megabeasts, including first player-owned megabeast for the Gothrang tribe. Additional human/goblin unit diversity. Named leaders/lore for undead. Quality of life/UI improvements. Here's a quick glimpse at the...Read full article on Community Announcements (NS2 Games)Patch NotesOfficial
Goblin Storm 2020 Spring Content Update
Greetings everyone, here are the update notes for the first part of Goblin Storm's free 2020 spring content update, version 1.0.5! A new dev blog will be coming out this weekend detailing Goblin Storm's development future as well. Spring Content Update Part 1: Named leaders with unique stats, lore, and multiple hitpoints and high resilience added for Goblins and (undead leaders to follow next update). Increased starting gold by 20-30% on average. Forts now suffer partial encirclement penalty. Abbeys now have gold value. Fanatic combat trait added, which increases combat value in exchange for higher casualties. Unit/roster additions for goblin factions. Faction Design Moving Forward: Beyond general gameplay improvements, update 1.0.5 revolves around the introduction of named leaders. Over the succeeding updates, the troops assigned to each leader will be overhauled, expanded, and diversified to reflect the unique backgrounds, eccentricities, and pitfalls of the commanders who lead them. As a designer and player, I believe the generic goblin clans of vanilla Goblin Storm felt overly similar. Update 1.0.5 begins tackling this challenge by making each leader and their troops feel more unique both in lore and gameplay. Future updates will continue to add new warrior types, war beasts, greater variation in ordinary companies, unique bodyguards, and in some cases, leaders who are remarkably dangerous in of themselves. For some early examples of this new design philosophy, see the forces of Kalzeki Knightbane and Broguma Goblinflayer in this update. Rest assured, these additions will be expanded to humans and undead in future updates. But for now, here is a small sample of the new Goblin leaders: {STEAM_CLAN_IMAGE}/31340927/670b6a1d6878787463a7b56619432f2eb9c5462d.png General: Base Gold loot raised from 55 to 60% Max gold loot raised from 80 to 90%. Base slave loot raised from 50 to 60%. Max slave loot raised from 70 to 80%. Minimum slave take raised from 40 to 60%. Capital...Read full article on Community Announcements (NS2 Games)Patch NotesOfficial
Goblin Storm Update 1.0.4.0 Release Notes
Greetings everyone, here are the update notes for version 1.0.4.0 (formerly known as 1.0.3.6). Update 1.0.4.0: Version 1.0.4.0 Checksum (5940) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31340927/488860f5da6d164e144be1c8ab709b90689b512b.jpg New map: Rynweald with a Steppe Summer tileset. Humans: Reduced spawn rate for Men at Arms in Castle Garrisons for all factions except Westdale and Dunwall. Goblins: Added Initiates, light spearmen for the Gudhered. (Stat card below) Younglings in all Gudhered troll companies upgraded to Initiates. Goblin Spears in all Gudhered hordes upgraded to Initiates. Training level for all Gudhered Slingers reduced by 1 level from Experience to Trained. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31340927/e9d6c309b3588a5806eaa08be7f1f43045c8b551.jpg Undead: Phantom movement reduced from 8 to 6. Largest Ravenous Husk companies for the Feral Undead reduced from 100 to 75. Slightly reduced the resurrection spawn rate of Ravenous Husk for the Feral Undead. Bone Rider graphic added. Beasts: Changed the composition of the Black Knight's company from 50 Knights to 30 Death Knights and 20 Knights. Changed the base training level of the Black Knight's Company to Elite. Changed the base training level of Questing Adventurers to Veteran. Added a new beast company of mixed Human/Goblin brigands, base training level is Veteran. Added new beast types: Merewyrm Alphas and Merewyrm Broodmothers. Added Alphas and Broodmothers to all Merewyrm colonies. Changed Merewyrm colony behavior to make them patrol a wide radius around their lair and be extremely aggressive. Increased Wraith company strength from 40 to 75. Bugfixes: Fixed a bug that allowed players to select professional Halberdiers as a levy type for any settlement type. We had also intended to add Undead Horde mode to the random scenario selection pool with this update. However, due to the way we scripted scenario initialization for Horde mode, this will...Read full article on Community Announcements (NS2 Games)






