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Never Split the Party

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Never Split the Party screenshot 1
Never Split the Part Trailer 2 trailerWatch trailer on Steam ↗

Never Split the Party

Legend Studio · Published by Legend Studio · Official site ↗

Mostly Positive — 76% positive (4,401 reviews) · 86 achievements

Last updated 27 Sept 2026

Never Split the Party is an ultra social rogue-like! You're one of four adventurers joining together to explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the evil dungeon champions!

Free to PlayDJCTQ 122 DLC available ↗Co-opPvPFull Controller Support

Free

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Action, Adventure, Indie, RPG, Simulation, Free To Play · 2019 · More free games

Join forces as one of four adventurers in Never Split the Party, where cooperation is key in this 2019 roguelike from Legend Studio. Explore a randomly generated dungeon, amass powerful upgrades, and team up to defeat evil champions.

About this game

Feature List

- Cooperate with your friends and cover each others backs in this 4 Player Co-op
- Explore a procedurally-generated megadungeon that spans 5 progressively difficult floors
- Destroy a wide variety of dangerous enemies in over 425 unique dungeon rooms
- Dodge devious hazards that split the party
- Revive your companions when they get knocked down
- Discover and amass over 120 devastating abilities and artifacts
- Share the knowledge of one of four unique specialist roles
- Unlock new upgrades through a variety of achievements


About the Game


Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults.

Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses!

Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability!

Roles

Each player has both a role and a character class.

The four unique roles in the game each provide vital info to the party.
- The Cartographer tracks the dungeon maps.
- The Treasurer tracks each players inventory.
- The Vitalist tracks each players health.
- The Loremaster tracks all knowledge of the upgrades.

If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.

Classes

You'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends).

Access to the additional classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock and the Revenge of the Countess Unlock.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: SSE2 instruction set support.
  • Memory: 1 GB RAM
  • Graphics: DX11 capabilities
  • Storage: 1 GB available space

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Romanian*, Russian*, Simplified Chinese*, Swedish*, Thai*, Traditional Chinese*, Turkish*, Ukrainian*, Indonesian*, Spanish - Latin America*, Vietnamese*, Persian*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Bug Sweep

    Today's patch is a bug sweep. Four targeted fixes - two boss bugs, one secret-stairs race, and one anti-grief lockdown for public games. Bosses Wind Beast - orbs now home in on you instead of drifting off-screen. The forward-cone homing restriction was clobbering enemy projectiles too; it's now scoped to player-fired bullets only, so the Wind Beast's orbs get their full lock back. Arachne - cleared the torches and obstacle tiles out of her boss-room layouts so she stops snagging on geometry mid-charge. WebShot range bumped so her web reaches across the full room. Multiplayer & Secrets Song of Adventure stairs - the secret stairs you summon with the Dungeon Key or by playing Song of Adventure on a Singing Block now reliably take you to the Outer Realm. Restart locked to host - the Restart button in the pause menu now only shows for the host, and the server rejects restart commands from any other connection. Public lobbies can't be reset by a trolling client mid-run. Feedback, questions, or looking for a co-op party? Join our Discord
    Read full article on Community Announcements (Bryan - Legend Studio)
  • AnnouncementsOfficial

    Must Have Shinies...

    Today's patch is an item rebalance pass. A handful of familiars, wands, and rings had their numbers retuned, one boss-killer bug got swatted, and a few items are retired from the drop pool. You should have noticeably fewer bad runs to blame on your loadout. Buffs {STEAM_CLAN_IMAGE}/32663529/be60b13248d427911019d8896eb50f0db10d85eb.png Force of Mind - now a 360-degree barrage. Three successive volleys of 16 projectiles each, stepped at 22.5-degree intervals and offset so the second and third rings fill the gaps from the first. Mana cost dropped from 2 to 1, so you can fire it twice on a full charge. {STEAM_CLAN_IMAGE}/32663529/b7a8598bdbed1019c7a38725bf4114131d47c6e2.png Rockfort - 50% larger with a tighter, slower orbit. Your stone friend settles into protective positions instead of whipping around the edges of the room. A proper bodyguard. {STEAM_CLAN_IMAGE}/32663529/87b6444390cab27c9b0d7ef1eba2b2e7e8f54550.png Seeker - homing now restricted to a 90-degree forward arc. Bullets still track, but they won't U-turn onto enemies behind you. Slight targeting hit, big controllability win. Nerfs {STEAM_CLAN_IMAGE}/32663529/aa491432a3ba785c4db4c1eef334a04822f3cd5e.png Staff of Lord Seigen - room damage reduced by 30% for each coin spent, from 30 to 21. Still the reliable panic button, just not the answer to every hallway. {STEAM_CLAN_IMAGE}/32663529/4c3483b66dbd3d8302ce83e93a307244a25efb0e.png Dragon Shield - now absorbs the first hit each room 50% of the time. The shield still triggers at most once per room, but now it has to roll for it. {STEAM_CLAN_IMAGE}/32663529/4780b546732aa1d2429955707521523b873d359c.png Rocket Boots - drops 5 bombs instead of 10 over a shorter window. The trail stops catching the user as often, and the shorter window means you can clear out of it. Reworks & Retirements {STEAM_CLAN_IMAGE}/32663529/6e970601c7d6fb196b42aa952da5eed2a4ac0b1d.png The Bounty - fixed a bug that was silently one-shotting bosses. Bounty now deals exactly what the tooltip says...
    Read full article on Community Announcements (Bryan - Legend Studio)
  • AnnouncementsOfficial

    New Build Posted

    We've been continuing to fix bugs and polish up the game! If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRgFull Change LogEnsure poisonous crab and dead head only move to targetable enemies in the room.Fix extra boss monkeys in Outer Realm room.Fix bug in weapon code causing converging shots with split shot with alternating fire.Updated Chinese, Japanese, and Portuguese localizations.
    Read full article on Community Announcements (Bryan - Legend Studio)
  • AnnouncementsOfficial

    Release Notes

    We've been continuing to fix bugs and polish up the game!If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRg Change LogFix Transmogrifier causing infinite potions on off host.Fix arrow traps being targeted by homing.Fix projectile layer for upgraded shopkeeper weapon.Fix potentially impossible miniboss in Outer Realm.Fix softlock from exiting secret room in Outer Realm layout.Fix shopkeeper unable to fire after regaining coins from running out of coins.
    Read full article on Community Announcements (Bryan - Legend Studio)
  • AnnouncementsOfficial

    Release Notes

    We've been continuing to fix bugs and polish up the game! If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRg Change Log Added announcement posting to steam build release process. Reduce pinbomb collider scale and add spawned script to move it down when spawning. Fix homing not working on fixed rotation projectiles. 4x homing strength with seeker. Fixed screen gif recorder only recording a corner. Improved gif recorder resolution from 480 to 720px wide. Upgrade Moments recorder to more recent fork fixing recording issues post 2020. Prevent scroll of discovery from taking player to treasure room in outer realm. Fix center blocked rooms spawning player on opposite side of room. Attempt fix to several Null Reference Exceptions. Updated Localizations.
    Read full article on Community Announcements (Bryan - Legend Studio)

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