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YBit

Screenshots

YBit screenshot 1
YBit - Early Access Trailer trailerWatch trailer on Steam ↗

YBit

Facundo Balboa, Iván Piccione, Martín Díaz · Published by Facundo Balboa

Mostly Positive — 73% positive (15 reviews)

Last updated 27 Sept 2026

YBit is a pixelated platformer adventure. You will be playing as a small hero made of information, trying to escape from a program that has crashed. Avoiding errors, not falling down and getting to the exits will be your mission.

1 DLC available ↗Full Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.699 Oct 2026

Adventure, Indie · 2018 · More under £5 games

YBit is a charming platformer where you control a tiny hero of information, racing through glitches to find exits. Navigate the pixelated world with precision, avoiding errors as you explore this unique indie adventure from Facundo Balboa, Iván Piccione, and Martín Díaz.

About this game

YBit is a pixelated platformer adventure.

About the Game


You will be playing as a small hero made of information, trying to escape from a program that has crashed. Avoiding errors, not falling down and getting to the exits will be your mission.
  • 100 levels
  • Pixel art
  • A background story
  • 16 different types of platforms
  • Full keyboard and joystick support

How to Play


Just move around with the arrows and press space to talk.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or above
  • Processor: 1.5GHz or faster
  • Memory: 2 GB RAM
  • Graphics: Graphics Card made within the last 4 years
  • DirectX: Version 11
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    YBit Update v0.10

    http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30619667/e6f3b8e00fa99beac151d6963410480e857af9cb.png Hello, everyone! There is a new update for YBit. We are getting close to finishing the game. Only two more types of platforms, the music for this area and then the finale of the game to go. Probably, it will be finished around January! About this update, now the game has the lastest area and also this is the first update after Steam release. I wanted to make a bigger update first but on a second thought I will aim for smaller updates till the final release. So, here is the full list of changes: New Added 12 new levels. Added a new type of platform. Added a new transitions between zones. Added a new background for the third zone. Changes Slighty changed the character movement. Minor fixes.
    Read full article on Community Announcements (MonoFlauta)
  • Patch NotesOfficial

    YBit Update v0.10

    http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30619667/e6f3b8e00fa99beac151d6963410480e857af9cb.png Hello, everyone! There is a new update for YBit. We are getting close to finishing the game. Only two more types of platforms, the music for this area and then the finale of the game to go. Probably, it will be finished around January! About this update, now the game has the lastest area and also this is the first update after Steam release. I wanted to make a bigger update first but on a second thought I will aim for smaller updates till the final release. So, here is the full list of changes: New Added 12 new levels. Added a new type of platform. Added a new transitions between zones. Added a new background for the third zone. Changes Slighty changed the character movement. Minor fixes.
    Read full article on Community Announcements (MonoFlauta)
  • Patch NotesOfficial

    YBit Update v0.9

    Hello, everyone! There is a new update for YBit! This is going to be the last update before the Steam release which is coming 27 October! Which is this Friday! I added a new platform type and eight new levels for the game. With these, it also came new dialogues and I can say the second area is finished! The great news are that not only the levels and gameplay from the second area are finished, we also have the OST for that part! And apart from the music, I added new sound effects for different situations so it doesn’t feel so devoided of sound. Even more, I made a bunch of fixes to readjust the game to my vision and also some fixes that popped up during the playtest. I guess I will now test till the release and hope that nothing fails. If nothing fails, the next update will bring the third and last phase of the game! If not, well, you will hear from me sooner than expected with the list of fixes! In case you are interested, here is the full list of changes: New Added eight new levels. Added a new platform type. Added new dialogues. New music theme for the dialogues in the second zone. New music theme during levels in the second zone. New sound sfx added in different situations. Changes Reorganized the Menu screen. Now levels are shown in a different way. Fixed a bug when touching sticky bugs and errors. Changed the gameplay music theme of the first level. Changed the menu music theme. Changed the death feedback. Slightly changed the movement of the player. The first zone background is a bit brighter now. Changed the pause menu background art. Few optimization changes. Thanks for reading!
    Read full article on Community Announcements (MonoFlauta)
  • Patch NotesOfficial

    YBit Update v0.9

    Hello, everyone! There is a new update for YBit! This is going to be the last update before the Steam release which is coming 27 October! Which is this Friday! I added a new platform type and eight new levels for the game. With these, it also came new dialogues and I can say the second area is finished! The great news are that not only the levels and gameplay from the second area are finished, we also have the OST for that part! And apart from the music, I added new sound effects for different situations so it doesn’t feel so devoided of sound. Even more, I made a bunch of fixes to readjust the game to my vision and also some fixes that popped up during the playtest. I guess I will now test till the release and hope that nothing fails. If nothing fails, the next update will bring the third and last phase of the game! If not, well, you will hear from me sooner than expected with the list of fixes! In case you are interested, here is the full list of changes: New Added eight new levels. Added a new platform type. Added new dialogues. New music theme for the dialogues in the second zone. New music theme during levels in the second zone. New sound sfx added in different situations. Changes Reorganized the Menu screen. Now levels are shown in a different way. Fixed a bug when touching sticky bugs and errors. Changed the gameplay music theme of the first level. Changed the menu music theme. Changed the death feedback. Slightly changed the movement of the player. The first zone background is a bit brighter now. Changed the pause menu background art. Few optimization changes. Thanks for reading!
    Read full article on Community Announcements (MonoFlauta)
  • Patch NotesOfficial

    YBit Update v0.8

    Hello, everyone! I am going to make this one quick: a new update with loads of new things is now live for YBit. First, the game has finally met one of the final objetives, it has full joystick support working (this means you can now navigate through menues using your joystick!) Also, I added a new type of platform that works like springs. This, plus the last “magnet” one, will hopefully give a lot of more freedom of movement to the player. And of course, this new platform includes a new set of levels! Apart from that, I focused on adding more feedback to the game. This included feedback for the magnets platforms so you can see when they are affecting you and I also modified the death feedback in order to improve it. Then, minor changes including bug fixing, changing dialogues and hiding the mouse, as a friend recommended. Lastly, I implemented Unity Analytics which will let me recover data from plays and see what levels should be balanced. As always, here is a list of all the changes: New Full joystick support 10 new levels Platform type that works like springs Feedback for the magnets platforms Implemented Unity Analytics Changes Modified death feedback Modified some of the extra dialogues The mouse hides during gameplay Fixed a bug in the final dialogue Remember, you can already buy it at itch.io or wishlist it in Steam. Thanks for reading!
    Read full article on Community Announcements (MonoFlauta)

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