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Watch trailer on Steam ↗Starship EVO
Moonfire Entertainment · Published by Moonfire Entertainment
Very Positive — 83% positive (1,545 reviews) · 63 achievements
Last updated 27 Sept 2026
Mine and craft your way to orbit, build your own starship and explore a vast, dangerous galaxy alongside your crew. For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
£20.99
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Price history
Action, Adventure, Indie, Simulation, Early Access · 2020 · More £15 - £30 games
Embark on an epic space-opera adventure where survival, mining, and crafting intertwine. Build your own starship and explore a perilous universe with your crew, all while mastering Moonfire Entertainment’s innovative building system and meaningful progression.
About this game
Multiplayer uses a Server / Client framework and requires port forwarding. Please refrain from buying the game for multiplayer for now!
A crash left you stranded on a planet. Mine and craft your way back into space, build your own starship and explore a vast, dangerous galaxy alongside your crew.
For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
Craft it. Build it. Fly it. Rule the stars!
Survive And Reach The Stars
- Mine and harvest resources, craft better gear, and build a hovercraft to explore the surface.
- Scale up production with an assembler, arc-furnace, and H2 farm. Meet the growing power demands and design an efficient inventory network.
- Build your first spaceship and reach orbit! Explore the starting system to acquire a faster drive and better weapons. Manage fuel and oxygen.
- Defeat the pirates blocking the Stargate. The galaxy is now yours to explore!
Build Anything, from Fighters to Capital Ships
- Stretch bricks to the perfect shape and blend grid sizes from 0.125m to 32m to create anything from small starfighters to massive dreadnoughts, mechs to space stations.
- Paint everything and apply decals to make your builds truly personal. Share on the workshop or explore the thousands of creations made by the community.
- Engineer intricate cockpits, landing gear, and turrets using sliders, rotors, hinges, and pistons. Design the perfect interior for you and your crew down to every detail.
- Use systems like artificial gravity, life support, mag-lock, and shipyard. Wire everything together and trigger logic with event gates and sensors.
Make your Mark in a Dangerous Galaxy
- Pick your fights: liberate sectors from pirates in the outer rim, or defeat factions for control toward the core. Come prepared!
- Visit space stations to trade goods and take on missions. Build the right ship for the job.
- Be the captain: hire crewmembers from several colorful alien races.
- Fly seamlessly from orbit to surface, explore planets and asteroid rings. Find your own place in the galaxy!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 10 (latest SP) 64-bit
- Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent)
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1060 3GB, AMD RX 470 4GB
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX® compatible on-board
Recommended
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows 10 (latest SP) 64-bit
- Processor: Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent)
- Memory: 16 GB RAM
- Graphics: Geforce 1070 GTX / Radeon RX Vega 56 or higher
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX® compatible on-board
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
[EXPERIMENTAL] 26w34a: Multiplayer, fixes
Client in multiplayer will now save their inventory and other player related data.Community Suggestion:#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.Bugfixes:Issue when looking at a slider, button, or switch whose linked system is gone.#6687 Tutorial: Basic Building Training can be accepted again while already in progress.Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.Crash when generating terrain props after entering a new system.Issue when hovering some ore items in a storage or command window.Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.Issue when closing the inventory while holding a broken or incomplete item on the cursor.Issue when the health HUD updates before the player has fully spawned.Issue when autosaving while still loading or before the player has fully spawned.Multiplayer: the game now exits to desktop if you lose the connection while joined.Thanks for playing!Read full article on Community Announcements (Musashi917)Patch NotesOfficial
[EXPERIMENTAL] 26w33a: Hotfixes
Some more fixes.Community Suggestion: #7958 Monitors now show an orientation indicator when placing or inspecting them.Bugfixes:Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.Issue when a sensor or logic gate activates a shipyard.Issue when exiting spaceship control from the target menu.Controls become unusable when rebinding a key while Shift or Caps Lock is active.Issue when setting a ship target from a Holomap Projector while on foot.Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.Issue while using the Symmetry Tool.Thanks for playing!Read full article on Community Announcements (Musashi917)Patch NotesOfficial
[EXPERIMENTAL] 26w32a: Hotfixes
A few more fixes!Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.Timer Gates can now repeat a high signal or alternate on/off at a configured interval.Community Suggestion:#7953 Shift-click from containers now fills the backpack when the hotbar is full.#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.Bugfixes:Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.#7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning up.Fixed a crash that could occur when a beam weapon finished initializing after its brick or structure had already been removed.Fixed a terrain loading error that could interrupt world updates after a terrain node was unloaded.Fixed a crash that could occur when quitting the game from the title screen.Fixed a crash that could occur when quitting a multiplayer session.Fixed a crash that could occur when a multiplayer client lost connection to the server.Thanks for playing!Read full article on Community Announcements (Musashi917)Patch NotesOfficial
[EXPERIMENTAL] 26w31a: Multi improvements
Some more multiplayer features.Display player name when looked at, and a scanner pulse reveals nearby player and crew names (plus a see-through outline on characters).Lobby: hosts can kick players; clients can request a kick, which notifies the host.Bugfixes: item dropped are duplicated.Thanks for playing!Read full article on Community Announcements (Musashi917)Patch NotesOfficial
[EXPERIMENTAL] 26w30b: Multiplayer / Shipyard
Some multiplayer and shipyards improvements!Multiplayer:Multiplayer lobby management has been overhauled:The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance.Hosts can open or close their lobby at any time and choose Public, Private, or Friends Only visibility.Lobby IDs can be copied and shared, while the multiplayer browser can add and join a lobby directly from its ID.=> please tell me what feature / bugfixes is the most urgent to you!I will continue to add deeper steam integration (invite/join friends)Shipyard:The shipyard custom spawning UI has been improved:Reason for inability to spawn is written on the main tooltipPin brick list: you can pin a brick list to browse through requirement more easily.Pinned brick quantities now show how many you have versus how many are required, in green when stocked and red when short.Community Suggestion:#7718 Shipyard blueprint slots now show missing blocks on the full slot tooltip, and player shipyards can pin a scrollable required-brick list beside the blueprint window.Bugfixes:Fixed a crash when hovering certain inventory or codex item slots with incomplete item data.Fixed a issue in solar body render-state updates when the local player or camera was not ready yet.#7933 Fixed spaceship F-menu crash when a station offered more than six contextual actions (mission delivery blocked).#7930 Fixed pistons becoming permanently unresponsive after setting their range to zero.Fixed a crash that could occur when editing rotator or hinge settings in multiplayer.Thanks for playing!Read full article on Community Announcements (Musashi917)






